IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
Seeking to blend narratively strong genres together, Manly Mouse Studios have recently started a Kickstarter campaign for their upcoming title, You Are A Dark God: Desolation Road. The game is planned to be a hybrid visual novel using RPG mechanics, with a strong emphasis on narrative and characterization.
When the wizard took over the kingdom of crescent and double star, he likely prepared for reprisal. He probably bulked up defenses against warriors battering down his gates and cast counterspells to stop other intruding wizards. What he didn't anticipate was the machinations of a young princess he carelessly threw into the dungeon, nor the destructive, disruptive capabilities this little girl held. Not that Princess Tsioque has any special ability or holy power - she's just an intelligent girl with an unbreakable spirit, endless courage, and the ability to wreck the particular kind of havoc only a small child can.
Onion Games has yet to release Million Onion Hotel, the game that won them two awards at BitSummit last year (their web site says it's coming soon), but this year they were showing a new offering. It's called Brave Yamada-kun and it's a cross between an RPG and the kind of puzzle game in which you have to go over every space before leaving the room. It also has a wacky story about a boxer-clad programmer in love.
When it comes to games that are largely focused on multiplayer matches, I always find myself worrying about the longevity of titles. Having a successful multiplayer game relies heavily on creating a tight-knit community that will keep coming back to play more of the game and keep the servers alive. Bierzerkers currently suffers from an unfortunate lack of players, but with the game's fun and lighthearted Nordic themes and entertaining, yet accessible, combat, I predict that the community will only continue to grow as the game nears a full release. I've played a few hours of Bierzerkers now, and it's time to offer my early impressions on this early access title.
Frankenstein is possibly one of the most timeless tales of both science fiction and horror. Dealing with subjects on such a broad scope and yet so personal, it resonates deep with its reader and has had a long-standing impact on media. Thus it only follows to see it thematically and narratively inspire other works of fiction. One such tale, Belladonna, by the appropriately named Neckbolt, is at times beautiful and at others quite chilling, as suits a work inspired by Shelley's work.
Even though it's becoming increasingly improbable to be into games and not run into dungeon crawlers and rogue-likes around every other corner, the Guild of Dungeoneering actually felt refreshing. Yes, and that's despite also managing to cram another well-used gameplay mechanic, card based combat, in its brilliantly presented self. Oh, and a bit of dungeon building too, but as any game designer worth her (or his) salt would tell you, features and a list of mechanics alone do not make a game good.
Being alone for extended periods can have odd effects on the human mind. So, what does that mean for the long-term space travel involved in Morgondag's RymdResa? Mainly, it has produced this odd beauty in the way the protagonist thinks, turning his every thought to poetry as he narrates his experience in the stars. It can be strangely wonderful to watch the pilot's mind corrode, spewing out dreamy, abstract thoughts as he travels the procedurally-generated cosmos, adding a human touch to the cold duties of gathering supplies for a dead planet.
Silly me. For some reason, Victor Vran has slipped under my game radar for the past few months of its Early Access run. Luckily, with the recent full-release of the game, I've been introduced to its loot-filled and darkly humorous world, and I couldn't be happier. Victor Vran is an isometric action-RPG that manages to add some interesting mechanics and bring some much-needed changes to the genre to make for an interesting and unique experience.
It's easy to dismiss games that bank on a retro inspiration. We've seen countless titles that try to evoke memories and feelings from years ago and not deliver. This doesn't mean that trying to evoke these feelings of nostalgia is wrong. Indeed, when it's done right, it can really help connect a game to its audience. Foxtail, currently in development with a recent campaign launched on IndieGogo, by Gintertips has a certain look to it already that brings up all the feelings of classic point and click adventure games from years back.