dreeps.jpgSince I didn't have time to play everything at BitSummit, I'm going to be alternating between trailer roundups and coverage of individual games that I did get to play. I'm going down the list of games present at BitSummit alphabetically and choosing good trailers as I go for these, so today's roundup ends in the middle of the D section.

A Walk Through an Old School
Windows (VR), iOS, Android | Japanese storefronts and events only

Developer irondrill calls this an art installation and it looks like the only ways to get the game are through the Japanese Android and iOS stores. They also have a VR version that they show at events, but I have not found anywhere to purchase it. The game is a faithful recreation of an old Japanese school building for the player to explore, which is a neat look at a bit of fairly recent history. Unfortunately, it looks like this game will never be available in English.

Airship Q
PS4, Vita | $TBA | Sometime 2015

Miracle Positive's Airship Q is to be a story-driven sandbox RPG in which the player has been turned into a cat person by a witch. The player must build an airship and use it to hunt down the witch so they can get turned back to normal.

Bad Smell Queue (Working title)
iOS, Android | $TBA | Release TBA

This will be xionchannel's third moblie game and although they haven't announced a price, their first two were free with no IAP. This one is to be an action game in which the player is a skunk who must stun enemies with spray before charging them to do damage.

The Banner Saga 2
Windows, Mac, Linux | $TBA | Winter 2015

I didn't get a chance to try the demo for Stoic's sequel to The Banner Saga, but I did talk to Chaille Stidham about it and it sounds like they have more great and terrible things planned for fans of the first game.

Black Witchcraft
Windows, XB1, PS4 | $TBA | ETA Sometime 2015

This game from Korean developer QuattroGear is an action game with great visual style. Apparently it was inspired by the works of Edgar Allen Poe, which just goes to show that crossing one culture's work of literature with another culture's sensibilities leads to interesting results.

Blues and Bullets
Windows, XB1 | $5 (first episode) | July 23, 2015

From Spanish developer A Crowd of Monsters: "Blues And Bullets is an episodic noir story where you will need to survive thrilling shootouts, dark investigations, difficult decisions to make and unexpected story twists in the skin of Eliot Ness who struggles with his own demons trapped in a decadent city." This game was originally a student project that received an honorable mention at the 2010 IGF.

Capsule Force
Windows, Mac, PS4 | $TBA | July 23, 2015

Developer klobit "specializes in delivering killer video game experiences inspired by retro Japanese games and anime with compelling gameplay and impressive graphics equal to or greater than 240 lines of resolution!" Capsule Force is going to be a local multiplayer capture-the-flag style game set in retro 2D platforming-style arenas.

Daily Espada
Windows, Mac, Linux | $5 | Available now

Daily Espada, from Japan-based Brazillian developer Pidroh, is a 2D action game inspired by Brazillian mythology. The developer is currently working on a new version of Daily Espada for Steam with polish improvements and additional content. Bonus: Pidroh wrote a blog post on IndieGames.com sister site Gamasutra talking about his BitSummit experience.

iOS | $TBA | Fall 2015

Developer Tengu Boys calls this "a casual slapstick shooting game for iPhone". Having seen it in action, I'd say that's a fitting description. It's an endless shooting arcade game about a ninja throwing daruma dolls at enemies and obstacles that get between him and saving a kidnappee.

iOS | $3 | Available now

Dreeps is an idle game designed for busy adults who no longer have time to play RPGs. The main character goes on adventures without your intervention and the game has almost no text, so you can look in on the adventurer whenever you have a moment and see what he's up to, imagining the story for yourself. To restore the boy's hit points, set an alarm and he'll go to sleep. The idea is that you set the alarm when you go to bed so that you and the adventurer rest together before setting off on your parallel journeys through the day. The screenshot at the head of this article is from Dreeps.