April 21, 2015 6:00 AM | Joel Couture
Rosebud Games tried to create an eerie experience in its short exploration game, House of Caravan. Telling a dark story, it hopes to get under your skin as you solve puzzles in its dimly-lit halls. The trouble is, that story isn't all that interesting or difficult to guess, meaning the bulk of what makes the game compelling has to be carried by the gameplay. That just isn't there either, and as you look for the one piece of furniture that's out of place or the item you need amidst all of the other junk you can pick up and throw away, you're left with very little reason to keep playing the game. House of Caravan simply didn't engage me on any level, and managed to feel like a slog mere moments after I had begun.