About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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About The IGS

Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.

UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years.

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best freeware experimental games 2009

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4. Every Day the Same Dream

In Molleindustria's Every Day the Same Dream, you play as a white-collar worker who goes through the same routine of driving to the office daily, but deep down inside his soul he harbours a yearning to take the path less travelled. This is where the story begins, as players try to figure out ways to break away from the monotony of adulthood life.

Made in under a week for the Experimental Gameplay's art game theme, Every day the same dream is a short game that can be completed in under fifteen minutes or less.

"EDTSD is a sort of adaptation of a short comic I made almost 10 years ago. I was 19 then, fresh from high school and directed toward some kind of white collar job. It definitely reflects my concerns about the future I had at that point. Then I moved into art and design so my life now doesn't look like that.

I like the EGP because it pushes me to do things I wouldn't do autonomously. EDTSD is basically an exercise, I just tried to comply to the genre of 'Art Games' that has been established by works like Passage by Jason Roher (and among the others by Tales of Tales, increpare, messhof, cactus, Ludomancy...). I guess the distinctive feature is the idea that the gameplay can somehow be 'expressive' and the experience of play can be emotionally and/or intellectually compelling. Other components can be a strong authorship (art game as expression of somebody's personal vision), emphasis on the narrative generated by the act of playing, a heavy visual stylization, a focus on people/characters instead of objects and a bit of pretentiousness, that in this case means to work against the widespread anti-intellectualism among game people." - Paolo Pedercini

Name: Every Day the Same Dream
Developer: Molleindustria
Platform: Browser


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