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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Samurai Gunn gets a Mac port and a free update for both platforms

January 28, 2015 5:10 PM | Chloi Rad

The local multiplayer "Bushido brawler" called Samurai Gunn arrives on Mac tomorrow, a little over a year after its Windows launch on Steam.

Along with the port comes ten new levels and two new game modes, available to both PC and Mac players as a free update.

The new Master of the House mode randomly selects levels, while Showdown Shogun takes away your gun for sword-only face-offs.

It's good to see Samurai Gunn still getting some attention after its initial release in December 2013, even as creator Beau Blyth is hard at work on Hyper Light Drifter.

You can buy Samurai Gunn for Windows, and soon Mac, on its official website or Steam page.

Kickstarter Pick: Threshold, a pretty puzzle platformer in which facing matters

January 28, 2015 8:00 AM | Lena LeRay

threshold.gifThreshold was born during the 2014 Global Game Jam. It's a puzzle platformer in which the world flip-flops between summer and winter based on the player's facing. With the change of seasons comes other changes that the player will need to take advantage or be careful of to solve the puzzles.

"Rolling & extending" platformer TorqueL now available

January 27, 2015 5:20 AM | Lena LeRay

torquel_poster.pngI first saw TorqueL at BitSummit in 2013 and was immediately struck by how very different its player movement system is from that of a standard platformer. Each side of the box that is the player avatar is colored to correspond to the colors of the buttons on an Xbox controller, and pushing the corresponding button makes a bar extend straight out. The player can rotate the box (including any bars extending from it) to move, though a well-timed bar extension can also be used to push or launch the box in whatever direction the player chooses. TorqueL's mechanics are simple enough and the game quickly becomes a matter of mastering its unique mechanics.

Trailer Roundup for January 26, 2015

January 26, 2015 7:10 AM | Lena LeRay

slasherskeep.jpgToday's trailer roundup is weighted towards Windows, with the other tagged platforms only getting one or two games each. Four of the nine games listed are available now, one of which is freeware.

Kickstarter Pick: Starr Mazer by Imagos to fuse adventure games and shmups

January 23, 2015 5:15 AM | Konstantinos Dimopoulos / Gnome

Besides sporting some absolutely stunning pixel-art and what seems to be the most appropriately silly voice-overs ever recorded, Starr Mazer has also reminded me of the real point of Kickstarter: funding wild ideas. Allowing for talented teams to try all sorts of new things and, in this case, even enabling them to attempt to fuse traditional point-and-click adventures with action heavy shoot-'em-ups.

Yes, Starr Mazer does sound like something 16-years old me would fantasize about and something way older me would definitely love to see happen, if only to see just how seamless this ambitious blending of the genres can be. It already looks pretty amazing and very clever if you have to know.

Starr Mazer is currently seeking funding on Kickstarter and $15 pledge will earn you a copy upon release.

PC Pick: care&control (Slimekat)

January 22, 2015 8:56 PM | Chloi Rad

carecontrol1.pngcare&control is about creation and cultivation, but it also seems to be about destruction.

You play as the caretaker of a deteriorating world, and must travel across it planting flowers, harvesting seeds, and distributing them around dark chasms located on the planet.

The entire process, from the controls, visual effects, and sounds, is at first very soothing, but there are a few jarring moments once you begin to experiment.

2015 Independent Games Festival announces Student Showcase winners

January 22, 2015 12:00 PM | Tim

The Independent Games Festival is pleased to announce the winners for the ninth annual Student Showcase, which celebrates the brightest and most innovative creations to come out of universities and games programs from around the world in the past year, in advance of the 17th annual presentation of its prestigious awards.

This year's showcase of top student talent include the fast-paced "five minutes or less" real-time strategy game Interloper from Dutch student development team Monogon Games, the stark, fast-paced falling action game Downwell from a student developer at Tokyo's University of the Arts, and strikingly topical arcade-style experience Rooftop Cop, a game from NYU Tisch School of the Arts student Stephen Lawrence Clark, which challenges people to play through a collection of five vignettes about a police force that has forgotten who they are meant to police -- and why.

PWYW Pick: The Static Speaks My Name

January 22, 2015 7:40 AM | Lena LeRay

SCREEN3new2.jpgThe Static Speaks My Name is short first-person exploration game which is really quite disturbing. The environment makes it clear that the player's character is obsessed with this one painting, the given objectives start mundane but get creepy, and the audio cues do a fantastic job of setting the mood. It only takes about ten minutes to play, and although it doesn't currently support inverted mouse look, developer Jesse Barksdale is looking into adding that functionality.

iOS Pick: Minimalistic puzzle game Tile Enigma

January 22, 2015 3:25 AM | Lena LeRay

tileenigma.pngTile Enigma is a puzzle game that tests the player's ability to visualize changing board states in advance. The player can slide a tile, flipping it over as the tile moves to an adjacent space, or tap a row with two fingers to flip all the tiles in the row over without moving them. Using only those mechanics, and later some special tiles, the player must make all the tiles in every row and column match at least once. The early levels are easy, but it isn't long before the player needs to bend their brain to solve the puzzles.

Kickstarter Pick: Sidescrolling 2D action game Steel Assault

January 20, 2015 6:30 PM | Lena LeRay

steelassault.gifDevelopment for Steel Assault is inspired by retro and arcade style action games. The art takes inspiration from late NES games like Shatterhand and Batman, the music is being composed in software that produces actual NES music (as in, the music will be playable on an NES), and one of their backer rewards is going to be an NES rom with all their backers' names in it. But the developers state that they are "not trying to sell you some tired rhetoric about 'the good old days'. [They] just want to make a kickass 2D action game."

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