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Utrecht, that awfully pretty mid-sized city in the Netherlands with its charming canals and lively game development scene, recently welcomed visitors to INDIGO, the Dutch Games Garden's annual indie game showcase.

With over 40 games from 17 different countries, there was a broad variety of gaming goodness to discover, from VR to mobile, from traditional to downright weird. Here are some games that left a lasting impression.

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Dungeon Squeaker

This Minesweeper-inspired dungeon romp has you playing as a brave little mouse. Exploring small levels full of deadly traps and evil cats tile by tile, you carefully make your way forward, collecting cheese and solving all kinds of rodent-sized puzzles.

Good Company

From rags to riches, from building calculators in your garage to creating a mighty, fully automated business empire... the sky's the limit in this clever little tycoon game. Good Company offers cute graphics and co-op multiplayer. The game will be available soon via itch.io's first access program.

Hovershock

Hovershock offers splitscreen 2-4 player multiplayer duels in bumbling, flying drones. This is less about zipping around and overwhelming your foes with sheer speed and skill and more about positioning and tactics. Add to that a Rocket League-inspired game mode that feels decidedly different due to the weighty and slightly sluggish handling of your vehicles. Definitely one to watch.

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RotoRing

RotoRing is a circular puzzle-platformer where you use a custom hardware controller. Its display is made out of 2 orbits of LED lights. You use the dial to control the single brightest light and use the button to jump from one orbit to another. The goal is to get to an empty spot while avoiding the red lights. This one was short and delightful.

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Solace State

Solace State is a visual novel set in a near-future surveillance state, where hacking identities can mean the difference between unifying resistance or enacting reluctant acceptance of an unjust fate. Despite its genre, there are no static screens to be found here. These urban spaces are constantly in motion, which aptly reflects the game's narrative and themes of ever-moving perspective and societal change.

(INDIGO picture courtesy of Tamara Robeer and Maurice Smeets)