April 9, 2014 2:00 PM | Lena LeRay
As the above GIF shows, the environments in this one are a little mix-and-match.
In North Wind: Trill of Consciousness, you are Dir, an abandoned child who has been raised by an Amazon woman. She sends you alone into a cave to test your skills, and when you come out, you find her in the clutches of a strange, large being. The first boss fight ensues, and when it's finished you are left with nothing to do but go find her, swiping portions of the world left and right to access other environments in what turns out to be a single-screen adventure platformer with equipment and upgrades to find and a lightweight story.
The main part of the screen is divided into thirds, and you are able to freely swipe back and forth between different environments for the 2/3 you don't currently occupy. Different parts of the borders match in different places; sometimes a potential path is blocked off in one environment but leads to treasure in another, which means you must mix and match environments regularly to get to all the places in the game. That turns the world itself into a puzzle. New environments are unlocked as you progress, keeping the variety from being overwhelming.
The game uses on-screen buttons, but they are well done. The only way to attack something is to run into it, though, which seems to have been deliberate on solo developer Henry Gosuen's part since he quotes Silent Hill and its emphasis on avoiding enemies to survive as one of his influences. There aren't that many enemies in the game, anyway; aside from boss fights, most of the danger comes from environmental hazards such as spikes. The character's fairly slow movement speed keeps those environmental hazards from becoming insurmountable, though things get trickier as the game progresses and some platforming skill is necessary.
North Wind: Trill of Consciousness is for iPad only, and it seems to be optimized for a full-sized iPad. I haven't really had trouble playing on my iPad mini, but the tiles are small and in places where spikes are, say, hidden among grass, it can be hard to make out the detail. I still find the game quite playable, but people with vision problems should beware, especially since spikes don't always contrast with the background that well. And although the game doesn't seem to be bad for colorblind folk, it also wasn't made with them in mind.
It's a lovely and interesting game, though, and well worth its $0.99 price tag. One thing to be aware of, though, money-wise, is that reviving your character on death comes in two flavors. You can revive with only one heart for free, or you can pay $0.99 to revive with full hearts.