Simon Roth's hard science survival game, Maia, has underwent a major update in the newest patch, 0.51 - "State Of The Art". The Early Access game has been further optimized, and the developer has introduced three new standalone scenarios to go along with the existing sandbox mode. This comes along with several changes to behaviour of colonists, along with AI and gameplay improvements.

The scenarios are Cassiopeia, which involves a crash of micrometeoroids on an orbital module, asks the player to prepare their colony for an influx of refugees. The Twilight Zone challengs the player to survive through a long and harsh polar twilight on a remote research station, with both the cold and the darkness being major obstacles to overcome. Finally, SN1572 puts you beside a rapidly approaching alien jungle for you to study and adapt to.

In addition to this are further optimizations including long-awaited, true 64-bit support on the Windows version. Those with 64-bit systems will get better RAM use, though development, testing, and support for the 32-bit version will continue. For those who have the game on Steam, the appropriate version of the game should be detected and installed automatically.

The "uberhuhns" - chickens - have received an update as well. The creatures have improved intelligence, with wants and needs of their own, and will socialize, eat, and lay eggs automatically. In addition, colonists have received a modification to their AI in choosing which of the uberhuhns to eat when the time comes.

In-game emails have been improved as well, with death, failure, and mission emails arriving immediately. This should prevent players from missing important information. As well, the newly implemented solar events have associated email notifications, so that the players can prepare for possible equipment malfunction.

Players can now construct Suit Refill stations, enabling colonists to explore further on the planet's surface and discover more of the alien landscape. These stations will allow colonists to refill their vital needs and essentially extend the range at which the exploring colonists can function.

These more significant changes highlight the update, which also includes new behaviour to laying blueprints, new animations to convey the emotional and physical state of colonists to the player visually, and changes to the prioritizing UI colonists have, especially in emergency situations. Also research has been broken up into multiple priorities to enable colonists to focus more specifically on the four specific fields of research.

This newest update to Maia looks like it should add a lot to the game, which remains in Early Access, but still might contain enough content for someone looking for a colony-survival game, or fans of hard science fiction. For a full list of the changes in this update, visit the game's development blog.