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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Boson X reaches critical velocity on Steam

September 17, 2014 3:01 AM | Michael Rose

If you've ever wondered how scientists discover new particles, one game developer has managed to capture the science behind it in video game form. Boson X is a race down a deadly, endless path filled with platforms that simply do not want to stay under your feet for very long.

You need to reach 100 percent to discover the particle, and the only way to do so is to run on the flashing blue platforms. Problem is, they only come up every now and again, and usually when they do, they're in a hard-to-reach area. Fortunately, you can run all the way up the walls by leaping left and right, and generally doing everything in your power to not fall and die. You can find Boson X on Steam for super cheap.

Formerly known as The 7 Towers, Slain! has pre-alpha trailer, release month

September 16, 2014 7:15 PM | Anthony Swinnich

The end of 2013 brought us a look at The 7 Towers. Now we have come to learn that the game has been rebranded as Slain! and a new teaser trailer with pre-alpha footage has been revealed, and it looks like it's coming together.

Freeware Pick: Oneiric Gardens (Lilith)

September 16, 2014 6:06 PM | Chloi Rad

Play any of Lilith's games, and you'll feel it - the unnerving collection of mismatched structures, the feeling of enclosure even outdoors, the nebulous blur of textures wrapped around every object like a fake skin, all lending to a sometimes unnerving, sometimes joyous, but undeniably dreamlike quality.

While many games strive to capture the surreality of dreams, there is something about the thick, heavy, low poly nature of Lilith's worlds and atmospheres that are so truly dreamlike. This is especially true of Oneiric Gardens, her latest game which you can download for free here.

Ludum Dare 30 winners announced

September 16, 2014 9:15 AM | Lena LeRay

LD30 winners

The voting period for Ludum Dare 30 (theme: Connected Worlds) is over and the results have been announced. Out of 2,538 games submitted, 1,493 were entered in the 48-hour compo and 1,045 were entered into the 72-hour jam. The top rated games overall for the 48-hour compo and the 72-hour jam were Superdimensional (pictured on top) and Antbassador (bottom), respectively.

Adventure Pick: J.U.L.I.A. Among the Stars (CBE Software)

September 16, 2014 8:00 AM | Konstantinos Dimopoulos / Gnome

When the original J.UL.I.A. was released a few years ago, it was a wonderful sci-fi adventure game that was (slightly) let down by a few graphical glitches and some badly explained puzzles. Happily, with a little help from crowdfunding, plain old J.U.L.I.A. has transformed itself into the all singing, all dancing J.U.L.I.A. Among the Stars.

Make alternative controllers for first ever Alt CTRL Game Jam

September 15, 2014 7:30 PM | Staff

[By Dajana Dimovska]

As the boss of KnapNok games (Spin The Bottle, Affordable Space Adventures), I develop, play and exhibit diverse games, but games with alternative controls (“alt ctrl”) have a dear spot in my heart. Making games that go beyond using common controls (keyboard, mouse, gamepad, joystick) is not only producing original game experiences, but also giving us a new perspective of how we interact with games and each other when playing them. I am an active member of Copenhagen Game Collective, a network of game developers that has common interest in discussing and developing alt ctrl game projects. Examples of Copenhagen Game Collective projects are Magnetizeme, Aaaargh!, Virtual Internet Hacker VR, Dark Room Sex Game, Mitt Rowdy, and others.

There have been jams and events celebrating alt ctrl games, especially I want to mention the fantastic alt.ctrl.gdc exhibition that John Polson organized earlier this year during GDC in San Francisco.

PAX hands on: platforming across planetoids in Airscape: The Fall of Gravity

September 15, 2014 7:00 PM | Anthony Swinnich

I would normally hesitate to bluntly liken an upcoming game to another game, but I don't think I'm doing Airscape: The Fall of Gravity a disservice when I say it's like a 2D version of Super Mario Galaxy. The big I played at the Indie Megabooth during PAX Prime was pretty darn polished and well-deserving of the comparison.

Trailer Roundup: Supersized edition

September 15, 2014 9:50 AM | Lena LeRay

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Every week, I encounter hundreds of indie game trailers. I usually try to limit the trailer roundup to ten of those, but this week there are too many good ones. Here are 18 trailers about silly games and serious ones, action games and thinking games, fast games and slow ones.

The Masterplan will make you really good at stealing things

September 15, 2014 8:43 AM | Michael Rose


I am terrible at The Masterplan, a new release on Steam Early Access. You're given a bunch of goons, and told to go rob a selection of commercial establishments, including a convenience store, jewellery story, and a warehouse. It's pretty simple at first, but once the pair of eyes count gets into the double digits, it's rather difficult to get away with it.

Problem is that if you've not got a gun trained on someone in the situation, they might escape and call the cops, which is just not a thing you want to happen really. The Masterplan comes with a handful of scenarios to beat, with plans to add more and more over the course of development. You can find The Masterplan on Steam.

The Golden Wake preview & interview

September 15, 2014 4:00 AM | Konstantinos Dimopoulos / Gnome

GoldenWake1a.pngFrancisco Gonzalez, the adventure developer also known as Grundislav Games and creator of the classic Ben Jordan Paranormal Investigator series, has teamed up with Wadjet Eye Games of Gemini Rue and Blackwell fame, to produce a unique point-and-click adventure: A Golden Wake. A wonderfully illustrated game set in the cutthroat real state world of 1920s Miami.

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