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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Assault Android Cactus release date, new trailer revealed

September 3, 2015 6:40 PM | Lena LeRay

aac.pngWitch Beam's Assault Android Cactus is currently in early access, but will launch into official release status on September 23, 2015. The game is a twin-stick shooter designed to be frantic and encourage the players to get out into the fray instead of turtling in a corner through use of an energy mechanic rather than a life mechanic.

Painter's Guild - A Masterpiece of History

September 3, 2015 11:30 AM | John Bridgman

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What is often overlooked in the management sim genre is the ability to inspire learning. Being able to teach us about times and experiences outside of our usual scope of interest is a powerful thing, and it's rare to see a game leverage that ability. History teacher Lucas Molina has taken his knowledge and research and turned them into a fun and approachable management game about running an art academy in Renaissance Italy called Painter's Guild.

A House of Many Doors and a single parasitic dimension

September 3, 2015 8:30 AM | Konstantinos Dimopoulos / Gnome

Despite being unashamedly in love with the Sunless Sea there are a couple things I'd happily change: the combat and its rogue-like nature. Apparently, Harry Tuffs had the same ideas and, inspired by the excellent Sunless Sea, decided to create an equally text heavy game set in another wondrous universe, that would eventually become a proper RPG with some FTL inspired combat bits. And quite a bit of procedural poetry. And a parasite dimension stealing from other worlds called The House.

Said game will be none other than A House of Many Doors, provided that it reaches its incredibly humble Kickstarter funding goal. A mere £5 will secure you a copy upon launch; most probably next July. Oh, and here's a very early tech-demo/prototype.

Ludum Dare 33: More games to check out

September 3, 2015 4:00 AM | Lena LeRay

trolltoll2.pngJudging for Ludum Dare 33 (theme: You are the Monster) is still going on. Here's a second batch of games I recommend. If you missed the first, you can find it here.

Cross Fate - Mecha Visual Novel Kickstarter

September 2, 2015 9:15 AM | John Bridgman

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In order to gain attention, most crowdfunded games need some sort of hook. A particular stylistic decision, a gameplay element, or unique mechanics are often used to pull people in to backing. Cross Fate, the 3D tactical action game with visual novel storytelling by Studio XF8, whose Kickstarter campaign has recently started, is offering up their blend of narrative mechanics along with one of the more simple truths - that giant robots are really cool.

A New Trailer for Poi on the Last Day of its Kickstarter

September 2, 2015 5:30 AM | Joel Couture

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A new trailer was released for Poi during the final days of its Kickstarter (which ends today). It gives a little bit more information on what makes the game different from its inspirations, showing off some of the exploring tools and co-op mode. Digging and catching butterflies hint that the exploration angle will mean a little more than jumping around, and those mechanics look to add a bit more depth and variety to the title. Will it be enough for that final big push? We'll have to wait and see.

Bounty Train - Explore the Wild West in Your Custom Steam Train

September 1, 2015 7:47 PM | Sean Flint

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When I first came across Bounty Train a month or so back, I was immediately reminded of my time with FTL. While the comparisons between the two games are easy to make, there is more than enough to set the games apart other than the clear thematic differences. I'll admit to never having been much of a fan of the Train Simulator games, or even a fan of trains in general, but Bounty Train drew me in with accessible controls and a surprising amount of depth.

Chase Foolish Dreams as You Journey to the Center of the Sun

September 1, 2015 5:30 AM | Joel Couture

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Sometimes, you wake from a dream with new purpose. Foolish or not, you feel compelled to follow that meaning wherever it takes you, chasing after your life's new direction no matter where it takes you. From the dizzying heights of city rooftops to the depths of its turtle-infested sewers, you have no choice but to see where this dream will lead your life. Dumb or not, these thoughts compels you through the bleak, yet hopeful Journey to the Center of the Sun, a contemplation on following your dreams and talking to martial arts amphibians.

Stasis Review - 0 Days Without an Accident

August 31, 2015 5:00 PM | Joel Couture

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You would think that the creations of a mad scientist, dangerously faulty machinery, or the void of space would be the biggest dangers in Stasis. They're not. Plain old human stupidity is your worst enemy throughout the game, dogging you at every turn as you open doors to toxic gas-filled rooms, set fire to a lighter in a gas leak, or walk right into the path of machine guns. At least, if you're as dumb as me, you do. It's a dangerous point-and-click world on the Cayne Corporation ship, but to solve puzzles in this kind of game, sometimes you have to try something no matter how silly. At least dying is entertaining, though.

Between The City And The Needle - Conversational Investigation

August 31, 2015 12:45 PM | John Bridgman

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Conflict exists at the heart of most video games, and the resolution of these conflicts are the focal point of most game experiences. More often than not, these conflicts are resolved through the application of force or will upon that which resists you. Far less frequent are games where conflict is resolved through dialogue and reasoning, and this is where Between The City And The Needle finds itself. The self-labeled "conversation simulator" by Nightmarea Games asks you to use your words to covertly uncover and defeat a significant threat.

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