cult of the wind.jpgNorth of Earth's Steam Greenlight entry Cult of the Wind allows players' imaginations to come to life, as they pretend to fly around like airplanes and compete in human dogflights, filled with imaginary weapons, pretend explosions, and vocalized airplane noises.

So far, Cult of the Wind is described as a multiplayer-only imaginary battle game, with a level editor that makes easily shared maps. Addressing in the game's forum how Cult is different from other third-person shooters, the developer says the following:

"a) Damage is based on speed, so camping and sniping are impossible.
b) Bonuses are provided for 'flying' in squadrons.
c) Gameplay is extremely vertical, featuring minimal falling damage and the ability to be flung high in the air. When players fall long distances, they enter a 'skydive mode.'
d) Characters are physics-enabled. They bank while turning and have a heavier, vehicular feel. It feels good.
e) Gameplay mechanics are based on level design. Essentially any gameplay mode can be crafted by players based on how they build the maps. It doesn't have to be capture-the-flag or deathmatch. It can be a race, a jumping puzzle, an obstacle course, etc."

How pretend banter affects gameplay is not clear, but according to the Greenlight page, you can "[s]hower your friends in a hail of imaginary bullets and proclaim, 'I got you! You have to lie down," to which they respond, "Nuh-uh, I have a shield.'"

Having already released two games, Table for One and Omegalodon, North of Earth estimates a release for its charming third game, Cult of the Wind, for Windows and Mac to be Mid 2014 for $14.99.

[sources: reddit, Cult of the Wind]