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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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iOS Pick: Love Connection, a colorful puzzle game with a storybook air

July 11, 2014 9:18 PM | Lena LeRay


Jon Reid's Love Connection, which started as one of the top ten games overall in Ludum Dare 26 (Minimalism), asks players to help Mr. Yellow find his wife in the park. He must get to the endpoint in each level without his path crossing the paths of any other pairs of lovers in the park. The story that ties the puzzles together is charming, written on the screen but also read aloud like a picture book. And although the graphics don't change much from level to level, small touches like the umbrellas pictured above switch things up a little and keep the game feeling fresh as the player moves along.

Free keys for Super Comboman, La-Mulana, and Rebuild: Gangs of Deadsville

July 11, 2014 4:30 PM | Staff

FreekeyFridaysWeek48.jpgIndieGames and Interabang Entertainment bring you another awesome FreekeyFridays which means another chance to win a set of free indie games. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles.

The full list of this week's games are Super Comboman, La-Mulana and Rebuild: Gangs of Deadsville. There are two ways to win this week.

Freeware Pick: Duck Marines (Tangram)

July 11, 2014 3:00 PM | Tim

vacuum.gifDuck Marines is a local multiplayer game in which up to four players compete to get the most ducks into the submarine of their colour. Similar to Sonic Team's Chu Chu Rocket, you guide the ducks toward your submarine by placing arrows on the ground. When a duck walks over an arrow, it will change its walking direction to match where the arrow is pointing at.

Dynetzzle Extended brings more dice net logic puzzles to the desktop

July 11, 2014 9:00 AM | Lena LeRay


We covered Dynetzzle as a browser pick earlier this year. It's a simple puzzle concept, taking six-sided dice, flattening them out, and asking players to fill in blanks so that each die has a correct layout. As the game goes along, the player is asked to fill in more and more complicated sets of overlapping "die nets", as they're called. Developer Vishnu Vadakke Pariyarath has just released an extended version for Windows and it only costs $1.

The Fall, a point-and-click adventure/cover shooter hybrid

July 11, 2014 6:30 AM | Michael Rose

The Fall launched on Steam this month, and it's a really interesting take on the adventure game genre. Much of the game is spent exploring your surrounding, picking up items and using them elsewhere - but at certain points you'll need to duck behind cover and let a few shots rip, as various enemies attempt to end your life.

It's very Gemini Rue in its execution, which can only be a good thing. The adventuring itself is really neat too -- you are an AI who has taken over the spacesuit of a critical human, and is looking to find some way to bring the human back to consciousness. Well worth checking this one out.

Browser Game Pick: Glitch Lab (nazywam)

July 10, 2014 7:00 PM | Tim

glitchlb2e.pngPlacing just outside the top ten entries in Game Jolt's Glitch Jam competition, Glitch Lab is a 2D platformer which incorporates all manner of wonderful glitches into its gameplay. Each level features a different glitch to be discovered, and players will have to figure out how to exploit these oddities in order to progress from one room to the next.

Monochromatic gaming to get a big boost in the third-ever GBJam

July 10, 2014 3:35 PM | Anthony Swinnich


Ever long for the simple tones of Nintendo's original Game Boy? Well, there's a jam coming up that's going to fulfill those wishes for four-colored, two button goodness. GBJam 3 is set to take place between August 1 and August 10.

The rules are simple: entries can only use four colors and a resolution of 160px x 144px. GBJam 2 produced a couple of cool little games (Plant Cat, Just Silence, Dhulfigar), so it's worth keeping an eye on this one for quality projects. Stay tuned to the official site, the GBJam forums or jam organizer Retrostark's Twitter handle for more information as the jam gets closer.

Fist of Awesome out on Steam, lets you punch bears in the face

July 10, 2014 6:26 AM | Michael Rose

Have you ever woken up one day and just thought to yourself, "Man, I wish I could punch some bears in the face today?" Fist of Awesome, which has now launched on Steam, allows you to do exactly this, in a fighting game capacity.

The story goes that bears have overrun the world, and are keeping humans as pets in a zoo. You are the last remaining free human, and your fist is giant and can punch things. Cue jumping through time, attempting to stop the bears from taking over the world by knuckling them in the doodahs. You can find Fist of Awesome on Steam.

Rise & Shine looks super awesome

July 10, 2014 3:00 AM | Eduardo Garabito

We're going a step beyond games playing a cameo role in other games. Classic gaming references are often more than a subtle homage to the --ancient?-- art of video games, and it's time to meet Rise & Shine, an ode to gaming from its very heart and rules. With their very own twist, as many would say. Super Awesome Hyper Dimensional Mega Team have recently released an early gameplay video for their first PC game Rise & Shine, mixing a bit of Metal Slug with a splash of Alien Hominid in a challenging, visually impressive game. The references that I perceived are far off from what the team behind Rise & Shine are proud to describe it as: a Limbo-with-guns.

Browser Pick: Coming Out Simulator 2014, a half-true game about half-truths

July 9, 2014 9:12 AM | Lena LeRay


Coming Out Simulator 2014 is one of 19 games made for the recent Nar8 Jam. It's a fictionalized version of developer Nicky Case's own experience with coming out to his parents in 2010. It's designed to be like The Walking Dead, with all of the characters remembering the choices you make and it starts with you and an in-game version of Case having a conversation about the game itself.

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