bitsummitmmxiv.pngThe BitSummit web site has just relaunched in both English and Japanese, and with it the new mascot character (above) has been revealed and registration is open from now until February 7th. As we previously reported, indie developers from all over the world are allowed to apply, but developers based in Japan will be given precedence if the space fills up too quickly.

There is no charge for applying to attend nor a charge for booth space for developers. Everyone will get a table approximately 4 feet by 3 feet in size with two chairs and an 800w power drop with two outlets. Due to the expanded size of the event (and possibly in light of technical difficulties experienced last year), no internet will be provided by BitSummit. Developers will need to be sure that their games are playable without it. Some interpreters will be on hand to assist during the event, but since most or all of the interpreters to be present are available on a volunteer basis and are limited in number, they will generally be attached to the media. Most of the details I've outlined here are potentially negotiable on a case-by-case basis, and more information can be found in the BitSummit FAQ.

As was true last year, the business day will include a number of presentations aimed at developers. Last year's presentations included talks by representatives of companies such as Valve, Epic Games, and Unity about how their software could be of use to Japanese indie developers. No details have been announced regarding the content of this year's presentations thus far.

Aside from the change in scale, the biggest difference this year will be the addition of two public days designed to help attending developers' visibility. Anyone is welcome to attend, and tickets to get in on the public days will be 500 yen (about $5 US) per day.

For more information or to apply to attend BitSummit, visit the BitSummit MMXIV web site.