January 3, 2015 12:48 AM | Lena LeRay
The Godot Engine was originally an in-house tool developed by OKAM Studio for their commercial projects, but they released it free and open source under the MIT License in Febuary of last year. They've kept fairly quiet about it until recently, growing their community by word of mouth while working on improving it, and released a stable 1.0 build last month.
"Godot is, at this point, the most advanced free (as in 'no strings attached') and open source game engine," says Godot co-creator Juan Linietsky, "and the closest one to the big players such as Unity or Unreal in usability, amount of features and tools. We also believe we can catch up to them in a relatively short time. Our goal is that indie developers and commercial developers alike have a tool they can use to make video games (be it open, independent or commercial), without having to rely on expensive licenses or revenue share agreements. In practice, a similar tool to Blender, but for making video games."
The Godot Engine has editors available for Windows, Linux, and OSX. It can be used to create both 2D and 3D games, though whereas an engine like Unity accomplishes 2D using a 3D environment, Godot has weparate 2D and 3D base engines. Godot supports a Python-based scripting language designed especially for games and allows the engine itself to be extended using C++. Other features include animation tools and built-in debugging.