July 6, 2016 3:02 PM | Thomas Faust
Born out of a game jam and greatly expanded upon for its recent Steam release, Gritfish's Killing Time At Lightspeed is based on a truly excellent idea. It is 2042. Traveling through space, towards an uncertain future, your only means of contact with the life you left behind is social media. While you're experiencing the journey as nothing more than a short trip, years go by on Earth, and every time you refresh your FriendPage feed, another year has passed by.
The fragmented way in which the story is presented to you creates the illusion of the game being much more interactive than it actually is. Apart from that, it allows for several little storylines coexisting. These stories mirror so many of all those things we are already dealing with, just magnified or under a slightly different guise. And like good science fiction should, they make you think. About society, about time, about loss, and... you know, that kind of stuff. Lots of doom and gloom in there. There is so much more to unpack here, but experiencing the story and making all these connections is an integral part of the game, so I certainly won't spoil this fascinating journey into the future any further. Killing Time At Lightspeed is pretty short, but so worth experiencing for the story and that amazing soundtrack.