January 27, 2015 5:20 AM | Lena LeRay
I first saw TorqueL at BitSummit in 2013 and was immediately struck by how very different its player movement system is from that of a standard platformer. Each side of the box that is the player avatar is colored to correspond to the colors of the buttons on an Xbox controller, and pushing the corresponding button makes a bar extend straight out. The player can rotate the box (including any bars extending from it) to move, though a well-timed bar extension can also be used to push or launch the box in whatever direction the player chooses. TorqueL's mechanics are simple enough and the game quickly becomes a matter of mastering its unique mechanics.