December 18, 2013 4:30 PM | Lena LeRay
Jimmy Delas's entry for Ludum Dare 28 is a tower defense game, but the catch is that you only get one tower. Enemies can travel along any number of paths from the left side of the screen to the right, and your job is to move the tower around within range of enemies to destroy them.
Moving the tower is as easy as moving your mouse. The game has a lot of good visual indicators; a blue circle (easily visible to the colorblind) marks the range of the tower, which grows larger the longer you play. Larger enemies move more slowly and have more health than smaller foes. All the enemies stay on the roads, but the ability to move your tower around means that there is no reason to lock enemies into a predictable path, and which direction they will turn at any given intersection is unpredictable, with the exception that they will never turn backwards.
The tower defense genre is one that breeds a lot of similar games. Thanks to the limitations of Ludum Dare 28's theme, however, Delas had the incentive to mix it up, and the final product is a refreshing deviation from the norm.