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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Meridian: New World is a full-blown classic RTS - made by one person

April 24, 2014 11:00 PM | Staff

When Ede Tarsoly started development of Meridian: New World way back in July 2011, he had a main goal in mind: Create the perfect old-school styled real-time strategy game.

Nearly three years later, Meridian has launched on Steam Early Access, and is already turning heads -- and no-one can quite believe that just one guy built this gorgeous beast (although a few friends helped to put certain assets together here and there).

Demoscene Pick: Dynablaster Revenge (Titan & Haujobb)

April 24, 2014 8:00 PM | James Monkman

dynarev01.pngWhen it comes to party games, few can top Dynablaster (or Bomberman, depending where in the world you are) - so it's no surprise that Titan and Haujobb took first place in the game development compo at the Revision demoparty earlier this month with Dynablaster Revenge. What is surprising however, is that hardly anyone outside the scene has yet taken notice of this fantastic tribute to Hudsonsoft's incendiary magnum opus. When I tested the game on Titan's server earlier this evening there were no other players other than myself and a few friends I'd hooked up with, but hopefully that's an issue we can resolve following this write up.

Rehearsals and Returns: A game about conversations that'll never take place

April 24, 2014 5:15 PM | Staff

After his nomination at the Independent Games Festival in 2011, developer Peter Brinson was looking to continue onwards from his documentary game The Cat and the Coup and spark more even more discussion through the medium of video games. Rehearsals and Returns was the fruit of this particular loom: "A video game about conversations that will never take place."

Thumb Fighter as cute and lethal as it sounds, free beta available now

April 24, 2014 3:00 PM | John Polson

thumb fighter.pngFound in the treasure trove that is Game Jolt, Thumb Fighter by Argentine dev Avix Games is an unfinished local versus game, but it already has the charm and the beginnings of some depth to make it more than a random finger-bashing battle.

Browser Pick: manipulate your map, not your men, in Bit Wars (Krzysztof Jankowski)

April 24, 2014 12:45 PM | Tim

bitwars.pngBit Wars is a turn-based strategy game where players are only allowed to move the map terrain instead of units. Each side can place units at their respective starting points, and the soldiers and tanks will move forward autonomously until they come across an obstacle that they cannot pass or another enemy unit.

Glitchspace is a first-person programming game, on Steam now

April 24, 2014 10:15 AM | Staff

I've played pretty much every first-person puzzler under the sun, so it's rare for me to find a game in this specific genre that really throws me a curveball.

Glitchspace is from Scottish developer Space Budgie, which launched the game on Steam Early Access earlier this month. It's described as "a first-person programming game," and the moment you begin playing, it's not difficult to see why. Each obstacle in the game can be manipulated via simplistic visual coding, using classes, booleans and values to shift the world around at your every whim.

PAX preview: Roll7 alters perspectives with 2&1/4D shooter Not a Hero

April 24, 2014 8:20 AM | Anthony Swinnich

notahero_1235.jpg

I'll be honest, when it comes to 2D gaming, I'm useless with keyboard controls. I grew up with an NES controller in my hands and my brain won't let that go. And while Not a Hero is technically 2&1/4D, believe me when I say I was embarrassingly bad at playing it, so much so that I apologized to the developer who was watching. He laughed and didn't seem to mind that much. I was happy when he confirmed controller support for the eventual release, because I really want to play this game, despite my feeble attempts on the showfloor.

Browser Pick: the gameboy-ish Skeletal

April 24, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

skeletal.pngRun-and-gun platformers always make for great distractions and black-and-white games have never really gone out of fashion, so why not give Skeletal a go? It's fun, it's furious, it's reminiscent of the Game Boy era and it will even attempt to teach you the names of your very human bones by turning its firing mechanics into a small quiz.

Browser Picks: a double-dose of Metal Gear demade stealth, from 8-bit to ASCII

April 23, 2014 10:20 PM | John Polson

collage.pngWith warmups over and Ludum Dare 29 approaching this weekend, I wanted to sneak in a couple more picks from the "demake" themed MiniLD50 jam two different takes on newer Metal Gear entries: Hexdecimal's ASCII roguelike G0 (short for Ground Zeroes) and the 8-bit Metal Core Laser Gate by Daniel Ågren, with both creating different panic scenarios.

Shattered Planet PC version now on Greenlight, three new features announced

April 23, 2014 5:30 PM | Lena LeRay

We recently covered free to play mobile roguelike Shattered Planet. One of the things covered in that article was that the game will soon be headed to Windows and Mac as well, but as a premium title with alterations to better fit the expectations and desires of PC gamers. Kitfox Games has just started a Steam Greenlight campaign, and alongside that has announced some new features that will be coming to the PC version.

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