I have broken many a controller playing platformers, but somehow, the hardest ones still keep pulling me in - angry, yet determined. Still, at least I've been able to see where I was going in the roughest games I've played. I could tell where all the pits and traps were. INK, not so much. In INK, your boxy little character has to navigate a deadly maze without actually knowing where anything is, as every inch of the level is pitch black. At least, at first it is, as our little protagonist has soaked itself in paint, throwing color off of itself any time it jumps or touches a surface. Eventually, through careful platforming or by filling the screen with corpses, you'll find your way.


All of the paint stays behind when you play INK, which encourages death and repetition. At least when you die, you'll leave a huge splatter of color over whatever trap killed you, letting you clearly see it for next time. You also fire off blobs of color when double jumping or by walking over a path, so with every failure or step, you're making your route easier for the next time. It's a great idea that should take some of the edge off of dying a few hundred times as the game gets harder and harder. At least you're making progress in making the level easier to see.


A free version of INK was already released on, but now, Zack Bell Games is looking to put a much more complex version of the game on Steam. They're planning over forty new stages to spray with brilliant colors (which is pretty pleasing all on its own) and to add different difficulty levels that make the ink fade away after a time or disappear altogether between deaths. Because playing a hard platformer sometimes just isn't challenging enough when you can see, is it? With no projected release date yet, my controllers will have to sit, intact, until the day comes that I start splattering colors and controller parts all over the place.

INK is available for free on, with a more robust version of the game coming for its Steam release. For more information on the game, Zack Bell Games, and Alejandro Hitti, you can head to the developer's site, follow Zack Bell Games on YouTube and Twitter, or follow Alejandro Hitti on Twitter.