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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Free keys for newly released Life Goes On, Gravi, and Pressure

April 18, 2014 12:45 PM | John Polson

FreekeyFridaysWeek36.jpgIndieGames and FreekeyFridays bring you another set of free indie games: Gravi from Hasbang Games (Steam, Windows), Life Goes On from Infinite Monkeys Entertainment ltd. (Windows, Steam, Mac, Linux), and Pressure from Chasing Carrots (Desura, Windows, Mac, Linux). Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles.

There are two ways to win this week.

PAX preview: Whoa Dave! feels like a lost arcade game from the 80s

April 18, 2014 8:30 AM | Anthony Swinnich

It feels like Gaijin Games is publishing Whoa Dave! 30 years later than it should have been. Somewhere between Atari and NES quality graphics, it would have fit right at home in a dark, mall-based arcade, nestled somewhere among the Ms Pac Man and Afterburner machines.

The next step for Twitch: Selling games via the streaming platform

April 17, 2014 9:45 PM | Staff

A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service.

If you connect your Twitch account up to the Nuclear Throne website, you can then choose to purchase the game via Twitch. Buying the game through Twitch grants you the ability to chat during subscriber-only mode, says Twitch.

"If you're interested in learning about game development, this is where you should buy the game," reads the blurb.

According to the website, 60 percent of the revenue goes to Vlambeer via the purchase -- this compares to 70 percent through Steam, and 90 percent via Humble Bundle.

Cortex Command Build 30 released: Steam Workshop, better AI, humility included

April 17, 2014 7:45 PM | Tim

cortex30.pngA new build for Data Realm's Cortex Command was just recently released, and with it comes a host of new features like improved squad control, unit and weapon balancing, better AI, plus the much-welcomed Steam Workshop integration. Because Cortex Command was designed for ease of modding from the very beginning, having all of the mods hosted on Steam meant that you can now download user modifications and creations with just the click of a button.

PAX preview: survive waves of enemies in co-op enabled Curses 'N Chaos

April 17, 2014 5:30 PM | Anthony Swinnich


Tribute Games unveiled Curses 'N Chaos at PAX East 2014, but even if you didn't tell me who the developer was before handing me the controller, I might have been able to guess which studio it was from. It has stylish pixel graphics, well-realized gameplay and is a ton of fun -- a combination that would kind of give it away.

Freeware Pick: Maximus Cerebrum (orange08)

April 17, 2014 3:30 PM | Tim

maximusc.pngIn the 2D platformer Maximus Cerebrum, you play as a newly-manufactured robot which was mistakenly given the intelligence to ignore its programmed instructions. The game features multiple paths to explore, although it's impossible to visit all of its available locations in just one playthrough.

Increase moon mass with physics in Luna's Wandering Stars, now on sale

April 17, 2014 2:50 PM | Lena LeRay

Luna's Wandering Stars is an action-puzzle game in which you must manipulate celestial bodies in real time, trying to add sufficient mass to one or more moons by running them into asteroids (and not into planets or other moons) before time runs out. It's built on actual principles of Newtonian physics such as mass, gravity, and momentum, but developer Serenity Forge remembered that sometimes you have to bend reality a bit to make a game fun.

Crafting To Leave, an autobiographical indie game from Ecuador

April 17, 2014 12:45 PM | Staff

A strange, wild-haired man accosted fellow Gamasutra editor Mike Rose and I in the halls of San Francisco's Moscone Center last month.

"We are game developers from Ecuador," the man told me with a lopsided smile, gesturing first to his badge -- Estefano Palacios, creative director at Freaky Creations -- and then towards a laptop he had set up on the floor of the hallway. It was running a prototype for a devilishly difficult 2D platforming game -- To Leave -- and wired up with a gamepad that Palacios basically pushed into our hands.

Browser Picks: LED Challenge, Robot Arm (Stephen Lavelle)

April 17, 2014 10:45 AM | Tim

ledchall.pngLED Challenge and Robot Arm are a pair of new games from PuzzleScript creator Stephen Lavelle. In the first title, you have to illuminate up a set of light-emitting diodes using some batteries and lead wires. Players will have to be careful while they work, since touching any part of a live electrical component will incinerate them instantly.

PAX preview: Dudebro II started as a joke, but it doesn't play like one

April 17, 2014 8:30 AM | Anthony Swinnich

When a game has a name like Dudebro™ -- My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, you realize pretty quickly that the developers have their tongue planted so firmly in their cheek that it's threatening to burst through the flesh like a baby alien. Still, this build shows that the development team takes the quality of their product seriously, even if the subject matter is a laugh-riot.

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