April 1, 2014 10:00 PM | Lena LeRay
0x0961h's NeuroIDE was made for last month's Cyberpunk Jam; in it, you are a doctor tasked with fixing the neural circuits in people's brain implants. To do so, you must exercise your powers of logic to solve some pretty difficult math problems.
In some ways, NeuroIDE is reminiscent of SpaceChem. You have data inputs on the left and must use pre-defined operations to change the data inputs so that they match the required outputs on the right-hand side. NeuroIDE is less complex than SpaceChem, though, with no ability to have branching if [something], then do [whatever] clauses and only four possible operations. You can multiply numbers, add them, check to see whether or not a number is even, or pass in a zero.
NeuroIDE's puzzles feature something that SpaceChem doesn't have, however, which is multiple data sets. That is, most of the levels have multiple sets of input/output numbers. Your solution must work for all of the data sets in the level. That's what makes the game so difficult: you must find one formula that works for all of the data. It's serious math problem-solving in game form, and even with a "debug" option that shows you all of the values that result from your current configuration, the puzzles still take some work to solve.
0x0961h designed the game with colorblindness in mind. It also has an option to turn off the glitching background effects for those with epilepsy.
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