QWOP and GIRP developer Bennett Foddy spends his IndieCade East 2014 keynote looking at where indie games have thrived after the video game crash of 1983 and before the boom in the 2000s.

In reviewing almost two decades of indie games, Bennett shows how developers overcame issues of distribution and platform exclusions in creative ways and how separated scenes never stopped catering to their niches, even if some of those scenes get stripped of their "indie" stripes. He also tackles why he believes the notion of a unified indie scene is absurd, saying that such a notion lends to elitism.

For a look at what indie was and what indie still is, check out the video above. For a handful of other IndieCade East 2014 talks, hop over to the event's YouTube Channel.