The inaugural year for the Independent Games Festival (IGF) was over a decade ago. While over 1,000 entries exist for the 2014 competition, IGF was 10 times smaller in 1999, which may correlate to a time when it was more difficult to be financially successful and independent. Indie angel investors and incubators, console support, digital distribution channels, easy access to free tools and assistance, and online crowd funding initiatives were all but missing at the turn of the millenium.
Even if IGF recognized these innovative but incomplete games, there were more obstacles and fewer options for them to make it to retail. It should come as no surprise that some of the IGF 1999 games from smaller studios remain unfinished. Though not all the games earned success, the talent behind these games has persevered.
Master of remastering ceremonies Jason Scott has revisited some of the more widely known game talent from that year. To complement Jason's excellent preservation of the finalist show reel, this piece will explore what has happened to as many of the first IGF finalists as possible. It looks at what IGF has done for these sometimes repeat finalists, what else they have worked on, and even what they feel could improve IGF.