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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Failbetter Will Leave The Sea Behind And Reach For The Stars In Sunless Skies

September 24, 2016 12:56 PM | Christian Valentin


Developer Failbetter Games has been carefully crafting and building its world of subterranean Victorian fantasy for seven years, first with the dark otherworldly interactive fiction Fallen London and then into the pitch-black uncharted waters of Sunless Sea. But we've explored the city and its districts, the surrounding ocean and islands (and soon under the sea in the upcoming expansion), where else is there to go...but up?

Balancing Buildings and Resources in Balancity

September 24, 2016 12:10 PM | Lena LeRay

ss_3d389574f255653e71ad10cf563ce0b205b77fb4.1920x1080.jpgHave you ever wanted to play a city builder in which your city might teeter off into nothingness if you aren't careful? If so, then Argentinian developer Fernando Cordoba's Balancity might be for you.

Utterly Stylish Text Adventure Code 7 Wants Your Input (And Your Kickstarter Funding)

September 23, 2016 3:04 PM | Thomas Faust

In videogames, you - the player - are always on the outside, looking in. You're using an input device to make things happen on the screen. Code 7, a fully voiced text adventure, puts your player character in exactly the same position, mirroring your own experience. It's a somewhat strange setup which only ever works in this very medium. Fascinating!

But I digress. In Code 7, you're playing as one member of a team investigating the radio silence on a space station. After what seems like a crash landing, you're separated from your partner Sam. The only means of interacting with her and the station is via computer terminal. Using the terminal, you have to help Sam navigate the station and uncover what happened in the process.

Your Actions Heal The Depressed Thoughts & Crushing Loneliness Of The People Of Karambola

September 22, 2016 9:00 AM | Joel Couture


In the heat of Summer, a pack of evil bird-thoughts descended on the peaceful, but emotional, fruit people, an act that has scattered them to the different seasons. Only you can help dispel the dark thoughts that plague these people, combing over a surreal world to find the answers to their plights and cure the loneliness that afflicts them in Karambola, a dream-like point & clicker.

Experience Someone Else's Memories In Memoir En Code: Reissue

September 22, 2016 5:35 AM | Thomas Faust

Short autobiographical game Memoir En Code has found its way onto Steam in an enhanced edition. Featuring short vignettes and minigames, it comes across as a series of snapshots from Alex Camilleri's life that manage to feel both intimate and oddly relatable. There are moments that feel important, like saying goodbye to a loved one, and then there's the small, mundane stuff. Bedtime stories. Childhood games. Memories. Does it all make sense? Of course not, but then, it's not our life.

Fighting Through Desperate Times in Tahira: Echoes of the Astral Empire

September 21, 2016 5:00 PM | Lena LeRay

Tahira Screenshot 9.pngIf one were only to look at screenshots or videos of Tahira: Echoes of the Astral Empire, they might mistake it for a clone of The Banner Saga. The developers at Whale Hammer Games even freely admit that The Banner Saga inspired them. For all the surface similarities, though, there are plenty of differences. The end result is a game which, while rough around the edges, does an amazing job of weaving combat and story together more tightly than most RPGs manage.

Warcube Turns Cute Cubes Into Ultimate Warriors

September 21, 2016 3:27 PM | Christian Valentin

It may not be readily apparent from screenshots, but you're a one-man army in Warcube. The images may show you the colorful aesthetic, the isometric view, the fortresses and overworld map, but watch the game in motion, and you see a game promising slick, acrobatic, and skillful combat.

Trailer Roundup for September 21, 2016

September 21, 2016 2:10 PM | Lena LeRay

janitor_gif_night_city.gifToday's trailer roundup features a love letter to mechs, an unstable AI with procedurally generated responses, and a snarky wizard out to save the world from teenage "heroes".

Shattered: Tale of the Forgotten King - Changing Perspective & Play To Heighten Tension

September 21, 2016 7:30 AM | Joel Couture


Shattered: Tale of the Forgotten King (Shattered) takes players to a dark, foreboding world ruled by the Demiurges. These powerful creatures turned a once-lush land into the desolate world the players will see before them. Turning it back the way it was will mean facing these beings of incredible power.

Fighting something of that scope should stand out within the game. As such, the developers at Redlock Studio decided to make their boss fights into something completely different, switching their sidescrolling 2.5D action game into full 3D when facing the game's powerful demiurges, as well as in other special moments throughout the game.

"The idea is to change the player's perspective, making them know that they're facing a major event of the game." says Antoine Besnard of Redlock Studio. In changing the way the game plays, as well as the player's entire perspective, the developer hopes to drive home how important these narrative beats are by making it impossible for the player to ignore that something significant is happening. In these moments, the entire game changes.

Hell Yeah, It's A Zombie Apocalypse In Double Kick Heroes!

September 20, 2016 3:58 PM | Thomas Faust

Somewhere, "in a dark garage filled with guitars and drums," French developers Headbang Club have quietly been working on Double Kick Heroes. Which is a bit surprising, considering the game is anything but quiet. In fact, it is in-your-face metal, screaming guitar riffs, thundering double bass drums, wild headbanging, and whatnot. So turn those speakers up and follow a luckless band of musical misfits into the desert wasteland, chased by a bunch of zombies and other monstrosities. The only way to stop these creatures is with the power of metal!

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