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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The next step for Twitch: Selling games via the streaming platform

April 17, 2014 9:45 PM | Staff

A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.

If you connect your Twitch account up to the Nuclear Throne website, you can then choose to purchase the game via Twitch. Buying the game through Twitch grants you the ability to chat during subscriber-only mode, says Twitch.

"If you're interested in learning about game development, this is where you should buy the game," reads the blurb.

According to the website, 60 percent of the revenue goes to Vlambeer via the purchase -- this compares to 70 percent through Steam, and 90 percent via Humble Bundle.

Cortex Command Build 30 released: Steam Workshop, better AI, humility included

April 17, 2014 7:45 PM | Tim

cortex30.pngA new build for Data Realm's Cortex Command was just recently released, and with it comes a host of new features like improved squad control, unit and weapon balancing, better AI, plus the much-welcomed Steam Workshop integration. Because Cortex Command was designed for ease of modding from the very beginning, having all of the mods hosted on Steam meant that you can now download user modifications and creations with just the click of a button.

PAX preview: survive waves of enemies in co-op enabled Curses 'N Chaos

April 17, 2014 5:30 PM | Anthony Swinnich


Tribute Games unveiled Curses 'N Chaos at PAX East 2014, but even if you didn't tell me who the developer was before handing me the controller, I might have been able to guess which studio it was from. It has stylish pixel graphics, well-realized gameplay and is a ton of fun -- a combination that would kind of give it away.

Increase moon mass with physics in Luna's Wandering Stars, now on sale

April 17, 2014 2:50 PM | Lena LeRay

Luna's Wandering Stars is an action-puzzle game in which you must manipulate celestial bodies in real time, trying to add sufficient mass to one or more moons by running them into asteroids (and not into planets or other moons) before time runs out. It's built on actual principles of Newtonian physics such as mass, gravity, and momentum, but developer Serenity Forge remembered that sometimes you have to bend reality a bit to make a game fun.

Crafting To Leave, an autobiographical indie game from Ecuador

April 17, 2014 12:45 PM | Staff

A strange, wild-haired man accosted fellow Gamasutra editor Mike Rose and I in the halls of San Francisco's Moscone Center last month.

"We are game developers from Ecuador," the man told me with a lopsided smile, gesturing first to his badge -- Estefano Palacios, creative director at Freaky Creations -- and then towards a laptop he had set up on the floor of the hallway. It was running a prototype for a devilishly difficult 2D platforming game -- To Leave -- and wired up with a gamepad that Palacios basically pushed into our hands.

Browser Picks: LED Challenge, Robot Arm (Stephen Lavelle)

April 17, 2014 10:45 AM | Tim

ledchall.pngLED Challenge and Robot Arm are a pair of new games from PuzzleScript creator Stephen Lavelle. In the first title, you have to illuminate up a set of light-emitting diodes using some batteries and lead wires. Players will have to be careful while they work, since touching any part of a live electrical component will incinerate them instantly.

PAX preview: Dudebro II started as a joke, but it doesn't play like one

April 17, 2014 8:30 AM | Anthony Swinnich

When a game has a name like Dudebro™ -- My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, you realize pretty quickly that the developers have their tongue planted so firmly in their cheek that it's threatening to burst through the flesh like a baby alien. Still, this build shows that the development team takes the quality of their product seriously, even if the subject matter is a laugh-riot.

Kickstarter Pick: prison life isn't fun with Prisonscape

April 17, 2014 5:00 AM | Konstantinos Dimopoulos / Gnome

Romanticizing the lives of inmates, besides bordering on the bestial, simply fails to help us understand how these people actually live and what they have to endure on a daily basis. Now, I really do not want to expand on the topic and I obviously cannot be sure as to how Prisonscape portrays prison life, but it does seem to be trying to provide us with a gory and harsh, albeit gameified, reality. So, uhm, why don't you visit its kickstarter page and see whether this adventure-RPG hybrid is to your liking? It definitely seems more than intriguing.

Adventure Pick: Moebius - Empire Rising

April 17, 2014 3:00 AM | Konstantinos Dimopoulos / Gnome

Moebius: Empire Rising (no, not just Moebius anymore) by Jane Jensen's crowdfunded Pinkerton Road studio and Phoenix Online has been released for Windows and Mac. And, yes, it is a mystery point-and-click adventure and it is both very good and available via Steam and GOG.

Choice Chamber an uncommon mix of new ways to fund and play games

April 17, 2014 12:15 AM | Staff

[by Alex Wawro]

I find the Twitch game streaming service fascinating because it allows me to welcome the internet at large into what has -- for me, at least -- historically been a private experience. But until recently, the rabble had to take a passive role -- watching and commenting from the comfort of a chat room, never able to take an active role in the game.

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