June 13, 2015 12:46 AM | Sean Flint
Dual-stick arcade shooters are a fantastic way to pass a bit of time. Competing to beat the high scores of yourself or your friends has always been a great source of entertainment. One thing that I've always felt about the genre, however, was that after a while, it lacked a sense of depth. Tachyon Project looks to take that dual-stick shooter formula and inject some variety and depth to create a game that perfectly captures the fast-paced action while managing to include some sort of progression.
Initially, it's really hard to stop yourself from assuming that Tachyon Project is just a clone of the popular Geometry Wars. I remember just a few years ago how addictive and popular that series was becoming, and I also recall how quickly it seemed to taper off and disappear. While Tachyon Project is similar to Geometry Wars in some ways, there are quite a few key differences that allow it to stand apart from its competitors.
Tachyon Project features a full-fledged storyline, including a backstory describing your character. This is intriguing because typically in the arcade genre, games tend to place generic protagonists into their games in order to keep the focus on earning as high of a score as possible. It's very interesting to see a game attempt to inject an interesting story into a dual-stick shooter, and I'm very curious to see how it unfolds.
Featuring 6 primary weapons, 9 secondary weapons, and 7 perks, the game features a ton of possible combinations in terms of personalizing your ship. This is definitely something that was missing from Geometry Wars, as there wasn't really much of a sense of progression, so it's really nice to see customization playing a big role in Tachyon Project.
As you progress through the game's story mode, you will unlock new weapons and perks. More importantly, though, you will begin to see the game's story unravel through the use of hand-drawn cutscenes. The single-player story mode currently features 10 levels, and you can expect a variety of challenges to show themselves as you progress through the story.
One really interesting mechanic that is described for Tachyon Project is the inclusion of a stealth mechanic. This isn't something that I've seen dual-stick shooters implement in the past, and I'm a bit skeptical as to how well it would work from a gameplay standpoint. Simply put, these stealth levels would have you carefully picking your shots as you attempt to prevent yourself from being discovered by enemies.
As far as dual-stick shooters go, there usually isn't much to talk about. The mechanics are simple, the goals are score-based, and they have a very short lasting potential for most players. With Tachyon Project, it seems that there may finally be a dual-stick shooter that manages to engage players with an interesting story and a sense of progression. With over 30 enemy types, and hundreds of different combinations for your ship, there is a good chance that you'll find yourself playing the game time and time again.
Tachyon Project will be releasing on Xbox One on July 15, and is currently seeking approval on Steam Greenlight.