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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Pick: the gameboy-ish Skeletal

April 24, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

skeletal.pngRun-and-gun platformers always make for great distractions and black-and-white games have never really gone out of fashion, so why not give Skeletal a go? It's fun, it's furious, it's reminiscent of the Game Boy era and it will even attempt to teach you the names of your very human bones by turning its firing mechanics into a small quiz.

Browser Picks: a double-dose of Metal Gear demade stealth, from 8-bit to ASCII

April 23, 2014 10:20 PM | John Polson

collage.pngWith warmups over and Ludum Dare 29 approaching this weekend, I wanted to sneak in a couple more picks from the "demake" themed MiniLD50 jam two different takes on newer Metal Gear entries: Hexdecimal's ASCII roguelike G0 (short for Ground Zeroes) and the 8-bit Metal Core Laser Gate by Daniel Ågren, with both creating different panic scenarios.

Shattered Planet PC version now on Greenlight, three new features announced

April 23, 2014 5:30 PM | Lena LeRay

We recently covered free to play mobile roguelike Shattered Planet. One of the things covered in that article was that the game will soon be headed to Windows and Mac as well, but as a premium title with alterations to better fit the expectations and desires of PC gamers. Kitfox Games has just started a Steam Greenlight campaign, and alongside that has announced some new features that will be coming to the PC version.

Browser Pick: Baddalion (ABA Games)

April 23, 2014 2:50 PM | Tim

baddalion.pngSimilar to the Battle City arcade game from the mid-80's, players will have to control a tank in Baddalion as try to protect their aircraft from being blown up by the opposing army. When a vehicle is annihilated, the resulting explosion can destroy both your tank and the enemies. Fortunately your tank will respawn over and over while the plane is still in one piece behind its regenerating walls.

Rebel Jam aims to turn a game jam disaster into something positive

April 23, 2014 12:35 PM | Staff

The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.

But some good has come out of this disintegration, as one of the participants who walked out on the show, Zoe Quinn, is putting together a three-day game jam called Rebel Jam, that will be recorded and edited into episodes, much in the same way that the original jam was to be provided.

"The goal is to show game jamming happen as it naturally happens, document the process of going from idea to prototype, and offer an accessible peek into the world of independent game development as well as creating something that's fun and interesting to watch," reads the blurb on the official website.

Interested parties can apply now, although if you don't have the funds to travel to the as-of-yet undecided location of the jam, you may have to hope for the kindness of strangers through a Paypal sponsorship.

[Mike Rose wrote this article for sister site Gamasutra]

Free Alpha: MidBoss, a roguelike featuring enemy possession

April 23, 2014 10:15 AM | Lena LeRay

midboss001.pngRoguelikes and other procedural death labyrinths are generally about balancing the need to explore and find new resources and equipment with the need to avoid conflict as much as possible in the name of survival. Though only in alpha, MidBoss already does something different: the enemies that can kill you also are the resources and equipment you need to progress.

Browser Pick: Richard Of York Gave Battle In Vain (Andrei Mishanin)

April 22, 2014 11:45 PM | John Polson

ROYGBIV game.pngRussian dev Andrei Mishanin's Richard Of York Gave Battle In Vain (ROYGBIV, for short) is a game of at least three parts: growing trees to help raise your rainbow-arranged platforms, protecting the platforms from falling, and rearranging the platforms when a "mismatch" occurs.

The top hat swapper, snapping fingers with Little Big Mansion

April 22, 2014 8:45 PM | Eduardo Garabito

Two magicians and a (magical?) mansion. Krisjet's Little Big Mansion is a puzzle platformer whose prototype was born in the NM i Gameplay 2013 (Norwegian Championship of Gameplay, we could say) based on the ability of the magicians to manipulate the size and type of objects. Kristoffer Jetmundsen is the promising designer behind the game, while Krillbite and Rain Games sound designer Martin Kvale is the one to blame for the gloomy ambience. Frankly I don't know who came up with the idea of adding Edvard Munch's Madonna to the equation, but I solemnly nod.

alt.ctrl.discuss: how A Dozen Sliders can help solve effective interaction

April 22, 2014 4:20 PM | John Polson

a dozen sliders.jpg"Effective interaction with the player is an unsolved problem, and even the biggest companies struggle to innovate and push the boundaries," explains Robin Baumgarten, developer of the one-dimensional, easy-to-understand controllers called A Dozen Sliders. Here, he discusses a wide range of games he has made with very minimalistic slider input, along with how and why he built his devices, showcased at the brand-new alt.ctrl.GDC exhibit last month.

The long, tricky road to release for musical exploration game Fract OSC, out now

April 22, 2014 1:45 PM | Staff

Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release. The game, which plays out like some kind of crazy Tron, Myst and Rez mashup, originally won the Independent Game Festival Student Showcase back in 2011. It went on to be honored in numerous other awards shows too, including SXSW, IndiePub, the Canadian Game Development Talent Awards, Fantastic Arcade -- oh, and the IGF once again in 2013.

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