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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Victor Vran Review: Action Role-Playing at its Finest

July 27, 2015 9:21 PM | Sean Flint

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Silly me. For some reason, Victor Vran has slipped under my game radar for the past few months of its Early Access run. Luckily, with the recent full-release of the game, I've been introduced to its loot-filled and darkly humorous world, and I couldn't be happier. Victor Vran is an isometric action-RPG that manages to add some interesting mechanics and bring some much-needed changes to the genre to make for an interesting and unique experience.

Foxtail: An Old-School Adventure Tail

July 27, 2015 12:50 PM | John Bridgman

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It's easy to dismiss games that bank on a retro inspiration. We've seen countless titles that try to evoke memories and feelings from years ago and not deliver. This doesn't mean that trying to evoke these feelings of nostalgia is wrong. Indeed, when it's done right, it can really help connect a game to its audience. Foxtail, currently in development with a recent campaign launched on IndieGogo, by Gintertips has a certain look to it already that brings up all the feelings of classic point and click adventure games from years back.

Help a Developer and Explore His History with The Jack in the Box Collection

July 27, 2015 5:30 AM | Joel Couture

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Jack King-Spooner's games have been lovely, visually powerful experiences filled with creative use of clay and watercolor. Crafted with personal touches, jokes, and surreal, dream-like atmospheres, they evoke all manner of emotions. Now, many of King-Spooner's older works have been collected in Jack in the Box: the Collected Works of Jack-King Spooner. From the hilarious, nightmarish hellscapes of Will You Ever Return to the glitchy spacescapes of Sluiggish Morss, this collection will satiate the curiosity of those who want to learn more about the developer's earlier work in games and music (while also helping fund future games). Not bad considering it's probably less than the price of a combo at the local burger joint that's been slowly killing you with grease.

Games We Care About: Guild Of Dungeoneering, Rocket League, This War of Mine and more

July 26, 2015 10:00 PM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

Grow the most adorable organs in Forget Me Not: My Organic Garden

July 26, 2015 4:05 AM | Lena LeRay

fmn.jpgForget Me Not: My Organic Garden was one of the most visually appealing games I saw at BitSummit. The thick white outlines caught my attention first, followed by the brightly colored fruits. Imagine my surprise when developer CAVYHOUSE told me that the things growing on the trees were stomachs, hearts, livers, and the like.

Q&A: Interview with Shawn Beck, the creator of Velocibox

July 25, 2015 3:00 AM | Tim

Boxshot1.pngShawn Beck's Velocibox is a game with very humble origins: it started as a Ludum Dare game back in 2013, and now (with the help of LOOT Interactive) it will soon launch for the PlayStation and PS Vita this coming July 28th.

In this interview we asked him how the idea for Velocibox came about, the struggle with developing games in Malaysia, and also what he's doing to change that for the better.

Blues and Bullets Episode 1 Review

July 24, 2015 10:46 PM | Sean Flint

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[This review may feature minor spoilers, but I'll attempt to keep them to a minimum.]

Blues and Bullets is a game that I have written about before. Ever since I first spotted the game on Steam Greenlight a few months back, I have been enamored by its unique aesthetic and gritty detective theme. Episode 1 of Blues and Bullets was released yesterday on Steam, and I finally got a chance to try that game that I had been looking forward to for so many months.

Piloteer is Basically QWOP With a Jetpack

July 24, 2015 3:52 PM | Chloi Rad

In the world of Piloteer, jetpacks are seen as dangerous inventions and shunned - unfairly, too, according to the game's player character. In an effort to prove society wrong, it's your job to strap one to your back and do some awesome aerial stunts.

Unfortunately, it goes about as well as doing a lap in QWOP.

Like QWOP, Piloteer's flimsy physics makes failure fun, and once you do find a way to overcome its tough, precision-based controls and land a stunt, it's all the more fulfilling.

Caves of Qud: Roguelike You Mean It

July 24, 2015 10:30 AM | John Bridgman

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The term roguelike gets used so much that it's hard to recall its roots. Rogue, Nethack, and the like were a different cut of role-playing game that attracted their player base through deep mechanics and often unforgiving situations. Each run was different, something special. And while the modern influx of roguelikes (or roguelites if you prefer) have those elements, it's not as often we see something as similar to the original concepts. That's where Freehold Games' massive Early Access undertaking, Caves of Qud, comes into play. It's a roguelike that's like Rogue, even with its science fiction and tech aspects.

Lakeview Cabin IV Preview: Ridiculous Assault on Hillbilly House

July 24, 2015 6:00 AM | Joel Couture

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The initial chapter of the Lakeview Cabin Collection, Lakeview Cabin III, involved defending yourself from a relentless killer, but Lakeview Cabin IV: Curse of the Lake is much more aggressive. Instead of hunkering down to stay safe, you have to set up a full blown assault on an old plantation house filled with members of an extremely dangerous, unhinged family. Many, many members. You may have better tools to fight them with and they might be easier to put downthan the last chapter, but the randomized traps and locations, as well as their sheer numbers, turn this ill-advised attack on their home into a bloodbath. While still silly in its own twisted way, expect to see a whole lot of dead teenagers if you intend to reach the end of Lakeview Cabin IV.

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