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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Titan Souls Developer Wants You to Keep Those Buckets Safe in Telepaint

February 4, 2016 7:30 AM | Joel Couture

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Paint cans are dumb. Have you ever tried talking to one? Why would you do that? Paint cans can't talk. Because they're dumb, which you can also see in Acid Nerve's new game, Telepaint. While a far cry from toppling titans, the game's puzzles are still looking to challenge you. Based on a jam game made years ago, players will work to guide the lemming-like cans of paint through teleporters that will help them reach their paintbrush buddies. They mindlessly walk along any path, so it's up to the player to make sure their route is safe.

Spilling paint is expensive, but doing so in a game shouldn't be so bad when the game releases on iOS soon.

Aggelos - Keep Moving and Keep Fighting in its Demo

February 4, 2016 6:30 AM | Joel Couture

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Missing princess. Lords that need beating. Magical Macguffin needed to defeat one and save the other. The story may seem familiar, but Wonderboy Bobi sure makes the journey look action-packed and fun in Aggelos. Focusing on smooth attacks that let the character move in interesting ways, the hero can fight with a dash, downward thrust, and a teleporting move, just from what you can see from the trailer. It seems to be built around keeping up momentum, always allowing the player an option to strike no matter what position they are in relation to the enemy. The finished product looks like it will be a speedrunner's dream.

A demo is up on Itch.io if you wanna throw down against hostile wildlife in your efforts to defeat the evil princess and woo Lord Vammer with those essences. Or something like that.

Trailer Roundup for February 3, 2016

February 3, 2016 4:40 AM | Lena LeRay

springagain.pngThis roundup is a couple of days late, but it doesn't lack for interesting things. Wacky, mundane, strategic, exploratory... this roundup has you covered.

Embark to the Dread Woods and Deadly Cities of Sorcery! on your PC Today

February 2, 2016 8:00 PM | Joel Couture

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If you think arcade and NES games were hard, Steve Jackson's Sorcery! books will seem outright impossible. Filled with traps that hinge on a single poor decision and hundreds of foul monsters, all drawn in lavish, unsettling dark lines, death comes constantly. inkle has curbed this a bit with their faithful interpretations of the Sorcery! books The Shamutanti Hills and Kharé, Cityport of Thieves (Traps), softening the high difficulty of these abusive books while still preserving the writing and story.

Previously released on iOS and Android, you can now play both of these interactive fiction works on PC as Sorcery! Parts 1 and 2 has released on Steam today. They're fascinating works of interactive fiction, bridging the gap between book and game, and with dozens of available paths to take and mistake to make, they will provide hours of dark fantasy to read and play through. Also, your PC is probably harder to throw than your phone when a skunkbear kills you in the woods. So that's a nice bonus.

American Truck Simulator - The Long Haul

February 2, 2016 1:10 PM | John Bridgman

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Euro Truck Simulator 2 by SCS Software was a surprise hit that drew a lot of attention, and begat multiple expansions and content packs. Despite having a very innocuous concept, the presentation and mechanics of the simulation added up to a game that was both fun to play and entertaining to watch. American Truck Simulator is the next in the series of freight hauling games by the same company, and it does a lot of things right as a follow up to the previous title.

Creeping Into Reality - Calendula and the Blurred Line Between Player and Game

February 2, 2016 7:00 AM | Joel Couture

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Calendula begins in a moment when the player isn't expecting it - as soon as it boots, you're playing. There's very, very few games that don't have some sort of title screen or splash image where the game has not yet begun. When you choose to start a game on your computer or stick a disk in your console, the game asks you if you would like to play, load, or fiddle with some options. You haven't started yet in most games, but in Calendula, you're already playing and may not know it.

You may never know it, either, as Calendula purposely keeps the player wondering if they've begun, creating this state where the game exists between reality and its own world.

Does Microsoft's acquisition of MinecraftEdu signal the return of educational games?

February 1, 2016 10:00 AM | Tim

image.jpgGames may have just overtaken textbooks as the method of choice for students to learn in school. Educators around the world have been using MinecraftEdu - a version of Minecraft built for classrooms - since 2011, with an adoption rate of over 40 countries already and increasing.

Headlines were made when Microsoft bought over Mojang for a sum of USD $2.5 billion in September 2014. But it was only after Microsoft announced the acquisition of MinecraftEdu recently did people begin to realize why the tech giant would spend a large sum of money on acquiring a Swedish company.

Temporarily Turn to a Turn-Based Life of Crime In the Urban Pirate Demo

January 29, 2016 7:00 AM | Joel Couture

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Urban Pirate sounds a little more dangerous than it actually is. While many crime games tend to have you exchanging gunfire with police and running people over with stolen vehicles, turn-based sim Urban Pirate is more into shoplifting cans of pop, buying weed, dumpster diving, and skateboarding in the park. It's all still crime, though, so you'll have to be careful as you live out your life as a hardened public nuisance, dodging cops, detectives, and an overly-zealous swat team.

A demo is available now for those who want to feel the thrills of managing a petty criminal career and hanging out with digital ne'er do wells.

Gunscape Coming March Second

January 28, 2016 9:20 AM | John Bridgman

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The FPS toolbox Gunscape, from Blowfish Studios, will be coming on PS4, XBox One, Windows, Mac and Linux on March 2, 2016, according to the Australian developer. A WiiU release is scheduled to come in the second quarter of the year.

The Witness, The Maze and The Island

January 28, 2016 3:00 AM | Konstantinos Dimopoulos / Gnome

Witness1.pngThe Witness is, at its simplest, an exploration puzzle game. Then again, at its simplest, it also is a game by Braid's Jonathan Blow, but just as its crafting involved a team of talented programmers, artists, designers, actors, sounds specialists and architects, so is this game so much more than a great puzzler. It's a master class in environmental storytelling, puzzle design, interactive beauty, UI elegance and mazes. Hundreds of glorious, surprisingly different and fiendishly clever mazes.

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