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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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There's a Terrifying Mesa to Explore in Sunset Spirit Steel

March 31, 2015 2:50 PM | Luca Colosso

sss01.pngIt's really difficult to imagine a game that takes place in an abandoned settlement in the middle of nowhere where everything is peaceful and nothing will actually try to kill you. Let's be clear, Kitty Horrorshow's Sunset Spirit Steel is definitely not the exception you're looking for. The ominous atmosphere should be enough to tell you that this won't end well, and yet the way it makes you feel safe throughout most of the gameplay is the feature that I liked the most.

Choices are a matter of life and death in Dyscourse

March 31, 2015 8:00 AM | Lena LeRay

dyscourse.jpgOwlchemy Labs' survival adventure game Dyscourse has hit the digi-shelves, and it's a game all about choices. Whereas a Telltale Games style adventure might simply tell you that so-and-so will remember how you chose, though, in Dyscourse you get to see the results of your choices in fairly short order. And many of those choices end in death for one or more party members.

PAX East 2015 Game of the Show - Upsilon Circuit

March 31, 2015 6:00 AM | Joel Couture

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You may have heard Anthony talking about its premise before, but if you don't know, Robot Loves Kitty's Upsilon Circuit is the roguelikest of roguelikes. You die once in this game, and in all likelihood, you will never, ever get another chance to play it. Running on a single server where only a handful of people are allowed to play at any one time, you will join a group of strangers fighting for their lives. Should you die, you're off the team, and someone from the Twitch audience watching the game will be brought in to replace you. Which means the audience wants to see your blood, which is a shame for you considering they're the ones in charge of sending monsters your way. Will the odds ever be in your favor? NOPE.

Have a Pleasant Stay in the Randomized Hotel Paradise

March 30, 2015 11:30 AM | Luca Colosso

HotelParadise01.pngEver had that feeling of being lost regardless of the many available clues to find your way back? It can happen if you're not accustomed to whatever place you found yourself in. Kai Clavier managed to recreate that exact sensation through the randomized corridors of his Hotel Paradise, a first person exploration game where, evidently, no playthough is the same.

Trailer Roundup for March 30, 2015

March 30, 2015 8:40 AM | Lena LeRay

flawedones.jpgPerhaps I should have named this Trailer: Roundup, given how many Title: Subtitle games we have this week. Regardless, there's a good balance of tone from serious to silly and type from action to relaxing puzzle game.

Axiom Verge Review - A New Standard

March 30, 2015 8:00 AM | Joel Couture

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Axiom Verge has perfected backtracking. Seems like an odd thing to start a review with, but if you've ever played a Metroid or Metroidvania before, I can guarantee you've found yourself lost, annoyed, and bored at some point. You know, that moment where you can't remember where that one route was where you needed the tool you just picked up, so you're hitting every wall and going through every single corridor in the game looking for it? Somehow, Axiom Verge doesn't have that. Somehow, a single man has perfected exploration in this genre. And narrative, bringing in thoughtful storytelling that does interesting work weaving player-driven events into itself. And visuals. And sound. And effects. I originally came to this game expecting a good Metroid-styled game. Now, I feel that this is the game to which all other entries in this genre will be compared.

Recently Greenlit Point and Click Ira is Receiving a Kickstarter Pretty Soon

March 28, 2015 3:40 PM | Luca Colosso

ira01.jpgIra, a sci-fi point and click adventure that's currently being developed by Ore Creative, has been recently Greenlit. It didn't take a lot a lot of time really (as in less than one full month) for the game to sneak past all of the titles sitting on Steam Greenlight and jump right into the middle of the needed top 100. Although it's safe to say that the demo did enough to win the community's heart, the small team is now gearing up to go live with a Kickstarter campaign on the 2nd of April. So depending on the outcome, we'll finally be able to tell whether the final product will be actually released on time (Q1 2016) or not.

Erotic Visual Novel Ladykiller in a Bind to Examine the Creepiness of Video Game Romance

March 28, 2015 7:00 AM | Joel Couture

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There's something really weird and unsettling about most video game dating, right? Or even making friends? How getting closer to someone in a game involves studying what the person wants and saying or doing the right thing? How many times have I looked at a walkthrough to make sure I got with a certain person in a game like Mass Effect by saying what they wanted to hear? Looking up things they liked and specifically doing them? That's...creepy. That's a bit of a digital equivalent of spying on someone and going through their garbage. Not exactly, but games, with their focus on turning all interaction into win/lose situations, don't exactly have the best systems in place for social interactions. This is where Christine Love's Ladykiller in a Bind (also known by a much, much longer name) comes in.

Watch a chicken kick butt with a sword in this ChickenSword GIF parade

March 27, 2015 9:10 PM | Lena LeRay

cs1.gifA fellow who goes by Miguelito has been working on a humorous, retro-inspired action platformer with a world map in his spare time. The game, which has a working title of ChickenSword, is currently slated for a PC release (to be ported to consoles, including handhelds, afterward) with a broad estimate for its release date as sometime in 2016. In the meantime, Miguelito has answered a few questions for us to go with the GIFs he's been showing off during development. You can also keep up with the game's development at the TIGSource forums or by following Miguelito on Twitter.

Music Video(game) It'll All Be Ok Proposes a Surreal Sidescrolling Journey

March 27, 2015 6:50 PM | Luca Colosso

itllallbeok01.pngOut of all the freeware titles that James Earl Cox III had made over the last few years, there's a specific type of games which he labels as music video(game)s. They're different. In a sense, they're much more thoughtful. In fact, they're created starting from the soundtrack rather than the gameplay or the artwork, and their goal is to embody the chosen tune into an interactive experience that has to be as long as the song itself (and not a single second more). It'll All Be Ok is his latest addition to that series of games. It lasts roughly five minutes, and yet it manages to present the strong theme of the loss of a loved one in a fresh and extremely touching fashion.

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