December 4, 2013 9:02 PM | John Polson
Although the Xbox One didn't exactly appear very friendly for indie developers earlier this year, Microsoft has most definitely now changed its tune, and today revealed a raft of developers who are developing games for the new console.
Since the company revealed its ID@Xbox program in August, a self-publishing platform that aims to make it easier for devs to make games for Xbox One, it says it has been inundated with requests from devs.
In a post on Xbox Wire today, ID@Xbox's Chris Charla revealed numerous developers who have signed up to the cause, including Vlambeer, Slightly Mad Studios, Double Fine, Team 17, Drinkbox, Zen Studios, Ninja Bee, Nicalis, and The Men Who Wear Many Hats.
The post also mentions Crytek as a company that is utilizing the ID@Xbox program, which shows that it isn't just small indie developers who are looking to make use of the program.
All-in-all, Charla says that dev kits have been shipped out to more than 50 game studios all around the world, including the UK, Finland and Japan.
And Charla adds that this first list is just a selection of the developers who are currently working on Xbox One games via ID@Xbox, with the first games due to be released through the platform from early next year.
"We've been blown away by the interest in the ID@Xbox program," he noted, "and we can't wait until the games start shipping so players can experience the amazing titles that the independent developers mentioned above (and many, many more!) will be bringing to Xbox One."
Several developers who stated they have been accepted into the program but weren't part of today's announcement have since spoken out, compiled chiefly in an Xbox One Indie Dev Facebook group, and later in a list from Ska Studios:
Swing Swing Submarine
HOT 'n SPICY
Smudged Cat Games
VICO Game Studio
Fun Infused Games
Drop Dead Interactive
Incidentally, Castleminer developer Digital DNA hasn't quite gotten the thumbs up. Thomas Steinke told IndieGames his studio has sold about 5 million games on XBLIG and is "hoping they see some value in having us as part of their new independent developer program." Other than having been invited to the ID@Seattle developer day held merely for those interested in the console, he says he has received no further contact.
[Mike Rose wrote a portion of this article for sister site Gamasutra]