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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Games We Care About: Against the Wall, Cinders, Hero Generations and more

May 3, 2015 9:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week.

Will Fight for Food: Super Actual Sellout: Game of the Hour is an RPG/brawler romp

May 2, 2015 7:20 AM | Lena LeRay

doc_shock.pngSome days you might want to play a game with amazing storytelling that expands your view of the world. Other days you might want to relax with a mindless bloodbath while watching a movie. And some days, you might just want to spend an hour playing something silly. Pyrodactyl Games's Will Fight for Food: Super Actual Sellout: Game of the Hour is perfect for the latter.

Brighter Day's Menacing Gazes Promise Fear and Pain

May 2, 2015 7:00 AM | Joel Couture


When you boil stealth horror down to its simplest elements, you're left with the avoidance of eyes. You don't want to be looked at by the creatures and people looking for you, as this will bring capture or worse. Eyes turning to you means you've failed. It's that moment when those eyes turn and look straight at you that you feel despair and fear set in. This seems to be what has brought The Loneliest Pixel to create its oddly-cheery horror game of avoiding eyes, Brighter Day. What will those giant eyes even do to you when they catch you on these bright, sunny days? I get the feeling I really don't want to know.

Sci-Fi Shooter Warside Eyes May 5th Release Date

May 1, 2015 10:10 PM | Sean Flint


Sci-fi shooter Warside is looking ahead towards a release date on which to launch their game into Early Access. The game has players creating and customizing their own soldier and participating in multiplayer battles. It is planned to be in Early Access for no more than two or three months before releasing the final version to Steam. After recently getting a chance to play Warside, I feel that I am prepared to offer some initial impressions on the game.

FreekeyFridays Week 90: Featuring Lets Robot's Double Fine Treasure Hunt

May 1, 2015 1:35 PM | Freekeyfridays


Freekeyfridays and IndieGames bring you another set of indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays

This week is special because we are working with Double Fine Productions Indie Space and Aylo games with her interactive adventure Lets Robot to bring you keys. In this weeks contest participants can jump on her twitch channel and collectively navigate robots through obstacle courses to find treasure/keys for Doublefine's Broken Age and possibly other goodies.

Solving Problems The Subterrestrial Way (With Punching)

May 1, 2015 11:10 AM | John Bridgman

subterrestrialIntro.PNGWhen a swathe of mysterious kidnappings occurs in the town of Neria, Ozma the fox demon and his companion Ry the magic swordsman set off to solve this mystery the best way they know how - heroic violence. Through brawling and platforming in a retro-styled adventure with RPG elements in OMG Pizza Studio's upcoming Subterrestrial. Set to hit Kickstarter on May 15th, this retro-inspired 2D sidescroller looks to challenge and reward players for mastering various combat moves against a variety of enemies and giant bosses, as well as navigating through its treacherous platforming segments.

RPG Maker 2003 gets official English release, now on Steam

May 1, 2015 7:00 AM | Lena LeRay

Over a decade after its initial release, RPG Maker 2003 is now officially available in English for the first time. It's available on Steam and directly from the developer for $19.99, a lower price than any of the other RPG Maker engines currently available in English. Unlike most engines in the series, RPG Maker features a side-view battle system like those typically seen in RPGs of the 1990s. This updated version has also been patched to improve the user experience and work on modern operating systems.

[RPG Maker 2003]

Cosmochoria Safely Lands a Full Release (While Naked)

May 1, 2015 5:00 AM | Joel Couture


I've enjoyed spending many hours floating through space and planting seeds on dead planets in Nate Schmold's Cosmochoria. I have no idea why all those aliens up there don't appreciate my efforts to bring color, life, and love to the universe, but I know they'll be especially mad now that the game is out of Early Access and into its full Steam release. Armed with a ray gun, a helmet, and oftentimes nothing else, I intend to pilot my adorable little nudist to the stars and fill them with beautiful plants whether the locals like it or not. What do they have against flowers and naked dudes, anyway?

Jotun Preview: Atmospheric Action-Adventure

April 30, 2015 6:57 PM | Sean Flint

Winter Jotun Boss Battle.png

One of the best parts of gaming is participating in epic, well-designed boss fights. We all enjoy overcoming what seems like an impossible challenge, and the feelings of satisfaction that are gained from doing so cannot be compared to anything else. Jotun took the idea of challenging and unique boss battles and based an entire game around that principle. Much like Shadow of the Colossus, the only gameplay in-between boss fights is getting to other boss fights.

Phantasmal Preview - You Feelin' Lucky?

April 30, 2015 9:00 AM | Joel Couture

creeper attack.jpg

Roguelike horror is a neat idea. Things are bound to get pretty tense when the monster's snuffling around your hiding spot and you only have a single life to lose to its jaws. Adding procedural elements to that mix sounds like it would make it even better, as now you have randomness keeping you from looking up a walkthrough or using repetition to learn the exact routes and placements of your enemies. It's just you and your fear, and failure means trying to survive a whole new batch of threats and a different layout. It should be scary, and it should be tense, but the results in the preview of Phantasmal mean it's far more important for the player to be lucky than to be skilled. It has some interesting ideas that could still come together, but it does require some work before I could say it was worth picking up.

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