deityquest.jpgFancy Fish Games' Deity Quest puts players in the role of a young god just graduating from god school. Armed with a single monster minion, they must convert other monsters to join their cause and use those monsters to prove their worthiness to rule worlds in the face of their rival. But for all that Deity Quest's story-light nature and monster collecting seem very much like Pokemon, its battle system is very, very different.

The player does get to keep six monsters in your active party and each monster has one or more types with strengths and weaknesses, but that's where the game's similarities to Pokemon end. In Deity Quest, all six of the monsters in the player's active party are on the field of battle at all times and they battle the enemy party automatically. The player can do some things to manipulate the flow of battle, casting spells and using items, but the order of the party lineup is crucial because monsters can only attack enemies in range. Some monsters are physical attackers only, while others use magic; some of the magic users have their own limited mana pools and others draw from the player's mana pool; and some monsters can equip items to increase their range or other capabilities.

There's a surprising amount of depth to the battle system. So much so that I initially shot myself in the foot by glossing over the tutorial messages and had to look up a beginner's guide on the game's Steam community. In addition to not paying enough attention to the tutorial messages, I didn't realize that a lot of things on the game screen can be clicked to pull up more information. The clickable text that leads to more information is distinguished from other text only by a slightly darker coloration, but behind that darker coloring is information necessary to success.

Once I knew these things, I picked the game up well enough, but it was frustrating at first. It didn't help that the letters are spaced far enough apart to make the text a bit difficult to read. After figuring out what I was doing, though, the game became fun very quickly. Even so, I wouldn't call it easy. Not having direct control over the monsters makes it a game of watching and being ready to patch weaknesses in the party lineup.

Another thing to note about the game is that it was designed with tablets in mind and the PC versions are almost exclusively mouse controlled. It supports ESC for menu access and using the arrow keys for moving while exploring areas, but advancing text can only be done with the mouse.

Deity Quest is available for Windows, Mac, Linux, and Android. The Android version is $5 and the PC versions are $10, with the option to purchase a DLC that adds new features, areas, and an epilogue to the game. The DLC can be purchased separately or together with the main game on PC. There's also a web demo up on Newgrounds.

[Deity Quest]