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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Fallen London Coming to iOS

May 29, 2015 10:50 AM | John Bridgman

fallenLondon1.jpgFallen London is something unique in browser-based gaming. With extremely deep writing and a wide variety of interactions to have both with story and other players, it is an engaging and dynamic experience that few games of its sort can approach. Now, Failbetter Games has announced that they are bringing the award winning predecessor to Sunless Sea to iOS devices this year.

Perception: How Do You Hide From What You Can't See?

May 29, 2015 6:30 AM | Joel Couture


It's dark. The house is supposed to be abandoned. But you hear it, footsteps creaking against worn floorboards above you. Is it the house settling? You wish it was, but you feel something in your guts, instincts stirring, churning your insides. You know something is there. You can feel the thing's presence, tracking every heavy thump on the floor overhead. You wonder if it can hear you, too. If it's listening to you murmuring to yourself, trying to comfort yourself with your own voice as the shadows clutch you tight. But you already know that it can hear you, and that it is coming your way. Slowly, slowly coming your way. If only you could see it. If only you weren't blind.

Local Multiplayer Mayhem - Skyhook

May 29, 2015 2:38 AM | Sean Flint


Multiplayer games have been a great source of social interaction for mankind since the dawn of the gaming medium. Playing games while sitting on the couch with friends was one of the main forms of entertainment for many years. Eventually, with the dawn of online multiplayer, we began to see a decline in the production and demand for and of games that featured local multiplayer modes. Recently, however, there has been a resurgence among the gaming community, especially on PC, which has led developers to begin adding local multiplayer to their games or even designing games that are completely based around the local experience. While we all know about games like Castle Crashers, Towerfall: Ascension, and Mount Your Friends, there is a new contender for game night: Skyhook.

0RBITALIS leaves Steam early access with level editor, daily challenges

May 28, 2015 11:00 PM | Lena LeRay

ss_aead0ed98a46394dc168daf588907f02036cd92c.1920x1080.jpgI'm writing this article on my laptop even though I'm sitting in front of my desktop computer. I've managed to achieve a very stable satellite orbit in 0RBITALIS on my desktop, but the game pauses if you tab out. I will call 0RBITALIS an action puzzle game because there really isn't an established genre that fits it better, though I don't think the game has "puzzles" so much as "situations the player must survive for a certain amount of time." It's been in early access for a while, and now that it's officially out, it's time to take a look at its final form.

Shining Through Prism Shell

May 28, 2015 11:00 AM | John Bridgman

Mobile game controls can be hit or miss, and when they're brought over to PC, they usually need some sort of adjustment to keep them engaging. Most of the time, implementing more traditional controls is a requirement, and yet it can also manage to be a stumbling point. Controls that worked okay on mobile might not translate well into keyboard and mouse setups, and that can hamper what should be a fun experience for players. Brooklyn Gamery's new title for Android and PC, Prism Shell, is doing something different in regards to its control scheme by trying to have a system in place that works consistently through whatever device you play on.

Ossuary virtuously corrupts Steam

May 28, 2015 6:00 AM | Konstantinos Dimopoulos / Gnome

The black and white graphics, the thousands of words, the odd puzzles involving the cunning use of sins, the alien, corrupt setting and the unsettling soundtrack of Ossuary have finally made it into the dark and rather popular halls of Steam. It's the same bizarrely humorous and incredibly atmospheric game we've all learned to love in its DRM-free version for Windows and Mac, only with Steam achievements and trading cards.

Oh, and you'll be able to grab Future Proof's opus for a nice 15% off if you do the wise thing and buy it before the 3rd of June.

SturmFront - The Mutant War: Shoot Gross Creatures to Soothe Your Robo Soul

May 28, 2015 6:00 AM | Joel Couture


Mankind may be in chains, but that hasn't put a stop to Dr Grisgram's work building a cyborg that will save humanity. His machine, known as Siegfriend von Hammerstein, has been built with only two sets of instructions to follow: blast the mutants and chill out to psychedelic grooves. Hammerstein may be great at mowing down the sickening threats, but he can only do so while listening to some of the most laid-back, trippy tunes I've ever heard in a top-down shooter. Andrade Games promises these tracks will touch your robo soul, and I'm inclined to believe that after seeing the trailer for their free game, Sturmfront - The Mutant War.

Early Access Review - OBEY: Fluffy Bunnies, Silver Tongues

May 27, 2015 10:56 PM | Sean Flint

OBEY 2014-10-10 16-51-16-08.png

For the past few months, I've been a member of one of the best multiplayer communities out there in OBEY. Almost every night I am kept up late by the intense and strategic matches that continuously pull me in for "just one more". It is a game of deception, yet requires much more than just lies if you want to be successful. Simply put, OBEY is one of, if not the best, multiplayer games I've ever had the pleasure of experiencing, and the reasons behind this are clearly detailed in this review.

Impact Winter: A Dynamic Survival Story

May 27, 2015 12:30 PM | John Bridgman

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It's not hard to come across a new survival game these days. Steam Greenlight is a treasure trove of them, and it can be genuinely overwhelming to try and find one that is worthwhile. This is a field which requires something to stand out; simply being good isn't enough to rise to the top of the sheer mass of titles available. The usual trappings of the genre, permanent death, multiple attributes to manage, and crafting, simply aren't enough to maintain the player's appeal in among it all. British developer Mojo Bones is tackling this field in their upcoming Greenlit title Impact Winter, and they've released a new developer diary to show off some of the more interesting hooks of their game.

Odallus: The Dark Call Preview - A Happy Big Pile of Secrets

May 27, 2015 6:00 AM | Joel Couture


Evil rarely hides in action games. It looms high up on a hill in its castle, or sits, confident, atop an office building of shimmering glass, each floor filled with goons who would lay down their lives for their crooked paychecks. Still, you can usually just walk up to their front door and kick it in, if you're strong enough. The villains of JoyMasher's Odallus: The Dark Call are not prone to such overconfidence, and have hidden the keys to the castle in much more obscure places. Having played some early code of the game (which is coming very soon), I can see that secrets and hidden places are just as important to this dev team as the sword-swinging action.

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