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Goblins are stirring up trouble. Warring kingdoms are putting aside their differences to deal with the threat (but how long can we trust everyone to be pals?). Giants, faeries, assassins, and more are complicating things even further. A sorceror stands on the sidelines, meaning to benefit from the chaos. Hopefully, A Tale of Two Kingdoms's hero can handle all of this through pointing & clicking, or everyone's going to be in big trouble in this Celtic-myth inspired fantasy world.

A Tale of Two Kingdoms draws from classic Sierra adventure games to create a world of complex puzzles, item pickups, and dealing with everyone's problems yourself. Players will have to deal with all of the various warring parties in their quest to end all of the realm's troubles, one item puzzle at a time, hopefully making things a bit more stable for the Old King and the heiress to the throne, Rhiannon.

Solving those item puzzles won't be as frustrating as it was in the games that inspired A Tale of Two Kingdoms, though. Many of the game's puzzles have different solutions, letting players work through them in varied ways rather than bash items against a puzzle until they find whatever one works. The game also offers multiple endings and varied sidequests, so players can take different routes through the game to see how they can alter the dangerous landscape the kingdom finds itself in.

And I don't know about you, but not having to use my entire inventory on a weird puzzle is enough of a reason for me to want to play A Tale of Two Kingdoms all on its own.

A Tale of Two Kingdoms is available for $12.00 on Itch.io, the Humble Store, and Steam. For more information on the game and developer Crystal Shard, you can head to the developer's site or follow them on Facebook, YouTube, and Twitter.