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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Distraint - Halloween Horror Now On Greenlight

August 3, 2015 12:20 PM | John Bridgman

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Of all the things video games are ideally suited for, horror is almost assuredly up near the top. The combination of interactivity with immersive aesthetics both visual and aural means that the medium is uniquely capable of creating and maintaining the kind of atmosphere horror relies on to an outstanding level. Small games can have a powerful impact and we've seen this before many times. Distraint is a small title from Jesse Makkonen, developer of Silence of the Sleep, which is scheduled for release on Halloween. Makkonen has just launched a Greenlight campaign to get the game on Steam in time for its planned release.

Gnomes Vs. Fairies: A second opinion (Preview)

August 3, 2015 6:40 AM | Lena LeRay

gvf2.pngIn June, one of our staff members ran a preview of a game in development called Gnomes Vs. Fairies. That preview was not well received; it read more like a full review than an early preview and called out a number of flaws that could be fixed during the course of development. It was an unfortunate mistake on our part, and since I only skimmed that article lightly, I offered to look at a newer build of the game and present a second, fresh opinion.

MANOS: The Hands of Fate Review - A Loving Homage to Cinematic Trash

August 3, 2015 6:30 AM | Joel Couture

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Bad games based off of good movies are common, but how often do you get a good game based off of a bad movie? FreakZone Games has done some excellent work in MANOS: The Hands of Fate, creating a fun sidescroller that, while still challenging, feels far more approachable than most NES-inspired games. That was a nice touch, as you won't want to get stuck on some hard part when you have the entirety of MANOS' cinematic experience, as well as some references to other terrible horror movies, lovingly rendered in pixels for you to see.

Games We Care About: No Time To Explain, Hack 'n' Slash, Bombernauts and more

August 2, 2015 12:00 PM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

Preview: Satellite Rush - Please Your Alien Audience

July 31, 2015 9:35 PM | Sean Flint

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I'm not usually keen on covering games that are looking for funding on Kickstarter. Typically, I like to focus on those that are actually playable at this time and can be purchased and enjoyed immediately by those who are interested. However, every so often an interesting title pops onto my radar that I feel definitely deserves a bit of extra attention. Satellite Rush is one such title. Satellite Rush is a sci-fi roguelike, and is described as a sort of cross between The Binding of Isaac and Super Smash TV.

Flywrench Gets a Frenetic New Trailer, Coming to Steam Soon

July 31, 2015 9:10 PM | Chloi Rad

Mark Essen's abstract cave-flyer Flywrench has a new trailer and it's as fast and flashy as ever. It's also coming to Steam in a month after spending years and years in various stages of prototype, much like Nidhogg before it.

2016 Independent Games Festival opens call for submissions

July 31, 2015 3:00 PM | Tim

igf-image.jpgSubmissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. This directly follows a record-breaking year which saw nearly 1,000 entries for the 2015 event, including top prizewinners like Outer Wilds, Metamorphabet and 80 Days.

We're announcing a change in leadership for the IGF this year, as current Chairperson Brandon Boyer says farewell to concentrate on a new venture (more from him here!) and Indie MEGABOOTH founder Kelly Wallick steps in as the new Chairperson of the IGF.

Some incremental changes are taking place for this 18th Annual IGF, including a reduction in price for Main Competition entries, the Student Competition being more fully integrated into the Main Competition, and changes to feedback. In Kelly's blog post, she introduces herself and further explains some of the changes taking place for the upcoming IGF Competition.

The deadline for all submissions to the IGF this year will be October 26th, with finalists announced in early January 2016. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for over $50,000 in prizes.

IGF: A letter from the new Chairperson

July 31, 2015 12:00 PM | Tim

igf-image.jpgFirst off, I'd like to thank Brandon Boyer for his years of hard work with the Independent Games Festival and his contribution to the indie games community - here's his goodbye note to you all. The full, official announcement post for the 2016 Independent Games Festival is available here.

I'm very excited for the opportunity to continue Brandon's position as chairperson for the IGF. When I first started the Indie MEGABOOTH more than four years ago, I couldn't imagine all the incredible opportunities it would provide me. I've been able to work alongside so many wonderful companies and am continually learning and challenging not only myself, but the hundreds of developers I've had the privilege of working with over the years. At the Indie MEGABOOTH, we're constantly evolving how to help support and grow the community along with fostering an atmosphere that encourages working together to affect the industry as a whole.

Puzzle Gaming On The Suit Suit Go

July 31, 2015 11:10 AM | John Bridgman

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Mobile gaming is a crowded section of the industry, and being able to stand out from the other games is always going to be trying. Yet these are the games everyone is playing more and more of, so it's important to spread word about some of the good ones. Developer Once A Bird has brought out a very good game for mobile players in their puzzler, Suit Suit Go.

Flippfly's Sunrise and Race The Sun iOS

July 31, 2015 7:45 AM | Konstantinos Dimopoulos / Gnome

sunrise.pngIf you might be so kind as to ignore the rather nonsensical title of this tiny little post, I'd love to tell you that sleek twitch flyer Race The Sun has gotten its first DLC: Sunrise. Available for Windows, Mac and Linux, said DLC offers a relatively serene, zen-like experience that does not actually involve racing the sun. It's more of an endless affair and one that features lovely new music and entirely different graphics.

What's more, the original Race The Sun has finally been ported to iOS and is now available for purchase on the App Store.

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