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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Dual-character action platformer Virus takes on Mega Man X formula, crowdfunding now

October 1, 2014 6:57 PM | Anthony Swinnich

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Much like 2D Metroid and 2D Castlevania, 2D Mega Man (or heck, any Mega Man for that matter) has become something that feels like we'll never see again. And much like those properties, the fans have learned that if you want to play a new entry, it'll have to come from somewhere else. That's not to say Virus is a direct clone of Mega Man X, but it's vastly inspired by it. And if it's half as good it's going to be one kick ass game.

Freeware Pick: Tsunami Cruiser (Boris van Schooten)

October 1, 2014 12:00 PM | James Monkman

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Released for Windows yesterday (and Android and Ouya last week), Boris Van Schooten's wavy-navy, Geometry-Wars-at-sea twin-stick shooter Tsunami Cruiser has come on a long way since the early prototype developed for Ludum Dare 29. With tighter controls, super-clean redesigned vector graphics and a new speaker-buzzing, arcadestep soundtrack from BitBurner, blasting away marauding sea critters and alien saucers whilst bouncing about on an increasingly choppy ocean has never been so much fun!

Kickstarter Pick: Graywalkers Purgatory (Dreamlords Digital)

October 1, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

The Graywalkers: Purgatory Kickstarter somehow manages to combine all sorts of buzzwords and influences in what will hopefully become one ambitious and unique RPG. Actually, make that one ambitious and unique episodic, post-apocalyptic, strategic, turned based RPG with procedurally generated elements set in a dynamic, emergent world, inspired be X-COM, Fallout and Jagged Alliance. See? Buzzwords.

Trailer: Psychic-platforming title psyscrolr for Wii U uses touch screen creatively

September 30, 2014 7:05 PM | Anthony Swinnich

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The Wii U's touchscreen game pad has never really caught the creative eye of the development community, indie or otherwise. Sure there are games that use it, but few do so in a creative way. That's part of why psyscrolr stands out. The game is a platformer that uses the screen for environmental interaction, which sounds kind of obvious until you realize almost no one has done it.

Gamasutra's Talking Devs podcast: Desert Golfing

September 30, 2014 6:38 AM | Michael Rose

talking devs.jpgIf you enjoyed the IndieGames.com podcast a few years ago (you can still find the episodes archived here!), then a new podcast we've started over on sister site Gamasutra might tickle your fancy. It's called Talking Devs, and essentially, we pull a couple of developers in front of the mic each week to talk about a game that is currently on their minds.

The first episode is about the glorious Desert Golfing from Justin Smith -- a mobile game that looks simple, but (maybe) houses a whole host of mysteries. I've got JS Joust creator Douglas Wilson and QWOP dev Bennett Foddy on to discuss the game, so it's well worth a listen.

You can also find the podcast on iTunes, and as an RSS feed. The intro track is called Timelapse Kingdom, and is from Daniel Rosenfeld, also known as C418.

Cosmochoria now available on Steam early access

September 30, 2014 2:50 AM | Lena LeRay

Cosmochoria-Screenshot-3.jpg30/30's Cosmochoria, the action roguelike about a naked man with a jet pack planting seeds in space, is now available on Steam early access for Windows, Mac, and Linux after successfully meeting (and exceeding) its Kickstarter goal in May.

Fiction writing adventure game, Elegy for a Dead World, now on Kickstarter

September 29, 2014 11:16 PM | Chloi Rad

Text-based games exist in several forms, including interactive fiction, but never had I seen a game where the player is the one in charge of writing the prose until Elegy for a Dead World.

Elegy for a Dead World, which we've covered previously here, is a text-driven adventure game about exploring and documenting the remnants of dead civilizations. You do this by adventuring through gorgeous hand-drawn scenes, and reacting to writing prompts by filling in the blanks.

Completed narratives can then be shared and read through Steam Workshop.

Trailer Roundup: Bedlam, Bedlam, and other games

September 29, 2014 9:08 AM | Lena LeRay

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This week's trailer roundup features a multi-genre shooter game based on a novel, a post-apocalyptic tactical RPG with permadeath, an action adventure game about a mailman with a magic torch, a horror game born of the developer's experience with depression in the wake of an unsuccessful previous release, an RPG about a hospitalized boy overcoming problems with the power of imagination, a digital TCG which aims to be as deep as Magic and as accessible as Hearthstone, a competitive multiplayer typing game, and a fantasy action RPG brawler with both co-op and versus play.

Let's Play Cosmonautica, a space trading game with elements of The Sims

September 29, 2014 5:47 AM | Michael Rose


I'm terrible at space trading games, but that didn't stop me enjoying Cosmonautica. It's a Steam Early Access title that sees you catapulting your tin can around space, completing missions for cash and trading materials for, well, even more cash.

You pick a crew based on their skills, and there are some slight "Sims" elements going on, whereby you have to satisfy their ongoing desires to stop them from striking. You can check out our playthrough above, and find the game on Steam.

Kickstarter Pick: No Pineapple Left Behind (Subaltern Games)

September 29, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

After that particularly nasty wizard turned all children into pineapples, things got really simple for schools and principals. Pineapples, you see, are incredibly simple beings themselves and, unlike proper children, they never tire of being tested and graded and, handily, giving tests and grades is what schools are being paid for. Even better, should No Pineapple Left Behind meet its funding goal you'll actually get to run such a school.

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