About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The 2018 Independent Games Festival submissions are now open!

July 24, 2017 2:26 PM | Tim

igf-image.jpgSubmissions are now officially open for the 2018 Independent Games Festival, the signature competition for indie games, to be held for its 20th year during GDC 2018 in San Francisco next March.

The deadline for all submissions to the IGF this year will be October 2nd, with finalists announced in early January 2018. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2018 Expo Floor, and will compete for over $50,000 in prizes.

As per normal, these awards include the Excellence in Visual Art, Audio, Design and Narrative Awards, which will have six finalists each, with the winner getting $3,000 in each category. There will also be six finalists for the $30,000 Seumas McNally Grand Prize.

This year also sees the return of the Best Student Game award ($3,000 prize), and the special Nuovo Award ($3,000, eight finalists) will be offered again to honor the game title that 'makes the jurors think differently about games as a medium'. Finally, the IGF Audience Award ($3,000 prize) will be decided by a public vote from all of the competition finalists.

Organizers are also welcoming the return of the alt.ctrl.GDC Award ($3,000), an affiliated award to be given out during the IGF ceremony, honoring intriguing and inventive games using unique one-of-a-kind controllers. Finalists and the winner for this award will be picked from entries into the popular on-site GDC exhibit, which will open a little later in 2017.

Demon Peak - A Pretty Pixel Art Metroidvania Of Massive Monsters

July 24, 2017 6:00 AM | Joel Couture

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Demon Peak doesn't have a whole lot to say about itself on its store page. It's a sidescrolling Metroidvania with an emphasis on close-quarters combat and speed, and one where you fight some wonderfully detailed, colossal monsters that all hit like trucks. Also, you have fabulous hair.

Good Job! Tangledeep Is A Classy Roguelike

July 21, 2017 9:01 AM | Thomas Faust

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Developer Impact Gameworks' first title has you setting out into the unknown in order to escape your dull life underground. Enter the mysterious labyrinth known as Tangledeep, follow great adventurers, and make your way to the surface - all in classic roguelike fashion, but with lovely 16-bit pixel art, an amazing soundtrack, and some quality of life improvements.

Yonder: The Cloud Catcher Chronicles - A Charming World Full Of Life

July 20, 2017 9:00 PM | Julia Couture

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In Yonder: The Cloud Catcher Chronicles, possibilities are almost endless and overwhelming, at first. Your main objective will be to explore this vast world and purge the evil murk that plagues the world. As long as you don't get distracted by hoarding materials for crafts, discovering all sorts of wildlife, and visiting bustling communities.

Show 'Em The Sights In Tourist Guide Dog!

July 19, 2017 7:00 PM | Julia Couture

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Tourist Guide Dog. The title of this treasure of a game leaves no question as to what you'll be doing. You'll be playing as an eccentric dog, guiding the tourists to the best sights of the city (although your tastes may differ at times!). The simple look of the game masks a fun set of mechanics on how to keep both human and canine entertained and excited.

Cursed Castilla Brings Challenging Ghosts N' Goblins Action On The Road

July 18, 2017 7:00 AM | Joel Couture

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The tears of a witch have turned into a key that allows evil to enter the kingdom of Castille, only that kingdom and its onslaught of monstrosities has gotten a little smaller and a lot more portable with the 3DS release of arcade sidescroller Cursed Castilla. Just don't expect a smaller challenge with the smaller screen size, as the foes born of European folklore haven't gotten any less hard to overcome.

The Awkward Steve Duology Offers Practical Solutions To Everyday Door-Opening Anxieties

July 17, 2017 5:00 PM | Joel Couture

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Your front door is a hellish maw upon which all manner of brigands, ne'er do wells, and postal workers can find entry to your home. As such, a simple knock on the door can bring the promise of death, doom, and bills, leaving most sensible people a quivering husk at the sound of a curled knuckle rapping. Luckily, we have The Awkward Steve Duology to teach us something about coping with the world beyond those closed doors that keep us safe.

Help Royalty With Menial Tasks They Could Do Themselves In Platformer Omegaland

July 14, 2017 7:00 AM | Joel Couture

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A princess has lost the five keys to her castle, and rather than lower herself to climbing in through the window or something, you can control Patrick or Patricia and take them out into the countryside to look for them in Omegaland. Expect platforming fun, treasure collecting, beating up the locals when they get in the way of your cash-collecting, using that money so you can further stomp the locals with better weapons and tools, and...oh, this is kind of depressing.

Drift Sideways At Insane Speeds In Arcade Racer Hyperun

July 13, 2017 5:10 PM | Christian Valentin

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Hyperun isn't the first game to have you drifting around tight corners, but most don't have your vehicles leaving sparks in their wake while sliding at a ninety degreee angle at 700 km/h.

Screenshot Saturday Highlights - July 8th, 2017

July 13, 2017 12:18 AM | Christian Valentin

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Wacky weapons, massive hordes, and impossible bosses have a place in this belated Screenshot Saturday.

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