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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Playfield CEO Jiri Kupiainen on designing a game marketplace around social discovery

November 29, 2015 9:25 PM | Lena LeRay

playfield.pngRecently, a new video game market called Playfield launched in beta. It's a platform designed around leveraging existing social media for purposes of community building and enhancing game discoverability. Playfield CEO Jiri Kupiainen, who has about 15 years of experience as a game and tech developer, including working on indie title The Masterplan, has answered some questions for us about how Playfield came to be and where it's going.

Bulb Boy Marries Cute and Disgusting Together

November 27, 2015 8:30 AM | Joel Couture


Bulb Boy sure is an adorable character. His smiling and giggling just bring a grin to your face. And then he fights a giant pile of feces that's sprung up after he has diarrhea from eating a demonic chicken, and the whole tone of the game just kind of shifts a bit. Bulb Boy constantly bounces back and forth between being cute and sickening as you join the glowing child on its quest to save its grandpa, but even as it churns your stomach, its puzzles and neat non-verbal communication keep you moving forward. How would a light bulb navigate through someone's bowels, anyway? Bulb Boy answers this and other questions you've likely never asked.

Super Black Friday Sweep Has All the Fun & Potential Injury of Black Friday From the Safety of Your Home!

November 27, 2015 5:00 AM | Joel Couture


Are you at home, safe and far away from the fabulous sales and tantalizing discounts of Black Friday, or are you lying on the floor of a Best Buy, broken, bloodied, but determined to get that flat screen tv for 10% off? Either way, you can probably scrounge up 45 seconds to play Super Black Friday Sweep, a game about the constant struggle for great deals. Grab the red-price items for the best value! Beat down other customers who have the things you want! Accrue so much credit card debt it will take you seventeen years just to pay for these few moments of consumer bliss! Truly, this is the most wonderful time of the year.

Learning To Go Beyond Sol

November 26, 2015 1:30 PM | John Bridgman

Ambition can be a blessing and a curse to a new game. Aim too high and risk not reaching your goals. Play it too safe and you might get lost among all the competition. Beyond Sol from Praxia Entertainment is an ambitious real-time space action game with empire management and political elements that has some lofty goals, and for the most part reaches them quite well.

Q&A: Putting programming puzzler Glitchspace through Early Access

November 26, 2015 6:15 AM | Lena LeRay

Glitchspace_Screenshot_01_Low_Res.pngGlitchspace is a first-person perspective puzzle game in which players hack objects in the environment and modify their properties to progress. It's been in Early Access for a while, but the developers recently released a new alpha version which completely overhauls the game's look, feel, and puzzles. Ronan Quigley of Space Budgie has answered some questions about us for the game, the recent changes, and Space Budgie's experience with Early Access.

Ben 'Yahtzee' Croshaw on the horrors and intricacies of The Consuming Shadow

November 26, 2015 4:30 AM | Konstantinos Dimopoulos / Gnome

yahtzee.pngIt's not every day an incredibly popular video game critic decides to actually make his very own game, though it definitely is every few years that Ben 'Yahtzee' Croshaw of Zero Punctuation actually releases one. From 5 Days A Stranger and Poacher to 7 Days A Skeptic and the freshly launched The Consuming Shadow: Insanity Edition Yahtzee is a rather prolific creator and also one who kindly agreed to a brief chat on games, design, The Consuming Shadow and being a solo developer.

Anxiety: Lost Night - Start Your Car. Stay Alive.

November 25, 2015 7:30 AM | Joel Couture


Doesn't sound too difficult, does it? You're stuck inside a broken down car and just have to get it started and escape in Anxiety: Lost Night. You never leave the car, so the solution lies somewhere within the front seat. Thing is, you can figure out some of the mystery as to why you're stuck out here should you find the right items and solve the right puzzles. You'll have to do that with something creeping ever-closer to the car, though. Something that wants in. Forcing players to endure pressure and panic while completing the complex task of starting the car may have been enough, but there is also a curiosity there that encourages you to take risks. Do you push to escape, or do you try to get some answers along the way? Developers Maxi and the Gang have crammed a lot of fear, puzzles, and mystery into the confines of a front seat, and are only looking for someone to jump in the passenger side and try it.

Robots, Knights, and Dinosaurs Clash Against Humanity in Alien Dinosaurs

November 24, 2015 12:00 PM | Joel Couture


The game calls itself Alien Dinosaurs, but look at the tiny arms on the Tyrannosaurus Rex in that trailer. There is no way he built all this high-tech spaceship stuff. You can put tiny glasses and a lab coat on him, but I still don't buy it. Just the same, it does look like it will be entertaining to run through the gauntlet of various machines, aliens, and other warriors that he gathered on the ship to test fighters from other planets. A little silly, too, in case fighting a scientist Tyrannosaurus didn't tip you off to that. You'll just as easily find a mop as a laser gun as you're fighting your way through the ship. But will that mop be enough?

Can a mop stop the end of civilization? Guess we'll see as Alien Dinosaurs moves through development.

A Contemplative Walk - Finding Personal Peace in Lovely Weather We're Having

November 24, 2015 6:00 AM | Joel Couture


Julian Glander lets us take a virtual walk through a vibrant cartoon world in Lovely Weather We're Having (LWWH). With no set goals or instructions, it asks nothing of the player save that they take the time to find something worthwhile for themselves as they play. It's a digital playground - a place Glander has furnished for us so that we can draw as much or as little meaning from it as we like. Like the world outside our homes, it is a blank canvas that we bring our own purpose to.

Those Two Guys present Cluck Yegger in Escape From The Planet of The Poultroid

November 24, 2015 4:30 AM | Konstantinos Dimopoulos / Gnome

CluckYegger.jpgSpoofing Five Nights At Freddy's for Space Quest fans is exactly what the Two Guys from Andromeda set out do with the freshly released Cluck Yegger in Escape From The Planet of The Poultroid and with them being the game designing/writing duo that has mastered the art of both spoofing and comedy sci-fi since the '90s they simply had to pull it off. And they did.

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