Often in gaming we find ourselves visiting the same settings time and time again. We've seen countless games set in World War II Europe, America far in the future, and on various unknown, yet similar, worlds. Every once in a while a game comes along and presents a fresh setting for fans to explore. Nantucket is a strategy game that throws you into the shoes of Ishmael directly after the events of Moby Dick. Come to grips with the fate of crew of the Pequod as you attempt to make a living in the classic 19th century fashion.

While many of us are familiar with the story of Moby Dick, as it is often a requirement in many educational facilities as well as a fantastic story that many have read for pure pleasure, it is not a setting that has been explored in video games up until now. The initial allure of Nantucket, for me at the least, was the unique and interesting setting. Even without the connection to a famous story, I feel that the 19th century whaling setting would have been more than enough to pique my interest in the game.

Nantucket is a game that places you into the shoes of Ishmael. After the unfortunate events that take place in Moby Dick, Ishmael must come to terms with what occurred as well as deal with the frightening wrath of Ahab. As Ishmael, you are tasked with making a living in a volatile time period through exploration, harvesting materials, and making groundbreaking discoveries.


As you explore your way across the seven seas, you will come across various points and objects of interest. Discover new adventures to embark upon, leading you to unknown and unimaginable treasures. Come across dangerous and valuable whales that can be fought in order to gain precious materials and increase your income.

While Ishmael is already an established character, Nantucket is allowing you to customize his abilities to suit your desires. Much like in a modern role-playing game, you will earn points which can then be assigned to various stats that will have effects on the gameplay. The four statistics that are shown on the character sheet are: hunting, sailing, science, and crafting. Each stat has its own pros and cons, so there is no wrong way to build your character.


A large part of Nantucket is managing your crew. Hire a few salty sea-dogs as you stop at the nearest port. These new employees will need some training in order to compare to the more seasoned members of your crew. Task your crew with various things that need to be done on the ship, and share your loot with them in order to keep them satisfied and prevent any mutinies from occurring.

While Nantucket is a game that is heavily focused on exploration and discovery, there is a large story arc at play. While whaling, exploring, hiring crew, and defending your ship from pirate attacks are all important, Ishmael's main goals are to discover the secrets of Moby Dick and find a way to stop Ahab's curse.


From what I see with the gameplay, and how the game is described, it almost reminds me of the mobile game 80 Days. 80 Days is by far my favorite mobile title of all time, based on its gripping story and fantastic replayability. I played through 80 Days countless times, and each time I experienced new events, interacted with new people, and purchased and sold new items, all while making the journey around the world with time to spare. With Nantucket, I hope to see something similar in the sense that we are able to experience only a sliver of the journey during each playthrough. Hopefully Nantucket will feature enough events and locations to keep us busy for a long time to come.

Nantucket is currently seeking approval on Steam Greenlight, so be sure to head over and leave a vote if it sounds like something you'd be interested in.