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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Plan and carry out a prison break in Escape from Bacon Bay (Freeware Pick)

June 19, 2013 12:30 PM | Paul Hack

baconbay1.png95 new games came out of the 5th Bacon Game Jam and some real gems are in the mix. One of my personal favorites is Escape from Bacon Bay, a prison escape strategy game by team drunkenpixel. It's time for lights out at Bacon Bay Prison ("lights out" was the theme of the jam) and you have until morning to do what they said couldn't be done: Break out!

Skulls of the Shogun outflanks Windows 8, beta available via Steam now

June 19, 2013 10:06 AM | Anthony Swinnich

There was a point where the PC version of Skulls of the Shogun was going to be exclusive to Windows 8. That no longer appears to be the case, as 17-bit has revealed the new Bone-A-Fied edition of the game will be available through Steam and the Humble store.

Enter the psychedelic nightmare of The Shoe's on the Other Foot (Freeware Pick)

June 18, 2013 6:46 PM | Paul Hack

otherfoot1.pngIf Macel Duchamp or Hugo Ball was around today and made an adventure game, it might be something like The Shoe's on the Other Foot by Kukenstra Games. This short, brain-melting experience goes beyond surreal and right into the realm of the absurd. The gameplay is pretty down-to-earth, but the character art and the story are fairly bonkers. It all starts with a conversation between a cat and an amnesiac (you) in an infinitely ascending elevator. And then it gets really weird.

Trailer: Blocks That Matter follow up, Tetrobot and Co., shows blocks still matter

June 18, 2013 4:40 PM | John Polson

Swing Swing Submarine's Tetrobot and Co. debuts its first gameplay trailer, showing the point-and-clicky nature of its puzzle solving. Developers promise players will have to learn physical and chemical properties of tons of elements to traverse stages, including electric arcs, lasers, fans, switches, holograms, doors, water, slime, and, of course, blocks of matter.

New Humble Bundle debuts Aquaria, Pulse, Stealth Bastard, Frozen Synapse on Android

June 18, 2013 2:50 PM | John Polson

Humble Bundle for Android 6 offers a total of 7 games to enjoy on Android devices (and 6 of those on Steam/cross-platform PC). Organ Trail and Broken Sword (Director's Cuts) join several games that are making their Android debut: action exploration swimmer Aquaria, puzzle platformer Stealth Bastard Deluxe, puzzler Fractal, asynchronous strategy title Frozen Synapse, and rhythm game Pulse. Pulse is the only game that is not on PC.

Survive Disasterpeace's, Jasper Byrne's bullet beats in Bean's Soundodger (Browser)

June 18, 2013 1:50 PM | John Polson

Basketbelle and ...But That Was [Yesterday] developer Bean has released his elegant bullet dancer Soundodger on Adult Swim today, with over 20 songs to weave through. You use the mouse to avoid the rhythm-based firepower, and you hold down the left-click to slow down the action. However, the latter comes at a cost to your score. Points (which convert to % complete) are only gained when a bullet leaves the arena at normal speed.

For puzzle, chess, and roguelike lovers: Aaron Steed's Ending [PC, Mobile]

June 18, 2013 12:20 PM | John Polson

ending arron steed.jpgAaron Steed knows turn-based puzzles and roguelikes, and it shows in his punishing, Mercury-inspired Ending. The Red Rogue and Turnament developer offers in Ending a whole lot of meticulous gaming for free (or for $1 on mobile), including a 60-stage puzzle mode, a roguelike adventure mode, and a puzzle level editor.

Adventure Game Pick: Jack Haunt: Old Haunting Grounds (Evolving Poet Media)

June 18, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

JackHaunt.pngIf you've been looking for something (please, do excuse the choice of words) quirky yet old-fashioned and fondly remember the oddball feel of many of the earlier indie adventures, well, Jack Haunt: Old Haunting Grounds is something you should be interested in. It's a boldly coloured, humorous point-and-clicker starring a ghostly detective and a simplified interface. Oh, yes, and some smart writing and interesting puzzles too.

You can buy the DRM-free version of Jack Haunt here. It will set you back $5 and is currently available only for Windows, though future Linux and Mac versions have been promised.

iOS to Google Play: A 3-hour port log by Radiangames

June 17, 2013 11:31 PM | Staff

radiangames luke.jpg[written by Luke Schneider]

First, let's get the raw log of what happened while developing CRUSH for Android:

1:00PM - Copy to new project folder, Unity converting MP3s
1:10PM - Icon, splashscreen, project settings, remove plugins
1:13PM - Comment out GameCenter
1:27PM - Todolist for everything, testing orientation (on device)
1:40PM - Decide not to attempt to move status bar (would cause more technical problems)
2:06PM - Ready to test screen aspect and size differences
2:27PM - Going with simpler game links (have to update game to activate)
2:36PM - Back button and everything else apparently in, time to test
2:45PM - Done with APK?  Ready to test on both devices
2:52PM - Weird color difference between splash screen and default BG... changing to black
2:59PM - Made icon have different sizes (instead of 1 that's auto-scaled)
3:06PM - Starting on the store listing
3:16PM - Need promo art, and to try different play store link formats
3:47PM - Finally got link format sorted out, extra "/" at end was messing everything up, had to figure out the company-specific format, and two of my iOS links were switched
3:56PM - More testing
4:15PM - Uploaded APK, everything on store is set and ready for the Publish button to be pushed

Space Nomads roam Indiegogo for funding, crafting, and tower defending (alpha demo)

June 17, 2013 8:10 PM | John Polson

Loading Studios's procedurally generated, first person, and cooperative tower-defense game Space Nomads is seeking funding from Windows, Mac, and Linux users and is offering a free multiplatform demo to show off its basic design. Collecting resources is as simple as pointing a scanner gun, and with blueprints found you can craft new weapons and turrets to defend against insectoid aliens. The goal isn't merely survival, though. You want to find a way off the hostile planet.

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