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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: Crash and burn like a true hero in Rubble 'N' Strafe

April 15, 2014 11:00 PM | James Monkman

rns01.pngBased on an ancient Amstrad CPC 'classic', Rubble 'N' Strafe from one-man studio Far From Sleep is a near-perfect example of rose-tinted nostalgia done right. An endless flier/shmup hybrid (yet refreshingly NOT a Flappy Bird clone), RNS clearly draws its inspiration from Durell's Harrier Attack, bringing the 8-bit gameplay up to date by adding the unpredictability of procedural generation and some heavy duty explosive action to the mix. Oh, and the crashes are awesome, almost to the point where you'll want to nose dive into the enemy troops to see how much destruction is caused by your hopeless plane as the wreckage tumbles through watch-towers, skyscrapers and ... flocks of incendiary sheep.

Severed is the next game from Guacamelee! dev DrinkBox Studios

April 15, 2014 8:15 PM | Staff

DrinkBox Studios, the Canadian developer best known for Guacamelee! and Tales from Space: Mutant Blobs Attack, announced its latest project over the weekend.

Donationware Pick: Super Sugar Mystery Jail (Alex Clauss)

April 15, 2014 4:45 PM | John Polson

supersugarmysteryjail.pngSugar-skulled orange is the new black in Alex Clauss' free adventure RPG Super Sugar Mystery Jail, where you try to piece together a puzzle of ectoplasmic proportions precipitating in prison.

Hands on: hacking the mainframe with Darknet

April 15, 2014 2:30 PM | Anthony Swinnich

darknetatpax_1.png

Putting on the Oculus Rift and playing the kind of games it enables feels like something from the future every time I do it. My experience with Darknet at PAX East was no different. This time, the future felt most like a neon cyberpunk kind of place.

The games and "concept music" design philosophy of Winning Blimp

April 15, 2014 1:30 PM | Lena LeRay

WinningBlimp06.png

Winning Blimp is a two-person development studio that specializes in sci-fi themed games influenced by games of the 16-bit era. Their upcoming war simulation game, Stratolith, earned them the BitSummit Award for Excellence in Sound Design, recognition which seems quite appropriate for a developer that uses "concept music" to guide the game design process in lieu of concept art.

Freeware Pick: 10 years of Kittey! A Game with a Kitty 7 - Sky Crashers from Bernie

April 15, 2014 11:15 AM | John Polson

agamewithakitty7.pngExploration platformers starring kitties is sort of Bernie's thing. After releasing a Mario 64-type 3D Platformer with a kitty last year, the developer returns to 2D with A Game with a Kitty 7 - Sky Crashers for Windows.

Hands on: form a space bunny rescue team in Lovers in a Dangerous Spacetime

April 15, 2014 8:30 AM | Anthony Swinnich

The mission was simple enough. Rescue five space bunnies using our spherical ship and return to the portal to move on. How hard could it be, especially with the help of a friend? Turns out, those who don't communicate while playing Lovers in a Dangerous Spacetime don't deserve to move on. But if the PAX East preview build proved anything, it's that the game is still a lot of fun, even if you don't exactly win.

Video: The story of Cave Story, as told by its creator

April 14, 2014 9:30 PM | Staff

cavestory3ds.jpg"Let the player enjoy the game -- if he enjoys the game he will be playing the game, and that's the time he wants to know the story. Start with the game, not with the story." - Daisuke "Pixel" Amaya, speaking about the creation of Cave Story at GDC 2011.

Cave Story creator Daisuke "Pixel" Amaya spoke frankly about his philosophy of game development and showed footage of the beta version of Cave Story during a postmortem presentation on the game at GDC 2011, and now that video is freely available for anyone to watch via the GDC Vault.

Amaya is expected to release his next game, Kero Blaster, sometime in 2014, and last week released prologue Pink Hour for free.

We've taken the liberty of embedding the free video of "The Story of Cave Story" after the break, but you can also watch it here on the GDC Vault.

The experimental features of Four Sided Fantasy, now on Kickstarter and Greenlight

April 14, 2014 5:30 PM | John Polson

foursidedsanctuary.jpgPerspective level designer Logan Fieth shows some of the tricks he has up his sleeve for upcoming puzzle platformer Four Sided Fantasy, hoping these extra teases of gameplay will boost the game's momentum on Kickstarter.

Donationware Pick: Horror Vacui (Skelefactor)

April 14, 2014 3:33 PM | John Polson

horrorvacui.jpgSkelefactor's Pac-Man-like game Horror Vacui requires patience to trick enemies that roam and lasers that surround the grid you try to claim as blue. Each death resets the grid and yourself to gray, and in the case of fiendish boss fights, their health bars reset, too.

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