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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Tools: Soundsnap offers professional-quality, royalty-free sounds

July 7, 2015 7:55 PM | Lena LeRay

soundsnap.pngMany indie games developers consider themselves coders and/or game designers first and struggle with art and sound. It's always an option to find and work with a composer or sound designer to have custom sounds made for their games, but that's expensive. There are free sound libraries out there, but not all of them are trustworthy; they might contain copyrighted sounds that could come back to bite a developer in an unpleasant place. Licensing the use of pre-made sounds and music is cheaper than having custom ones made and can be safer than using free ones found online. Soundsnap is a service which licenses sound effects and music for use in all kinds of media royalty-free and at reasonable rates, and the fact that it's used by Hollywood studios and big game companies such as Microsoft and Sony attests to its reliability.

.Age: Village Survival Sim

July 7, 2015 10:55 AM | John Bridgman

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Town builder sims have a special appeal. You watch your hard work and dedication pay off as the little virtual lives under your careful watch grow and blossom into self-sufficiency and prosperity. Fewer genres let your decisions have as much an impact as this classic one does, and fans of the genre have sunk extensive time into not only the games themselves, but into their communities, wikis, and forums surrounding them. Curiosity Killed The Cat Games is taking this in a somewhat new direction by having a wealth of random events to disrupt your plans in their Steam Greenlight hopeful .Age.

Trailer Roundup for July 7, 2015

July 7, 2015 6:25 AM | Lena LeRay

sphereFACE.gifThis has been a tough week for choosing roundup trailers. Moreso than usual, in a sense, because if there's a trailer roundup next week, it will be focused on games from BitSummit. That means I can't shuffle the closest few runners up into next week's batch like I usually do. To keep the page loading relatively smoothly, I've still only embedded ten videos, but if you have a bit of extra time, consider checking out .Age, INFRA, March of Industry, and Undead Darlings ~no cure for love~ as well.

Breaking Down on Allison Road

July 7, 2015 5:30 AM | Joel Couture

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Allison Road is looking to fill the void left in this poor little horror fan's heart when P.T. was pulled and Silent Hills was cancelled. From the gorgeous screenshots of ordinary household detritus to its bloody, human-like antagonist bent on twisting my spine into geometrically impossible shapes, it just has the style down. Lilith Ltd aren't just trying to match the fears built up by the game that inspired it, but through Oculus Rift support, they're looking to surpass it. They're looking to take the most frightening thing I've ever experienced and make it feel more real through VR. I honestly don't think my heart can handle this one.

Hordelicious Preview: Variety is the Spice of Life

July 6, 2015 10:49 PM | Sean Flint

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I'd be lying if I didn't say that horde mode is getting a bit old, at least in my opinion. You can only play so many wave-based survival games before you perfect strategies and end up getting bored before you get defeated. The wave "survival" genre needed a revamp and some interesting mechanics to breathe some new life into it and restore my interest. Luckily, Hordelicious came along, and brought with it not only interesting mechanics, but a good bit of silliness as well.

Explore the Unsettling Architecture of theWanderer

July 6, 2015 9:14 PM | Chloi Rad

theWandererNot since Kairo have I explored a game world as unsettling and weird as the one presented in theWanderer.

Inspired by NaissanceE, another game of similarly eerie architecture, theWanderer asks you to explore a winding path of claustrophobic corridors and impossibly vast interiors. Nearly the whole way, a heavy darkness smothers all but your immediate surroundings, obscuring the size and shape of things so that every step is one into the unknown.

A Debutante's Hand: Regency Solitaire

July 6, 2015 12:00 PM | John Bridgman

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I have been an unabashed fan of card games of all sorts for years. Collectible, non-collectible, traditional, generally speaking if it is based on cards, I'm going to sink time into it. This enjoyment has expanded of course into the digital world where new ways to manipulate and play cards in a virtual space has allowed for the format to develop and evolve further. Even solitaire games have been able to get into the virtual fold, allowing deck manipulation and layout changes without much effort. Grey Alien Games' recent release on Steam of Regency Solitaire has of late captured my attention with its art and storytelling, as well as simple but endearing solitaire card gaming.

Death Moose Got You Down? Call in the Frog Force!

July 6, 2015 5:30 AM | Joel Couture

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When Death Moose has the audacity to kidnap the Frog Force's sensei, they'll have to combine their budding skills to take down his cat and work their way through a series of puzzle-like mazes to save their master! Luckily, each frog has been highly trained in the art of laying bombs, jumping up and down, and croaking, which is conveniently all the skills they'll need to overcome the evil moose's traps. The only thing the old sensei forgot to teach them was the value of patience and concentration, as carelessly leaping ahead in Frog Force will result in a lot of dead amphibians.

Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer

July 5, 2015 9:00 PM | Lena LeRay

projecthr.jpgSomaSim Games, developer of town building simulation game 1849, has announced that their second game will be Project Highrise. It's to be a building sim inspired by SimTower but with the sort of complex exosystem balance needs that modern gamers expect from their sim games. Read on to hear what SomaSim developer Matt Viglione has to say about Project Highrise.

Games We Care About: Beeswing, Her Story, Neptune's Pride and more

July 5, 2015 6:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

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