"Making games is hard. This was the hardest thing I've ever done, and it absolutely destroyed me."
- Alexander Bruce, speaking about the creation of Antichamber at GDC 2014.
As part of the GDC 2014 Independent Games Summit, Antichamber creator Alexander Bruce spoke very candidly about how -- and, more importantly, why -- he went about developing his IGF Award-winning game, the price he paid to make it, and what other developers should learn from his experience.
It was a powerfully affecting presentation, and a video recording of the talk is now freely available for anyone to watch via the GDC Vault.
We've taken the liberty of embedding the free video of "Antichamber -- An Overnight Success, Seven Years In The Making" after the jump: