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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Shakespeare Meets Groundhog Day: Elsinore

April 27, 2015 6:02 PM | Sean Flint

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Groundhog Day isn't a movie that you hear mentioned every day, so imagine my surprise to see it listed as a major influence for an adventure game. Elsinore takes the time-looping ideas from Groundhog Day, meaning that you wake up to the same day over and over, and inserts them into the world of Shakespeare's Hamlet.

Every Object Tells a Painful Story in a•part•ment

April 27, 2015 5:00 PM | Joel Couture

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"My apartment reeks of thoughts" The Elsewhere Company's a•part•ment says in its trailer, and when you've just lost someone you care about, either through death or a break-up, it's true. Everywhere you look triggers some new, unwelcome memory, as if everything you own - every surface of everything that fills your living space - is polluted with unwanted throughts. The things you shared, no matter how simple, carry a weight you don't want to carry, and everything in your life just reminds you of your loss. Eventually, you have to find your way back from that state, and a•part•ment is about that journey.

Nom Nom Galaxy's recent update adds slew of features and comes with price drop

April 25, 2015 9:15 AM | Lena LeRay

nng.jpgI previewed Q-Games's Nom Nom Galaxy back in October. It was then and is still now in early access, a first for the company. They've been updating the game regularly since then, but this week saw a huge update incorporating a lot of new features. The game now feels more sharply defined than it did in October, with a better tutorial and a campaign that helps make Nom Nom Galaxy feel even less like the average sandbox than it did before.

It's Time to Explore Environmental Station Alpha

April 25, 2015 8:00 AM | Joel Couture

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If we're going to send robots to do our dirty work for us, we really need to start giving them their power-ups first. None of this 'finding equipment in the field' crap. What kind of cheapskate team of scientists sends a robot on an exploration mission without the proper equipment, anyway? Given how many times I suspect the poor robot will die with me running the exploration mission to Experimental Station Alpha (which is available right now), I'd assume it would be cheaper to outfit it with the right parts BEFORE we sent it out rather than keep sending replacement robots for the ones that I accidentally break while contending with the heavy machinery, nasty creatures, and hostile bosses that have taken over the station.

Crypt of the Necrodancer dances in the light of full release

April 25, 2015 2:25 AM | Lena LeRay

necrodancer.jpgAward-winning roguelike Crypt of the Necrodancer has launched out of early access after nine months. In the time since it hit early access, the developers have added more content and polish to the game while its core gameplay has remained as fun as ever. If you've been waiting for full release to get this roguelike with its rhythmic time pressure to think fast, now is the time.

Games We Care About: Below, Richard & Alice, Touhou Mother and more

April 25, 2015 2:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

Free Key Fridays: Win Steam keys for Hare In The Hat, Rotieer, Freaking Meatbags and Norna

April 24, 2015 3:56 PM | Freekeyfridays

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IndieGames and The MIX bring you another set of free indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles. This week's games are Norna (Windows, Humble), Rotieer (Steam, Windows, Linux, Mac, IOS, Android) Hare In The Hat (Steam, Windows, Linux, Mac, IOS, Android) and Freaking Meatbags (Steam, Windows)

@Freekeyfridays There are two ways to win:

Early Access Pick: Devouring Stars is an RTS that forces adaptive strategy

April 24, 2015 10:25 AM | Lena LeRay

screen342.pngThe real time strategy genre naturally lends itself to games centered around conflict. Typically, an RTS game involves gathering resources to use as currency or materials for unit building, researching upgrades, and building new and better (or different) units as you go along. Devouring Stars, which is already content-complete and only in Early Access for purposes of balancing and tweaking the game, offers a very different style of gameplay in which the units you start with are all you have, the only resource is one that protects them from harm, and the only way to upgrade units is to fuse your existing ones together.

Bring Some Creepy Mannequins to Your iOS Devices Today with Forgotten Memories

April 24, 2015 7:00 AM | Joel Couture

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I wonder what the startup costs are for becoming a villain in a horror game. I mean, sure, abandoned asylums probably make for cheap starting hideouts, but mannequin prices are where you run into your problems. Even used, those things are at least $100-150 a piece, so I can't even imagine how your average dangerous killer could even begin to afford the amount they needed to really make their hideout truly creepy. The antagonist of Psychoz Interactive's Forgotten Memories: Alternate Realities (available now for your iOS devices) must be the Bruce Wayne of horror villains to be able to afford to outfit her hideout with all of these spooky mannequins. Don't even get me started on the labor costs of setting them up, either.

Ludum Dare 32 Picks: Lots of platformers and a bit of flailing around

April 23, 2015 9:30 AM | Lena LeRay

7279-shot1-1429582579.jpg-eq-900-500.jpgLudum Dare 32 is in its three-week judging period with over 2,800 games submitted. This is the first time there have been more entries for the 72-hour Jam than for the 48-hour Compo, though the total number of games is about the same as Ludum Dare 31 had. The theme this time was An Unconventional Weapon. Here are ten games from this Ludum Dare; If you want to browse the rest of the entries yourself, head over to the Ludum Dare web site. (Note: The newest version of Chrome doesn't allow Unity Web Player to run.)

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