May 19, 2013 8:53 AM | Paul Hack
Indie developer azurenimbus (André Camacho) has proven himself to be a master of minimalism with games such as Microscopia, Linescape, Oneway, and escuro. So when the theme of minimalism was chosen for Ludum Dare 26, I was sure that he was going to come up with something special. What approach did he take to make a game even more minimalist than his usual work? In A Trigger Darkly, his Ludum Dare jam entry, he did away with graphics entirely.