Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer

July 5, 2015 9:00 PM | Lena LeRay

projecthr.jpgSomaSim Games, developer of town building simulation game 1849, has announced that their second game will be Project Highrise. It's to be a building sim inspired by SimTower but with the sort of complex exosystem balance needs that modern gamers expect from their sim games. Read on to hear what SomaSim developer Matt Viglione has to say about Project Highrise.

Games We Care About: Beeswing, Her Story, Neptune's Pride and more

July 5, 2015 6:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

BigSushi.fm Podcast: Chris Bourassa (Darkest Dungeons)

July 5, 2015 5:00 AM | Tim

Wallpaper_Group Shot.pngDarkest Dungeon has been one of our most anticipated games ever since we first saw it back at PAX East 2014. We've marched our parties into the darkness and now emerge to share our stories with the Red Hook's creative director and head artist Chris Bourassa. In our tales of stress eating barbarians we find the motivations that helped bring a game that delves into the sanity of the heroes that we rely on to fight back against the monsters found in the darkest of dungeons.

Devouring Stars launches out of early access

July 4, 2015 8:15 AM | Lena LeRay

Spreading.gifI covered Nerial's unusual RTS Devouring Stars back in April as an early access pick, and now it's out of early access and into full release. This unusual RTS sports an improved interface and tutorial as a result of its time in early access and now has multiplayer as well.

Ruzar - The Life Stone: Modernized Dungeon Crawling

July 3, 2015 11:10 PM | Sean Flint

ruzar_1.jpg

Dungeon crawling games have always been a staple in my gaming lineup. Most recently I've found myself lost in the labyrinths of Legend of Grimrock, which is a game that does a fantastic job of providing a classic dungeon crawling experience with a modern twist. Ruzar - The Life Stone is a new contender in the genre that has just released onto Steam Early Access, and attempts to provide a challenging experience that causes fond memories of your past dungeon conquests to resurface.

Odallus Beta Available

July 3, 2015 9:00 AM | John Bridgman

odallus1.png
Images courtesy JoyMasher.

The retro inspired exploratory platformer, Odallus: The Dark Call is currently offering Beta access to the game with preorders until Sunday through their Humble Widget or the Humble Store. Studio JoyMasher is expected to announce the full release date soon.

INK is Platforming Where You Have to Find the Platforms

July 3, 2015 5:00 AM | Joel Couture

ink1.png

I have broken many a controller playing platformers, but somehow, the hardest ones still keep pulling me in - angry, yet determined. Still, at least I've been able to see where I was going in the roughest games I've played. I could tell where all the pits and traps were. INK, not so much. In INK, your boxy little character has to navigate a deadly maze without actually knowing where anything is, as every inch of the level is pitch black. At least, at first it is, as our little protagonist has soaked itself in paint, throwing color off of itself any time it jumps or touches a surface. Eventually, through careful platforming or by filling the screen with corpses, you'll find your way.

Preview: Cosmophony - Bringing Extreme Challenge to the Rhythm Genre

July 2, 2015 9:46 PM | Sean Flint

cos_1.jpg

Cosmophony is hard. Cosmophony is extremely hard. Typically, we think of music-based games as something we can sit down and play as we relax and unwind to the soothing sounds of our favorite music. Cosmophony takes this idea, throws it in the dirt, stomps it out, walks away until it is just out of sight, turns around, walks back, and picks the idea up again. The game is extremely challenging, yet it still manages to provide a satisfying challenge that is both excruciating and entertaining.

Objects in Space Announced For 2016

July 2, 2015 11:00 AM | John Bridgman

objectSpace1.png
Images courtesy Flat Earth Games.
Australian developer Flat Earth Games has announced their next game, a deep space stealth trading game called Objects in Space. Defying the tradition of having spacecraft function like fighter planes, the game promises to be more reminiscent of submarine combat.

Divide By Sheep out today on PC and mobile

July 2, 2015 8:00 AM | Lena LeRay

dbs2.pngDivide By Sheep is a fantastic math-based puzzle game, focusing on problem solving in mathy ways rather than number drills. It's bright and colorful, but with a dark underbelly: fling sheep through a wall of lasers and you'll end up with twice as many half-sheep, complete with blood splatters and exposed (but clean) bone cross sections.

I previewed it in May and don't really have much to add to that. The PC (Windows and Mac) version is pretty much identical to the iOS version, but the mobile-friendly interface works just as well on the PC as it does on touchscreen devices. It doesn't feel like a crappy port; both versions are of equally good quality.

I was really hoping they'd go the extra mile to help parents who wanted to let their kids play this wonderful mathy game but didn't want blood splatters ensure that kids couldn't turn the gore back on, but they have not. The press release came with a fairly long story about how the game became the adorable but dark experience that it is, though, and after reading it I think that perhaps my hopes were in vain from the get-go. It's an interesting story, written by Alex Nichiporchik of tinyBuild Games and posted in full after the break.

The game is available on the Apple app store as a universal app and comes out on Steam later today.

Click Here for All Archives

Contact Us

E-mail: editors@indiegames.com

We're also on:
twitter RSS Games We Care About
Steam Curators facebook YouTube

Our Sites

Gamasutra game career guide
UBM Tech