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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Pay what the temperature is for A Good Snowman Is Hard To Build

February 26, 2015 6:05 AM | Lena LeRay

demo.gifA Good Snowman Is Hard To Build is the name of the game, but it also functions as a description of its gameplay. It's a puzzle game in which each puzzle has three balls of snow for the player to turn into a snowman. The player must push the snow balls around, making them bigger if necessary and stacking them in the right order to make snowmen. And sometimes, doing so is hard.

Beta Demo Now Out for Monster-Possessing Roguelike MidBoss

February 26, 2015 6:00 AM | Joel Couture

loot.jpgYou may recall Lena LeRay's coverage of the Alpha of Kitsune Games' MidBoss, a roguelike dungeon crawler where you needed to possess the enemies you beat to become stronger. If the idea of constantly needing to fight stronger enemies to grow sounded interesting to you, Kitsune Games has just released a Beta Demo for you to try out. Now, you can help a lowly imp by using the powers of possession to become the final boss. Your parents would be so proud to see you gutting adventurers.

Fast-paced, turn-based strategy abounds in A Druid's Duel

February 25, 2015 6:00 AM | Lena LeRay

adruidsduel.pngThoughtshelter Games' first offering, A Druid's Duel, is a fast-paced, turn-based strategy game. It has simple rules with no randomness; all players in the game have the same set of tools to use. Between small map sizes, one-hit kills, and player and unit abilities that allow for the creation and destruction of map spaces, the arena is in constant flux and players must be able to adapt quickly. The story-light single-player campaign with over 130 levels is accompanied by asynchronous multiplayer capabilities that extend the game's playability immensely. It's a really cool game with a lot to recommend it if you don't mind some annoying things about the game client.

Owl Cave Expanding on Sepulchre with The Charnel House Trilogy

February 25, 2015 6:00 AM | Joel Couture


Sepulchre took players on a frightening train ride as Dr Lang, asking them to find out what exactly was up with the locked windows, missing passengers, and contents of some large bags that were along for the ride. That wasn't the whole story, though, as developer Owl Cave (developers of Richard & Alice) is now expanding on that tale with The Charnel House Trilogy, planning on releasing the complete version of their point-and-click game this April.

Kickstarter Pick: Regeria Hope (Nathan Low)

February 25, 2015 3:30 AM | Konstantinos Dimopoulos / Gnome

If you love your Phoenix Wright court-based adventures, you are bound to love the excellent, freeware take on the formula the first episode of Regeria Hope offers. It retains its inspiration's goofy style and excellent puzzle mechanics and adds more than enough new ideas, plot threads and characters to keep things fresh. Also, it definitely looks the part.

Now, should you care to see Regeria Hope grow into a complete season of episodes and introduce important ethical choices you'd be wise to back the Regeria Hope Kickstarter. A few dollars will secure you a copy of the second episode upon launch and a few extra dollars will get you the complete series for Windows, Mac and Android.

Interview: Jake Kaufman & Jessie Seely Talk VR Audio Bliss and [NUREN] The New Renaissance

February 24, 2015 6:00 AM | Joel Couture


Jake Kaufman and Jessie Seely are looking to create something new and magical with [NUREN] The New Renaissance, building an immersive, musical virtual reality experience. Collaborating with various artists and musicians from all over the world, the feature length rock opera will tell the story of RIX and QGK as they become capable of singing in a world where music and art is illegal. This strange, incredible project piqued my interest, so I tracked Jessie and Jake down to talk to them about virtual reality music, saving a dark world through song, and some of the hidden secrets that will make [NUREN] The New Renaissance so special (Interview begins at 0:57).

Kickstarter Pick: Two Tomorrows From Now is inspired by theatrical improv

February 24, 2015 5:15 AM | Lena LeRay

ttfn.pngIf you've ever seen Whose Line Is It Anyway?, you've seen theatrical improvisation, or "improv" at work. Actors often practice their improvisation skills through special games like those used on the show because an actor needs to be able to improvise and keep things going if something goes wrong on stage during a performance. One of the most important rules of improv is to never "say no". This doesn't mean to never use the word "no"; instead, it means that you should never refuse to go in whatever direction your fellow actors are trying to take the scene. Shutting down what they're doing can grind the scene to a halt. So instead of saying "no", you say "yes, and...", taking what they give you and running with it. It's how you get such strange and hialrious things out of improv games. That idea of "yes, and..." is at the heart of Two Tomorrow From Now, an FMV action-adventure roleplaying game that got its start at this year's Global Game Jam.

Trailer Roundup for February 23, 2015

February 23, 2015 7:55 AM | Lena LeRay

2_Dawn.pngIt's the last week of February and today we have things like cameras and fuzzy blue monsters for you to look over.

Hot Tin Roof Brings Noir Cat in the Hat to Steam

February 23, 2015 7:00 AM | Joel Couture


Grisly, blocky murders abound in the city, but Emma Jones and her fedora-wearing partner, Franky the Cat, love this town and intend to clean it up. Still, where's a gal to find the strand that will start unraveling this mystery? That's where you come in, using your detective skills, some exploration, and a handy revolver filled with strange bullets to dig your way through the city's dirt and find the truth buried underneath in Glass Bottom Games' Hot Tin Roof.

Y2K Preview - Panda Barriers, Dali Cats, and Crying Pyramids

February 21, 2015 8:00 AM | Joel Couture

playstationblog_yiik_ss003.png Ackk Studios' Y2K gets stranger and stranger as you play it, but no one in the game world seems to think so. After going through the records in Alex's room and getting his grocery list stolen by a cat, I thought things were going to be pretty normal. Once you follow that cat through flashing mazes that bend reality, stairwells suspended in the void of space, and through doorways hidden beneath crying Illuminati pyramids, that normalcy quietly lets itself out, never to return. This only seems to inconvenience Alex as he rolls with meeting new people, fighting monsters, and solving puzzles in the weird landscapes and world of Y2K.

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