ttfn.pngIf you've ever seen Whose Line Is It Anyway?, you've seen theatrical improvisation, or "improv" at work. Actors often practice their improvisation skills through special games like those used on the show because an actor needs to be able to improvise and keep things going if something goes wrong on stage during a performance. One of the most important rules of improv is to never "say no". This doesn't mean to never use the word "no"; instead, it means that you should never refuse to go in whatever direction your fellow actors are trying to take the scene. Shutting down what they're doing can grind the scene to a halt. So instead of saying "no", you say "yes, and...", taking what they give you and running with it. It's how you get such strange and hialrious things out of improv games. That idea of "yes, and..." is at the heart of Two Tomorrow From Now, an FMV action-adventure roleplaying game that got its start at this year's Global Game Jam.

Two Tomorrows From Now is to start with the player being in an empty room with nothing but the ability to walk back and forth. From there, the player will be given options about what to add to the game next. The game is to be short and designed for replaying, with branching gameplay development as a result of player choices instead of branching narrative. The developers' hope is that they can add enough content to create a large possibility space for how the game can end up, which is part of why they have taken to Kickstarter. They want to incorporate ideas from their backers, making it a large collaborative effort with strange results.

This is normally where I would embed the video from the Kickstarter page, but it's kinda boring. Instead, I'm going to recommend that you try the demo (available for Windows and Mac). It's only a few minutes long and does a great job of introducing the concept behind the game.

Breakfast Games is trying to raise $20,000 on Kickstarter with a little over $6,000 in pledges at time of this writing with 19 days to go. Copies of the game are available starting at the $10 tier. The demo is available for Windows and Mac only, but the prototype was built in Unity and the Kickstarter pitch does not explicitly state final operating systems.