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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Thumb Fighter as cute and lethal as it sounds, free beta available now

April 24, 2014 3:00 PM | John Polson

thumb fighter.pngFound in the treasure trove that is Game Jolt, Thumb Fighter by Argentine dev Avix Games is an unfinished local versus game, but it already has the charm and the beginnings of some depth to make it more than a random finger-bashing battle.

Browser Pick: manipulate your map, not your men, in Bit Wars (Krzysztof Jankowski)

April 24, 2014 12:45 PM | Tim

bitwars.pngBit Wars is a turn-based strategy game where players are only allowed to move the map terrain instead of units. Each side can place units at their respective starting points, and the soldiers and tanks will move forward autonomously until they come across an obstacle that they cannot pass or another enemy unit.

Glitchspace is a first-person programming game, on Steam now

April 24, 2014 10:15 AM | Staff

I've played pretty much every first-person puzzler under the sun, so it's rare for me to find a game in this specific genre that really throws me a curveball.

Glitchspace is from Scottish developer Space Budgie, which launched the game on Steam Early Access earlier this month. It's described as "a first-person programming game," and the moment you begin playing, it's not difficult to see why. Each obstacle in the game can be manipulated via simplistic visual coding, using classes, booleans and values to shift the world around at your every whim.

PAX preview: Roll7 alters perspectives with 2&1/4D shooter Not a Hero

April 24, 2014 8:20 AM | Anthony Swinnich

notahero_1235.jpg

I'll be honest, when it comes to 2D gaming, I'm useless with keyboard controls. I grew up with an NES controller in my hands and my brain won't let that go. And while Not a Hero is technically 2&1/4D, believe me when I say I was embarrassingly bad at playing it, so much so that I apologized to the developer who was watching. He laughed and didn't seem to mind that much. I was happy when he confirmed controller support for the eventual release, because I really want to play this game, despite my feeble attempts on the showfloor.

Browser Pick: the gameboy-ish Skeletal

April 24, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

skeletal.pngRun-and-gun platformers always make for great distractions and black-and-white games have never really gone out of fashion, so why not give Skeletal a go? It's fun, it's furious, it's reminiscent of the Game Boy era and it will even attempt to teach you the names of your very human bones by turning its firing mechanics into a small quiz.

Browser Picks: a double-dose of Metal Gear demade stealth, from 8-bit to ASCII

April 23, 2014 10:20 PM | John Polson

collage.pngWith warmups over and Ludum Dare 29 approaching this weekend, I wanted to sneak in a couple more picks from the "demake" themed MiniLD50 jam two different takes on newer Metal Gear entries: Hexdecimal's ASCII roguelike G0 (short for Ground Zeroes) and the 8-bit Metal Core Laser Gate by Daniel Ågren, with both creating different panic scenarios.

Shattered Planet PC version now on Greenlight, three new features announced

April 23, 2014 5:30 PM | Lena LeRay

We recently covered free to play mobile roguelike Shattered Planet. One of the things covered in that article was that the game will soon be headed to Windows and Mac as well, but as a premium title with alterations to better fit the expectations and desires of PC gamers. Kitfox Games has just started a Steam Greenlight campaign, and alongside that has announced some new features that will be coming to the PC version.

Browser Pick: Baddalion (ABA Games)

April 23, 2014 2:50 PM | Tim

baddalion.pngSimilar to the Battle City arcade game from the mid-80's, players will have to control a tank in Baddalion as try to protect their aircraft from being blown up by the opposing army. When a vehicle is annihilated, the resulting explosion can destroy both your tank and the enemies. Fortunately your tank will respawn over and over while the plane is still in one piece behind its regenerating walls.

Rebel Jam aims to turn a game jam disaster into something positive

April 23, 2014 12:35 PM | Staff

The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.

But some good has come out of this disintegration, as one of the participants who walked out on the show, Zoe Quinn, is putting together a three-day game jam called Rebel Jam, that will be recorded and edited into episodes, much in the same way that the original jam was to be provided.

"The goal is to show game jamming happen as it naturally happens, document the process of going from idea to prototype, and offer an accessible peek into the world of independent game development as well as creating something that's fun and interesting to watch," reads the blurb on the official website.

Interested parties can apply now, although if you don't have the funds to travel to the as-of-yet undecided location of the jam, you may have to hope for the kindness of strangers through a Paypal sponsorship.

[Mike Rose wrote this article for sister site Gamasutra]

Free Alpha: MidBoss, a roguelike featuring enemy possession

April 23, 2014 10:15 AM | Lena LeRay

midboss001.pngRoguelikes and other procedural death labyrinths are generally about balancing the need to explore and find new resources and equipment with the need to avoid conflict as much as possible in the name of survival. Though only in alpha, MidBoss already does something different: the enemies that can kill you also are the resources and equipment you need to progress.

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