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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Flatshot Delivers Minimalist Bullet Hell Action

August 29, 2016 10:20 PM | Christian Valentin

Bullet hell games often fill the screen with spectacle and chaos, your ship nearly overwhelmed in the sheer color and amount of incoming projectiles. Flatshot aims for something different, stripping down the bullet hell action to minimalist boss rushes with simple controls. That doesn't mean developer Rosalila Studio is making an easy game, but quite the opposite. From minimal simplicity comes laser-focused tests of evasion and combat, where tense risks are key to faster victories.

Approaching The Final Station: Crafting a Zombie Shooter/Train Driver Simulator

August 29, 2016 5:40 PM | Lena LeRay

ss_8025581bd570c5f9ca8b5592afdda0827052373a.1920x1080.jpgThe Final Station, due out tomorrow, is a story-driven, sidescrolling shooter in which ammo is as scarce as friendly faces. Taking place 106 years after an unexplained event called the First Visitation, society has been rebuilt around preparing for a Second Visitation. Trains are the links between towns that keep things running. The player takes on the role of a train driver as things start to fall apart, looking for survivors, keeping them alive, and trying to fulfill a mission that may be of vital importance to the survival of humanity.

Stars In Shadow Sends You Back To The Future

August 29, 2016 10:29 AM | Thomas Faust

StarsinShadow-1.jpgReleasing into Early Access after 6 years of development time, 4X game Stars In Shadow looks like a lovely homage to the venerable granddaddy of the genre, Master of Orion 2. Developed by only two people, Sven Olsen and artist Jim Francis, the game started out as a labor of love and evolved from there, with its colorful comic book style being probably its most striking element.

Celebrating Roguelikes in San Francisco

August 29, 2016 10:00 AM | John Bridgman


A group of developers and enthusiasts have grouped together in San Francisco to hold a Roguelike Celebration on September 17th. With an exciting group of speakers including the original developers of Rogue (Glenn Wichman, Ken Arnold & Michael Toy), and Dwarf Fortress (Zach and Tarn Adams), and limited exhibition space, tickets to the event at the Eventbrite office will be on sale only until September 1st. Organizer Noah Swartz shared some more information about the event and the club that's helped to form it.

Long Gone Days - Exploring the Emotional Tolls Soldiers Pay In Wartime

August 29, 2016 6:30 AM | Joel Couture


"A veteran shared a story about how killing enemy soldiers is sometimes more frightening than the thought of getting killed - realizing your enemy is not an inferior being, but a person who's serving the same purpose as you."

Many games explore the life of a soldier through action and gunplay. Camila Gormaz, creator of modern military RPG Long Gone Days, set out to do more than that, focusing on the emotional toll that war has on soldiers. Through the narrative, characters, and unique systems she has created for the game, players can experience the mental effects of being in combat, all designed based on experiences of real veterans.

Screenshot Saturday Highlights - August 27, 2016

August 28, 2016 4:35 PM | Christian Valentin


Medieval kingdoms at war and dark fantasy landscapes in danger are some of the places featured in this weekend's Screenshot Saturday games.

Lost Castle and the Viability of Chinese Indie Games

August 27, 2016 2:20 PM | Lena LeRay

lc01.jpgThe People's Republic of China has a higher population than any other nation on the planet. That's a big audience with a proven appetite for video games, but political and economic factors have played into creating a market there which is rife with piracy and dominated by free to play games. However, thanks to Steam gaining support for some Chinese forms of electronic payment last year, change is in the wind. On September first, Chinese indie title Lost Castle will launch out of Early Access. It's already sold 130,000 copies, though, and 100,000 of them have been sold in China.

Starr Mazer DSP Doesn't Bring One Hero To A Dogfight - It Brings Them All

August 27, 2016 10:30 AM | Joel Couture


The developers of Starr Mazer (a very cool shmup/adventure game hybrid in development), Imago Softworks, were only trying to make a demo for that game when they somewhat accidentally created an awesome standalone shmup. With the help of Pixeljam games, they have released Starr Mazer: DSP, a roguelike shmup where, instead of lives, you take a handful of pilots with varied abilities to face an oncoming alien threat.

Gamescom 2016 - Bits And Bobs

August 26, 2016 5:09 PM | Thomas Faust

5 days, 345.000 visitors, and too many new and interesting games to count - that's Gamescom for you. Here are a couple of games that caught my attention, with more to follow in the coming days.

JoyMasher Celebrates GOG's Localized Release In Brazil With Oniken: Unstoppable Edition

August 26, 2016 8:00 AM | Joel Couture


GOG is now available in Brazil, supporting the local currency, new local forms of payment, and of course Brazilian Portuguese! That's great! To celebrate that, Brazilian developer JoyMasher, developers of the staggeringly-good Odallus: The Dark Call, have tweaked and improved one of their earlier releases, Oniken, and released it on the service. Called Oniken: Unstoppable Edition, it fixes some old problems and adds new improvements to the ninja action formula.

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