May 25, 2015 8:33 PM | Sean Flint
In gaming, we often seen games that manage to break the "fourth wall" by acknowledging the fact that they are, in fact, games. The Magic Circle may be one of the most extreme examples of this principle that I've ever seen. Failed by the game's designers, you must become the hero of an unfinished game. Brought into the world unarmed and defenseless, alter enemy behaviors, re-integrate areas that have been cut, and use stolen attributes to create an army of diverse creatures to fight alongside you.