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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Leap and bound through pretty landscapes under the watchful eye of The Deer God

February 28, 2015 8:40 AM | Lena LeRay

TDG_H.pngCrescent Moon Games has created something beautiful in The Deer God. It's not just the 3D/pixel hybrid graphics that pass by in parallax motion as you go, though that's pretty enough. The game is about a hunter who has been turned into a deer by the deer god. Armed only with the knowledge that he will remain a deer until he redeems himself, he sets out on a journey across the land. It's a story-light, procedurally generated platformer in which every choice to kill or run is a matter of both karma and survival, with potentially both short- and long-term effects on the game.

Social Justice Warriors Brings Online Argument Rage to Steam

February 28, 2015 6:00 AM | Joel Couture


Arguing with someone online, even if it's just one person, can be one of the most exhausting, distracting things you will ever do. The constant, useless back-and-forth of fighting with someone who, in all likelihood, is either an idiot or just looking to agitate you, will whittle you down like nothing else. If more than one person dogpiles onto you, though, best of luck spending an otherwise productive day trying to change the minds of people you don't even care about. Well, now you can do all that for fun in Nonadecimal Creative's Social Justice Warriors, which has just released on Steam.

Win keys for Ancient Planet, Ascendant, Retrobooster with OST

February 27, 2015 2:50 PM | Staff

FreekeyFridaysWeek81.jpgIndieGames and FreekeyFridays bring you another set of free indie games. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles. This week's games are Retrobooster with soundtrack (Humble, Windows, Linux), Ancient Planet (Steam, Windows, Mac) and Ascendant (Steam, Windows, Linux, Mac).

There are two ways to win:

Preview: Falling through grief in Standpoint

February 27, 2015 8:00 AM | Lena LeRay

standpoint.pngStandpoint is a first-person puzzle platformer, and as is common for that kind of game, it hinges on a simple mechanic. By targeting a nearby section of wall or ceiling and left-clicking on it, gravity shifts so that the targeted wall is down. The game uses its gravity warping mechanic well and does so in service of its narrative, which is about dealing with grief.

Jump'N'Shoot Attack is Bringing the Pew Pew to Phones in March

February 27, 2015 6:00 AM | Joel Couture


Jump'N'Shoot Attack seems to have been built out of pure contempt for many of the things going on in the mobile phone game market. Its developer, FreakZone Games, says that players are tired of virtual buttons and Free to Play models that find endlessly creative ways to beg for money. With their experience creating challenging, quality action games like Angry Video Game Nerd Adventures and MANOS: The Hands of Fate, they're hoping to bring solid shooting and jumping to phones this March, doing away with clunky inputs and hateful microtransactions in the process.

Kickstarter Pick: A Pug's Life (Seventeen Uncles)

February 27, 2015 4:00 AM | Konstantinos Dimopoulos / Gnome

Kirk The Pug has struck a Faustian deal which has made him the first pug forced to travel through a bizarre point-and-clickable world filled with puzzles, silly voice-overs, odd locations, extravagant characters and an octopus that's really good at tattoos. It's a world and a pug-driven adventure game you can already sample via its lovely demo (Windows) and help to fully realize its promise of surreal adventuring by supporting it on Kickstarter. A pledge of roughly $10 will earn you a copy of A Pug's Life for Windows, Mac and Linux upon release, while pledging a bit more will also get you a plushie.

Pay what the temperature is for A Good Snowman Is Hard To Build

February 26, 2015 6:05 AM | Lena LeRay

demo.gifA Good Snowman Is Hard To Build is the name of the game, but it also functions as a description of its gameplay. It's a puzzle game in which each puzzle has three balls of snow for the player to turn into a snowman. The player must push the snow balls around, making them bigger if necessary and stacking them in the right order to make snowmen. And sometimes, doing so is hard.

Beta Demo Now Out for Monster-Possessing Roguelike MidBoss

February 26, 2015 6:00 AM | Joel Couture

loot.jpgYou may recall Lena LeRay's coverage of the Alpha of Kitsune Games' MidBoss, a roguelike dungeon crawler where you needed to possess the enemies you beat to become stronger. If the idea of constantly needing to fight stronger enemies to grow sounded interesting to you, Kitsune Games has just released a Beta Demo for you to try out. Now, you can help a lowly imp by using the powers of possession to become the final boss. Your parents would be so proud to see you gutting adventurers.

Fast-paced, turn-based strategy abounds in A Druid's Duel

February 25, 2015 6:00 AM | Lena LeRay

adruidsduel.pngThoughtshelter Games' first offering, A Druid's Duel, is a fast-paced, turn-based strategy game. It has simple rules with no randomness; all players in the game have the same set of tools to use. Between small map sizes, one-hit kills, and player and unit abilities that allow for the creation and destruction of map spaces, the arena is in constant flux and players must be able to adapt quickly. The story-light single-player campaign with over 130 levels is accompanied by asynchronous multiplayer capabilities that extend the game's playability immensely. It's a really cool game with a lot to recommend it if you don't mind some annoying things about the game client.

Owl Cave Expanding on Sepulchre with The Charnel House Trilogy

February 25, 2015 6:00 AM | Joel Couture


Sepulchre took players on a frightening train ride as Dr Lang, asking them to find out what exactly was up with the locked windows, missing passengers, and contents of some large bags that were along for the ride. That wasn't the whole story, though, as developer Owl Cave (developers of Richard & Alice) is now expanding on that tale with The Charnel House Trilogy, planning on releasing the complete version of their point-and-click game this April.

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