Running Babushka has a vision to create a free to play fighting game which is based around strategy more than muscle memory. Players will be able to customize the look and fighting style of their avatars before stepping into the ring. Perhaps most interestingly, Running Babushka wants Absolute Champion to be a game in which players can come together and compete in tournaments for real money online.

They have an example on their Kickstarter page in which they consider a 256-person tournament with a $1 entry fee. All of that money goes into a prize pot to be split up amongst the top 32 players in the tournament. I did some math based on their example, and it looks like they don't plan to keep any of the pot -- in fact, the numbers show the developers chipping in a couple of dollars on top of the collected entry fees. I don't know if that's a mistake to be fixed later or what, but it looks like a pretty solid commitment to the idea of providing a game which is actually free to play.

Not all tournaments will have paltry $1 entry fees, though. Players will be able to put their money where their mouths are if they want to prove their worth. At the upper end, Running Babushka wants to have an Absolute Champion World Cup Series every year with a stiff $250 entry fee. Can't afford that? Good thing they plan to leave some slots open for the winners of free satellite tournaments.

Another thing that would make Absolute Champion different from most fighting games is that the developers want to make it turn-based, focused more on strategy than reflexes and muscle memory. Players will be able to customize not just their avatars looks, but also their fighting styles. Making the game turn-based also eliminates some of the problems with lag. It's an interesting idea, one that some fighting game fans might not be so happy with, but it has the potential to open the game up to a much wider audience.

[ Absolute Champion Kickstarter ]