April 21, 2014 8:30 AM | Anthony Swinnich
The PAX East 2014 demo for Always Sometimes Monsters did not test my twitch reflexes. I didn't have to solve any complicated puzzles, jump on any platforms or blow any enemies to smithereens. Mostly, I walked around, talked to people, made dialogue choices and performed in-game manual labor. And, truth be told, it was one of my favorite experiences of the whole weekend.