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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Not Left Behind: No Pineapple Left Behind

April 21, 2015 4:30 AM | Konstantinos Dimopoulos / Gnome

This is neither the time nor the place to discuss education systems and unique Kickstarter projects that failed to reach their funding goal. This, instead, is indeed the place to let you know that pineapple-educating sim No Pineapple Left Behind is still alive and has even gotten itself a shiny new trailer. And some new features too, which according to developers Subaltern Games include buses utilizing hyperspace gates, laser-guided social dynamics, a story mode and pineapples turning into proper, unprofitable children.

Chainsaw Warrior meet the Lords Of The Night

April 20, 2015 9:30 AM | Konstantinos Dimopoulos / Gnome

You might remember those nice things I had to say about the original Chainsaw Warrior. If not, well, I quite loved the thing despite it being a straight board game to video game conversion and the overtly random nature of its gameplay. Also, I'm happy to report that the new Chainsaw Warrior game, Chainsaw Warrior: Lords of the Night is an even better offering.

You Can Pay What You Want to Have Hyperspace Invaders II Blow Your Eyeballs Out

April 20, 2015 6:00 AM | Joel Couture


Hyperspace Invaders II's enemies don't seem particularly concerned about you. They're just trying to savor the music, and here you come barging in with your laser guns and your side blasters and you just mess everything up. Most of them don't even shoot directly at you, firing slow-moving shots willy-nilly in hopes that one will hit you and make you stop wrecking their fun. I mean, just because it's fun to weave through tight spaces and blast your way through these glowing geometric shapes as they pulse to the beat doesn't mean you should. Then again, I guess they do kill you just for bumping into them, so I guess they're jerks too. All right, grab your ship and let's blast some folks.

Games We Care About: Infinifactory, Mussel, I Am Bread and more

April 19, 2015 8:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for two daily updates, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week.

Weave Your Own Mysteries with StoryStylus

April 18, 2015 6:00 AM | Joel Couture


I don't think there's too many people who love games who haven't dreamed of making their own some day. Daunting as that may be, there are programs and tools that have made that prospect easier. Twine has opened up a lot of opportunities for fiction writers, bringing the interactivity of games to traditional storytelling. RPG Maker has also helped many budding devs create their own turn-based RPGs or other gameplay experiences. StoryStylus is looking to help point-and-click and mystery realize their own visions, allowing creative individuals to build their own webs of intrigue and set up their own complex plots, characters, and settings.

The Demands of Porting Unity-based Teslagrad and its Physics to Vita and Beyond

April 18, 2015 12:00 AM | Tim

hunt_1024.png[The following article was written by Fredrik Ludvigsen and Eduardo Garabito of Rain Games]

More than a year ago we announced the PS Vita version for Teslagrad, and sadly we haven't been able to deliver it yet. But this time has definitely not been wasted; apart from the Wii version, both PS3 and PS4 owners can download and play our game now in Europe, North America and Japan. Furthermore, during this period we've got to know the PlayStation platforms fairly well; we've solved a couple of issues (or a hundred), and considering Vita's popularity among indie developers (and how much indie game fans appreciate that console) we're glad to share our experience, hopefully saving other developer's time. We wish someone had told us what we are about to tell.

Free Key Fridays: Win Steam keys for Zombie Kill of The Week, 19XX, Lockdown Protocal

April 17, 2015 3:06 PM | Freekeyfridays


IndieGames and The MIX bring you another set of free indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles.

@Freekeyfridays There are two ways to win this weeks contest:

The Good, The Bad and Westerado: Double Barreled

April 17, 2015 7:00 AM | Konstantinos Dimopoulos / Gnome

westerado1.jpgHaving just drawn my gun and decisively ended a conversation that wasn't really going anywhere, I must now do the right thing and let you know that Westerado: Double Barreled has just been released on Steam for Windows and Mac. Actually, if you hurry you might even grab it with a 20% off discount too.

I'm Good, You're Good, It's All Good in Tcheco in the Castle of Lucio

April 17, 2015 5:00 AM | Joel Couture


Seeing how he's frowning most of the time, I get the impression that Tcheco doesn't want to be in the Castle of Lucio. With all the spikes, monsters, laser-shooting paintings, evil soccer games, fire chains, and hostile swimmers, it's no wonder he's just trying to get the keys and get out. Much like the castle in Castlevania, this place shapes and changes itself, although instead of gothic halls, this structure seems to like classic platformers, sending poor Tcheco to any number of city streets, dark halls, and skateboard parks. Will you turn his frown upside down and help him get out of Marcelo Barbosa's Tcheco and the Castle of Lucio?

Retro Arcade Platformer Bard's Gold Has Been Greenlit

April 17, 2015 3:50 AM | Luca Colosso

bardgold01.pngBard's Gold is an arcade platformer with several RPG and roguelike elements. The retro feel created by developers Erdem and Jennifer Sen suits the gameplay very well, and even if there's a lot more that needs to be added I can see myself playing this for hours already. The alpha build available has been recently released for all the targeted platforms, which translated into an almost immediate success of the Steam Greenlight campaign that was ongoing since the early days of February.

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