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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The Magic Circle: Indecisive Designers Must Be Stopped!

May 25, 2015 8:33 PM | Sean Flint

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In gaming, we often seen games that manage to break the "fourth wall" by acknowledging the fact that they are, in fact, games. The Magic Circle may be one of the most extreme examples of this principle that I've ever seen. Failed by the game's designers, you must become the hero of an unfinished game. Brought into the world unarmed and defenseless, alter enemy behaviors, re-integrate areas that have been cut, and use stolen attributes to create an army of diverse creatures to fight alongside you.

Soundsaber: Rhythmic Shooting

May 25, 2015 11:50 AM | John Bridgman

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One growing trend in arcade-style gaming is to allow players to incorporate their own music in with the action. Mixing classic action with music the player chooses for themselves allows for an experience that is both comfortable and familiar to the player, and also allows for the experience to be unique and engaging. It's a clever use of technology, and usually manages to keep the attention of players for a little while. Soundsaber, from Sonorous Games is borrowing this concept and applying it to the classic arcade shooter genre.

Guns, Gore & Cannoli -- also zombies

May 25, 2015 10:00 AM | Konstantinos Dimopoulos / Gnome

GunsGoreC.pngCartoon quality graphics, four player local co-op, gangsters, zombies, outrageous, frantic run-and-gun gameplay and a weird sense of humour always sounded like a lovely set of elements to combine into a single game, but we never really knew. Not until Guns, Gore & Cannoli found its way on Steam for Windows and Mac and reminded us what an awfully good time can be had with a brawler, while proving the above point beyond all reasonable doubt.

Slip into a Waking Nightmare in A Box Full of Joy

May 25, 2015 5:30 AM | Joel Couture

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Da Neel's A Box Full of Joy begins with Frank, bloodied on the sidewalk outside of a club. Not that he seems too bent out of shape about it or anything else that's happening in the fever dream his life has become. As you explore, reality breaks down, challenging you to draw meaning from the bizarre conversations and occurrences within the game world. It's a dark, nightmarish experience that twists in my thoughts after having played it, lasting long after my lonely walk through the game's final screens.

Highlands may not be perfect, but it's gorgeous and its Risk roots are clear

May 25, 2015 1:40 AM | Lena LeRay

highlands.jpgIf you were to take Risk and add resource gathering and management to it along with the ability to fortify regions against attacks, you'd get something like Burrito Studios' Highlands. It's a strategy game of territory control with RPG elements and it's absolutely gorgeous. Unfortunately, although it's fun overall, there are some things about the mechanics which feel unnecessary.

Games We Care About: The Magic Circle, Snakebird, Summon the Apgrod and more

May 24, 2015 8:00 PM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

Kickstarter Postmortem for Buck & Miles

May 24, 2015 11:00 AM | Tim

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[This article was written by quackgyver and initially published on his personal site. It has been reprinted on IndieGames.com with permission from the original author.]

We had to cancel the Kickstarter campaign for Buck & Miles due to lack of backers. We had a great time with it though, and running this campaign has taught us a lot. Here's a rundown that sort of summarizes the entire process from beginning to end, and hopefully you'll walk away from this article with some new insights.

Possess the Living to Find the Answer to Why Am I Dead At Sea

May 23, 2015 7:00 AM | Joel Couture

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Ghosts. Not all of them are jerks looking to steal your precious soul. Some of them are more interested in solving crimes, although for admittedly selfish reasons. The ghost in Peltast Software's Why Am I Dead At Sea is looking to figure out how they ended up in this ectoplasmic state, although doing so means solving a mystery involving several people on board a ship. With each person having their own fears, thoughts, and information, you'll have to possess and interrogate the right people in the right combinations if you want to find the answers you need. Better hurry, too, as you're having some alarming visions as well. Might not be too many people left to possess should those visions come true.

Indiegogo Pick: Help localize a JRPG about a male hero and his Fantastic Boyfriends

May 23, 2015 3:45 AM | Lena LeRay

fb.pngLifewonders is a recently established Japanese indie developer whose mission is to create games for LGBT people. Their initial offering is a JRPG called Shoukan Yuusha to F-kei Kareshi, or Fantastic Boyfriends: Legends of Midearth. The game already exists and is available on the Japanese iOS and Android marketplaces, but they want to go global and are looking for backers to help them speed up the process of making and marketing an English translation.

Mystik Belle Review - A Wonderful Brew

May 22, 2015 5:00 PM | Joel Couture

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You'd think finding three ingredients for a Walpurgisnacht Brew would be easy for a witch, especially when she's still taking classes at the Hagmore School of Magic. Shouldn't those things just be lying around in someone's office or something? No, that would be too easy, so instead, poor Belle MacFae gets stuck combing the school and surrounding grounds looking for ingredients. It's not as easy as blasting monsters with fire magic, though, as you'll need to grab the right items and pass them to the right people if you want to get your ingredients by the deadline. A young witch only has so much carrying room in her black dress, though, so it's up to you to face off against the creatures and bosses while also carefully choosing which items to carry with you as you play Last Dimension's Mystik Belle.

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