September 3, 2015 4:00 AM | Lena LeRay
IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
September 3, 2015 4:00 AM | Lena LeRay
September 2, 2015 9:15 AM | John Bridgman
In order to gain attention, most crowdfunded games need some sort of hook. A particular stylistic decision, a gameplay element, or unique mechanics are often used to pull people in to backing. Cross Fate, the 3D tactical action game with visual novel storytelling by Studio XF8, whose Kickstarter campaign has recently started, is offering up their blend of narrative mechanics along with one of the more simple truths - that giant robots are really cool.
September 2, 2015 5:30 AM | Joel Couture
A new trailer was released for Poi during the final days of its Kickstarter (which ends today). It gives a little bit more information on what makes the game different from its inspirations, showing off some of the exploring tools and co-op mode. Digging and catching butterflies hint that the exploration angle will mean a little more than jumping around, and those mechanics look to add a bit more depth and variety to the title. Will it be enough for that final big push? We'll have to wait and see.
September 1, 2015 7:47 PM | Sean Flint
When I first came across Bounty Train a month or so back, I was immediately reminded of my time with FTL. While the comparisons between the two games are easy to make, there is more than enough to set the games apart other than the clear thematic differences. I'll admit to never having been much of a fan of the Train Simulator games, or even a fan of trains in general, but Bounty Train drew me in with accessible controls and a surprising amount of depth.
September 1, 2015 5:30 AM | Joel Couture
Sometimes, you wake from a dream with new purpose. Foolish or not, you feel compelled to follow that meaning wherever it takes you, chasing after your life's new direction no matter where it takes you. From the dizzying heights of city rooftops to the depths of its turtle-infested sewers, you have no choice but to see where this dream will lead your life. Dumb or not, these thoughts compels you through the bleak, yet hopeful Journey to the Center of the Sun, a contemplation on following your dreams and talking to martial arts amphibians.
August 31, 2015 5:00 PM | Joel Couture
You would think that the creations of a mad scientist, dangerously faulty machinery, or the void of space would be the biggest dangers in Stasis. They're not. Plain old human stupidity is your worst enemy throughout the game, dogging you at every turn as you open doors to toxic gas-filled rooms, set fire to a lighter in a gas leak, or walk right into the path of machine guns. At least, if you're as dumb as me, you do. It's a dangerous point-and-click world on the Cayne Corporation ship, but to solve puzzles in this kind of game, sometimes you have to try something no matter how silly. At least dying is entertaining, though.
August 31, 2015 12:45 PM | John Bridgman
Conflict exists at the heart of most video games, and the resolution of these conflicts are the focal point of most game experiences. More often than not, these conflicts are resolved through the application of force or will upon that which resists you. Far less frequent are games where conflict is resolved through dialogue and reasoning, and this is where Between The City And The Needle finds itself. The self-labeled "conversation simulator" by Nightmarea Games asks you to use your words to covertly uncover and defeat a significant threat.
August 29, 2015 2:20 AM | Lena LeRay
Dylan Cuthbert is probably best known for his work on Starfox. However, he's also the president of Q-Games, which is where James Mielke was working at when he came up with the idea for BitSummit. Without the support of the folks at Q-Games, BitSummit might never have gotten off the ground. Cuthbert has answered some questions for us about BitSummit, talking about his own and Q-Game's involvement as well as how BitSummit has grown.
August 28, 2015 9:55 AM | John Bridgman
The classic neon glow that has become indicative of cyberpunk is for some a warming glow stretching back for years. Cult classics like Syndicate are fond memories of fans, and as such a spiritual successor was successfully Kickstarted back in 2013 by 5 Lives Studios. Now released on Steam, GOG, and Humble, Satellite Reign has a new release trailer to go along with its launch.
August 28, 2015 6:00 AM | Joel Couture
The State of Play can be a bit of an odd, meandering book at first glance. Compiling sixteen different essays covering a range of topics from a variety of writers and developers, it wanders in many different directions. From delving into the relationships and traditions we build into games, why so many games use violence as a mechanic, or how Twine has opened development to an entirely new set of developers, it explores many topics in brief. It can feel a little bit all over the place in its mission to show that games are more than just toys we use to blow off steam, bouncing from topic to topic. What it does, and does exceptionally well, though, is show that video games mean a lot of different things to a lot of different people. It shows that there is so much depth to the hobby that many of us love, and it is astounding to see so many people see so many different things when they pick up their controllers.