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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Lose Yourself in the Underwater World of SEAQUEST1992

March 6, 2015 2:50 PM | Luca Colosso

seaquest01.pngCreated for Jam for Leelah, and released about one week ago, SEAQUEST1992 doesn't simply try to raise awareness on trans youth issues in a hurried manner. It's a well thought out adventure game that in any case, results to be enjoyable whether you get the metaphorical references or not. Perhaps, that's why it stands out so much compared to the other 21 entries. On its side, though, it's good to note that there's also a very compelling visual style clearly inspired by N-64 games. Moreover, the original soundtrack that rewards the player with a new song whenever an area gets discovered, is so varied that will eventually satisfy every kind of musical tastes.

Jonathan Whiting's Mussel Doesn't Take Any Sass From Squid

March 6, 2015 5:00 AM | Joel Couture

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When Jonathan Whiting and his brother David get together, cool musical game things happen. Jonathan's most recent game, Mussel, throws players into an unruly ocean inspired by one of David's tracks. A rhythm game, but not in the sense of hitting buttons in time to the beat, Mussel pulses and the action rises as the music's intensity increases. The game's only the length of one track, but somehow manages to squeeze impressive glitch visuals, catchy music, and interesting gameplay elements into its short play time.

The Mystic Ritual of The Aspect Needs a Few More Ingredients

March 5, 2015 1:00 PM | Luca Colosso

aspect01.pngBackterria's description of his latest freeware title The Aspect is as short as the game itself. It's a puzzle platformer that's been developed in under 48 hours for the first FlexIndie game jam. Given the limited development time, I was surprised that the usual clunkiness of jam titles was nowhere to be found. Instead, its disarming smoothness, meaningful puzzles, and the great utilization of the rather small area that needs to be explored, made me completely forget that this was actually a game made over the course of one single weekend.

Outer Wilds wins top honors at the 17th annual IGF Awards

March 5, 2015 10:24 AM | Tim

igf-image.jpgThe celestial exploration game Outer Wilds, from developer Team Outer Wilds, received top honors this evening at the 17th Annual Independent Games Festival.

In addition to taking home the Seumas McNally Grand Prize for Best Independent Game (and its associated $30,000 cash prize), Outer Wilds -- an innovative intergalactic adventure in which players probe the depths of space and unravel the mysteries of the cosmos -- was also honored with the Excellence in Design award.

Capybara Games co-founder Nathan Vella returned to serve as master of ceremonies for the event, which also featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Lea's Fists Are Better Than Any Master Sword in CrossCode

March 5, 2015 4:00 AM | Joel Couture

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Link swings his sword, says his hup hyahs, and we move on. He's an effective hero, but I don't get the feeling that he's as involved in combat as much as Lea from CrossCode. After watching Radical Fish Games' IndieGogo trailer and seeing her fearlessly fling herself into dozens of enemies, fists flying, the green-clad elf's sword swings just look paltry and lazy. Considering CrossCode is also implementing some crafty puzzles in its top-down gameplay, the game is not just showing that it is inspired by The Legend of Zelda, but is looking to surpass it.

Demo Pick: Greedy Guns (Tio Atum)

March 5, 2015 3:15 AM | Konstantinos Dimopoulos / Gnome

greedyguns.pngIn our era of early access and extinction of the demo, one can't help but appreciate the fact that incredibly promising Metroidvania shooter Greedy Guns has not only hit its beta, but has actually gone public with it. You can download and play said public beta off of itch.io for free (Windows, Mac, Linux) and see for yourselves what a lovely game Greedy Guns is shaping up to become. It does after all come with excellent controls, two player co-op, great cartoony graphics, a demented menagerie of enemies and 360ยบ shooting.

Inkanians Has 60 Levels of Efficiency-Oriented Puzzling

March 4, 2015 1:30 PM | Luca Colosso

inkanians.pngThere isn't anything revolutionary if you merely judge the new Kronbits' Inkanians by its core gameplay. However, if there's something that can't really be said about these fine developers, is that they don't do things with style. They went a little out of their way to make this. But if you consider that this game has been nothing more than a side project, while they kept working on their main title Mighty Retro Zero, the result appears even more noteworthy. It's a puzzle game with a reasonable learning curve, but due to the unconventional score system, one can't simply be happy with clearing all the levels.

Trailer Roundup for March 4, 2015

March 4, 2015 9:45 AM | Lena LeRay

cadence.pngNot one of this week's trailers is for a game that's already out, unfortunately, though there is one demo, with another game available for preorder. Most of these games' developers are attending GDC and/or PAX, though, so if you're going to one of those, you might keep an eye out for hands-on opportunities.

The Right Side of Town Review: Master of Your Own Identity

March 4, 2015 6:00 AM | Joel Couture

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Subtle choices lead down strange new roads in Javy Gwaltney and Kitty Horrorshow's The Right Side of Town. Sometimes, those decisions are not so subtle as you follow a trail of grisly murders across Asphodel, a moon orbiting Mars. Playing as Naomi, a detective who also happens to be an android who's been hiding her identity for a few hundreds years, your job is to solve the case. Or not. It's really up to you, and in the branching series of decisions you can make across the game's world, you'll guide your own fate, and that of the world with it.

Jump and Slide in the Hectic Endless Runner Manuel

March 3, 2015 11:15 AM | Luca Colosso

Manuel01.pngWhen I heard of the 48 hour long OlliOlli SkateJam, and its one-word theme 'skate', I started to outline some realistic expectations related to a hypothetical game that I would've enjoyed. Turns out, that I was subconsciously thinking of something really close to Big Green Pillow's entry Manuel. A hectic isometric endless runner that shines particularly thanks to its clean pixel art and intuitive game mechanics.

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