November 4, 2014 11:52 PM | Anthony Swinnich
It was never my intention to wait so long to play The Binding of Isaac, but in hindsight, it was a pretty darn good move. The Binding of Isaac Rebirth is as compelling as it is sad. But the depressing nature of the story serves only to drive you on -- you want to see things through to a happy ending, no matter how many times you die trying.
The Binding of Isaac Rebirth is from the mind of Edmund McMillen, one half of Team Meat, so it should come as no surprise that it has its own brand of twisted stylishness. Isaac is on the run from his schizophrenic, infanticidal mother. His attempted escape takes him through a trap door in the floor of his room and into the unknown depths of the basement. The horrors that await him are disgusting and vile. Piles of feces that let out deadly flies, twisted, Chernobyl-kids out for blood, giant farting zombies, and that's just the tip of the iceberg. The bosses are equally disturbing, with teeth jutting out at all angles or folds of flesh bulging out whichever way they desire.
Gameplay is simple but incredibly challenging. It's best described as a roguelike that's a mix between The Legend of Zelda and Geometry Wars. The randomly generated levels are dastardly, though careful players will be able to pick their way through. Rebirth includes all of the original content, the Wrath of the Lamb expansion, and a sizeable amount of original stuff as well, including a new final chapter and ending (plus controller support for PC). The new graphical style looks fantastic as well, really conveying the grimy horror of Isaac's plight.