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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Lea's Fists Are Better Than Any Master Sword in CrossCode

March 5, 2015 4:00 AM | Joel Couture

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Link swings his sword, says his hup hyahs, and we move on. He's an effective hero, but I don't get the feeling that he's as involved in combat as much as Lea from CrossCode. After watching Radical Fish Games' IndieGogo trailer and seeing her fearlessly fling herself into dozens of enemies, fists flying, the green-clad elf's sword swings just look paltry and lazy. Considering CrossCode is also implementing some crafty puzzles in its top-down gameplay, the game is not just showing that it is inspired by The Legend of Zelda, but is looking to surpass it.

Demo Pick: Greedy Guns (Tio Atum)

March 5, 2015 3:15 AM | Konstantinos Dimopoulos / Gnome

greedyguns.pngIn our era of early access and extinction of the demo, one can't help but appreciate the fact that incredibly promising Metroidvania shooter Greedy Guns has not only hit its beta, but has actually gone public with it. You can download and play said public beta off of itch.io for free (Windows, Mac, Linux) and see for yourselves what a lovely game Greedy Guns is shaping up to become. It does after all come with excellent controls, two player co-op, great cartoony graphics, a demented menagerie of enemies and 360ยบ shooting.

Inkanians Has 60 Levels of Efficiency-Oriented Puzzling

March 4, 2015 1:30 PM | Luca Colosso

inkanians.pngThere isn't anything revolutionary if you merely judge the new Kronbits' Inkanians by its core gameplay. However, if there's something that can't really be said about these fine developers, is that they don't do things with style. They went a little out of their way to make this. But if you consider that this game has been nothing more than a side project, while they kept working on their main title Mighty Retro Zero, the result appears even more noteworthy. It's a puzzle game with a reasonable learning curve, but due to the unconventional score system, one can't simply be happy with clearing all the levels.

Trailer Roundup for March 4, 2015

March 4, 2015 9:45 AM | Lena LeRay

cadence.pngNot one of this week's trailers is for a game that's already out, unfortunately, though there is one demo, with another game available for preorder. Most of these games' developers are attending GDC and/or PAX, though, so if you're going to one of those, you might keep an eye out for hands-on opportunities.

The Right Side of Town Review: Master of Your Own Identity

March 4, 2015 6:00 AM | Joel Couture

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Subtle choices lead down strange new roads in Javy Gwaltney and Kitty Horrorshow's The Right Side of Town. Sometimes, those decisions are not so subtle as you follow a trail of grisly murders across Asphodel, a moon orbiting Mars. Playing as Naomi, a detective who also happens to be an android who's been hiding her identity for a few hundreds years, your job is to solve the case. Or not. It's really up to you, and in the branching series of decisions you can make across the game's world, you'll guide your own fate, and that of the world with it.

Jump and Slide in the Hectic Endless Runner Manuel

March 3, 2015 11:15 AM | Luca Colosso

Manuel01.pngWhen I heard of the 48 hour long OlliOlli SkateJam, and its one-word theme 'skate', I started to outline some realistic expectations related to a hypothetical game that I would've enjoyed. Turns out, that I was subconsciously thinking of something really close to Big Green Pillow's entry Manuel. A hectic isometric endless runner that shines particularly thanks to its clean pixel art and intuitive game mechanics.

Who is the Killer in Horror VR Game Dead Secret?

March 3, 2015 6:00 AM | Joel Couture

deadsecret2.png Little was shown in the teaser trailer for Robot Invader's new horror game, Dead Secret, beyond a bit of the location. Wandering through an abandoned house told me little about the storyline, but the Japanese Noh masks and the creeping sense of oncoming dread still promised that something wasn't right with the world. Now, they've released a longer trailer that says a little bit more about what is going on in the game, and also on what to fear in it. Most horror games are content to make players afraid of the dark, but Dead Secret is going to make you afraid of the light as well.

Little Big Mansion Interview: Creating Games in Norway

March 3, 2015 3:00 AM | Eduardo Garabito

Martin_Kvale_Kristoffer_Jetmundsen.jpg Kristoffer Jetmundsen and Martin Kvale are two close friends who share the same passion for game development and are working together on the upcoming puzzle platformer Little Big Mansion. The game will be coming out on Steam this April, so we took the opportunity to ask them questions about its humble game jam origins, how the idea of switching the size of objects came about, and why they decided to turn the prototype of Little Big Mansion into a full game.

Master the Art of Selling Burgers in Grab Them By The Eyes

March 2, 2015 9:46 AM | Luca Colosso

GrabThem1.pngTerry Cavanagh's latest creation is quite an unusual one, as it combines several aspects of various genres that you wouldn't normally expect. There's a lot of strategic thinking involved, a grasp of mathematics helps, too, but to keep it within everyone's reach, tasty burgers have been added to complete the work. Grab Them By The Eyes is a turn-based strategy game, it's free to play, and its significant difficulty will keep you hooked way beyond the first playthrough.

Slain! Turns to Kickstarter to Furnish its Bloody Halls

March 2, 2015 6:00 AM | Joel Couture

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Everything breathes in Wolfbrew Games' hack and slasher, Slain!, even if it shouldn't. The creatures that trudge across the dead moors, petrified woods, and towers drenched in crimson look natural in motion, showcasing a care in their animation that somehow makes them look even more unnatural. It's unsettling to watch a skeleton moving toward you, flaming sword in hand, as it breathes in and out through lungs it no longer has. Every enemy and location in the game shows this level of detail in their design, moving in unseen winds or dripping with strange fluid, and that can't be cheap. To finish up this beautiful, but sickening, game, Wolfbrew has started a Kickstarter for funding.

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