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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer Roundup for February 9, 2016

February 9, 2016 2:10 AM | Lena LeRay

cots.gifToday's trailer roundup has only one game that's out, with three more due out in the next few weeks. Although a lot of these are a long way out, I hope you'll agree that there's a lot to look forward to here.

Kwaan: Grow Flowers, Befriend Animals, and Save the World

February 8, 2016 12:30 PM | Joel Couture


You won't be going on dangerous adventures with the tiny creatures of MMO Kwaan. You won't be felling monstrous beasts or hoarding treasure. Instead, it's up to you and the other players to protect the ecosystem, grow flowers, and tend to the environmental needs of the World Tree. It's not about fighting, but about helping each other make the world a better, nicer place.

Because if you fail, the world ends. You keep your character growth, but the world is destroyed in a shower of World Tree tears. So, get to work making plant life (which you can do yourself using its pixel editor), search for secrets beneath the soil, and find animal friends on your quest to keep the world's ecosystem going. Will smack talk find a way to work itself into a world where helping out is the only way to play? Only time will tell.

Global Game Jam 2016 - A Kid's Postmortem

February 8, 2016 11:23 AM | Tim

btAJWRX.gif[This article was written by Chang Zhen Loh.]

It's the annual Global Game Jam, and this is the first year that I participated in the event. Global Game Jam requires you to be at a jam site to participate, and this year Dwi Emas International School, the sister school of Sri Emas International School where I am studying for my IGCSE, is one of them, so why not join? As the GGJ is an international event, a simple search gives a lot of information on it, and you can easily find jam sites around your area.

My entry is a real-time strategy game called NAVIGATOR (, where you had to manoeuvre multiple ships in a small area to where they want to go without crashing.

Titan Souls Developer Wants You to Keep Those Buckets Safe in Telepaint

February 4, 2016 7:30 AM | Joel Couture


Paint cans are dumb. Have you ever tried talking to one? Why would you do that? Paint cans can't talk. Because they're dumb, which you can also see in Acid Nerve's new game, Telepaint. While a far cry from toppling titans, the game's puzzles are still looking to challenge you. Based on a jam game made years ago, players will work to guide the lemming-like cans of paint through teleporters that will help them reach their paintbrush buddies. They mindlessly walk along any path, so it's up to the player to make sure their route is safe.

Spilling paint is expensive, but doing so in a game shouldn't be so bad when the game releases on iOS soon.

Aggelos - Keep Moving and Keep Fighting in its Demo

February 4, 2016 6:30 AM | Joel Couture


Missing princess. Lords that need beating. Magical Macguffin needed to defeat one and save the other. The story may seem familiar, but Wonderboy Bobi sure makes the journey look action-packed and fun in Aggelos. Focusing on smooth attacks that let the character move in interesting ways, the hero can fight with a dash, downward thrust, and a teleporting move, just from what you can see from the trailer. It seems to be built around keeping up momentum, always allowing the player an option to strike no matter what position they are in relation to the enemy. The finished product looks like it will be a speedrunner's dream.

A demo is up on if you wanna throw down against hostile wildlife in your efforts to defeat the evil princess and woo Lord Vammer with those essences. Or something like that.

Trailer Roundup for February 3, 2016

February 3, 2016 4:40 AM | Lena LeRay

springagain.pngThis roundup is a couple of days late, but it doesn't lack for interesting things. Wacky, mundane, strategic, exploratory... this roundup has you covered.

Embark to the Dread Woods and Deadly Cities of Sorcery! on your PC Today

February 2, 2016 8:00 PM | Joel Couture


If you think arcade and NES games were hard, Steve Jackson's Sorcery! books will seem outright impossible. Filled with traps that hinge on a single poor decision and hundreds of foul monsters, all drawn in lavish, unsettling dark lines, death comes constantly. inkle has curbed this a bit with their faithful interpretations of the Sorcery! books The Shamutanti Hills and Kharé, Cityport of Thieves (Traps), softening the high difficulty of these abusive books while still preserving the writing and story.

Previously released on iOS and Android, you can now play both of these interactive fiction works on PC as Sorcery! Parts 1 and 2 has released on Steam today. They're fascinating works of interactive fiction, bridging the gap between book and game, and with dozens of available paths to take and mistake to make, they will provide hours of dark fantasy to read and play through. Also, your PC is probably harder to throw than your phone when a skunkbear kills you in the woods. So that's a nice bonus.

American Truck Simulator - The Long Haul

February 2, 2016 1:10 PM | John Bridgman

Euro Truck Simulator 2 by SCS Software was a surprise hit that drew a lot of attention, and begat multiple expansions and content packs. Despite having a very innocuous concept, the presentation and mechanics of the simulation added up to a game that was both fun to play and entertaining to watch. American Truck Simulator is the next in the series of freight hauling games by the same company, and it does a lot of things right as a follow up to the previous title.

Creeping Into Reality - Calendula and the Blurred Line Between Player and Game

February 2, 2016 7:00 AM | Joel Couture


Calendula begins in a moment when the player isn't expecting it - as soon as it boots, you're playing. There's very, very few games that don't have some sort of title screen or splash image where the game has not yet begun. When you choose to start a game on your computer or stick a disk in your console, the game asks you if you would like to play, load, or fiddle with some options. You haven't started yet in most games, but in Calendula, you're already playing and may not know it.

You may never know it, either, as Calendula purposely keeps the player wondering if they've begun, creating this state where the game exists between reality and its own world.

Does Microsoft's acquisition of MinecraftEdu signal the return of educational games?

February 1, 2016 10:00 AM | Tim

image.jpgGames may have just overtaken textbooks as the method of choice for students to learn in school. Educators around the world have been using MinecraftEdu - a version of Minecraft built for classrooms - since 2011, with an adoption rate of over 40 countries already and increasing.

Headlines were made when Microsoft bought over Mojang for a sum of USD $2.5 billion in September 2014. But it was only after Microsoft announced the acquisition of MinecraftEdu recently did people begin to realize why the tech giant would spend a large sum of money on acquiring a Swedish company.

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