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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Preview: Falling through grief in Standpoint

February 27, 2015 8:00 AM | Lena LeRay

standpoint.pngStandpoint is a first-person puzzle platformer, and as is common for that kind of game, it hinges on a simple mechanic. By targeting a nearby section of wall or ceiling and left-clicking on it, gravity shifts so that the targeted wall is down. The game uses its gravity warping mechanic well and does so in service of its narrative, which is about dealing with grief.

Jump'N'Shoot Attack is Bringing the Pew Pew to Phones in March

February 27, 2015 6:00 AM | Joel Couture


Jump'N'Shoot Attack seems to have been built out of pure contempt for many of the things going on in the mobile phone game market. Its developer, FreakZone Games, says that players are tired of virtual buttons and Free to Play models that find endlessly creative ways to beg for money. With their experience creating challenging, quality action games like Angry Video Game Nerd Adventures and MANOS: The Hands of Fate, they're hoping to bring solid shooting and jumping to phones this March, doing away with clunky inputs and hateful microtransactions in the process.

Kickstarter Pick: A Pug's Life (Seventeen Uncles)

February 27, 2015 4:00 AM | Konstantinos Dimopoulos / Gnome

Kirk The Pug has struck a Faustian deal which has made him the first pug forced to travel through a bizarre point-and-clickable world filled with puzzles, silly voice-overs, odd locations, extravagant characters and an octopus that's really good at tattoos. It's a world and a pug-driven adventure game you can already sample via its lovely demo (Windows) and help to fully realize its promise of surreal adventuring by supporting it on Kickstarter. A pledge of roughly $10 will earn you a copy of A Pug's Life for Windows, Mac and Linux upon release, while pledging a bit more will also get you a plushie.

Pay what the temperature is for A Good Snowman Is Hard To Build

February 26, 2015 6:05 AM | Lena LeRay

demo.gifA Good Snowman Is Hard To Build is the name of the game, but it also functions as a description of its gameplay. It's a puzzle game in which each puzzle has three balls of snow for the player to turn into a snowman. The player must push the snow balls around, making them bigger if necessary and stacking them in the right order to make snowmen. And sometimes, doing so is hard.

Beta Demo Now Out for Monster-Possessing Roguelike MidBoss

February 26, 2015 6:00 AM | Joel Couture

loot.jpgYou may recall Lena LeRay's coverage of the Alpha of Kitsune Games' MidBoss, a roguelike dungeon crawler where you needed to possess the enemies you beat to become stronger. If the idea of constantly needing to fight stronger enemies to grow sounded interesting to you, Kitsune Games has just released a Beta Demo for you to try out. Now, you can help a lowly imp by using the powers of possession to become the final boss. Your parents would be so proud to see you gutting adventurers.

Fast-paced, turn-based strategy abounds in A Druid's Duel

February 25, 2015 6:00 AM | Lena LeRay

adruidsduel.pngThoughtshelter Games' first offering, A Druid's Duel, is a fast-paced, turn-based strategy game. It has simple rules with no randomness; all players in the game have the same set of tools to use. Between small map sizes, one-hit kills, and player and unit abilities that allow for the creation and destruction of map spaces, the arena is in constant flux and players must be able to adapt quickly. The story-light single-player campaign with over 130 levels is accompanied by asynchronous multiplayer capabilities that extend the game's playability immensely. It's a really cool game with a lot to recommend it if you don't mind some annoying things about the game client.

Owl Cave Expanding on Sepulchre with The Charnel House Trilogy

February 25, 2015 6:00 AM | Joel Couture


Sepulchre took players on a frightening train ride as Dr Lang, asking them to find out what exactly was up with the locked windows, missing passengers, and contents of some large bags that were along for the ride. That wasn't the whole story, though, as developer Owl Cave (developers of Richard & Alice) is now expanding on that tale with The Charnel House Trilogy, planning on releasing the complete version of their point-and-click game this April.

Kickstarter Pick: Regeria Hope (Nathan Low)

February 25, 2015 3:30 AM | Konstantinos Dimopoulos / Gnome

If you love your Phoenix Wright court-based adventures, you are bound to love the excellent, freeware take on the formula the first episode of Regeria Hope offers. It retains its inspiration's goofy style and excellent puzzle mechanics and adds more than enough new ideas, plot threads and characters to keep things fresh. Also, it definitely looks the part.

Now, should you care to see Regeria Hope grow into a complete season of episodes and introduce important ethical choices you'd be wise to back the Regeria Hope Kickstarter. A few dollars will secure you a copy of the second episode upon launch and a few extra dollars will get you the complete series for Windows, Mac and Android.

Interview: Jake Kaufman & Jessie Seely Talk VR Audio Bliss and [NUREN] The New Renaissance

February 24, 2015 6:00 AM | Joel Couture


Jake Kaufman and Jessie Seely are looking to create something new and magical with [NUREN] The New Renaissance, building an immersive, musical virtual reality experience. Collaborating with various artists and musicians from all over the world, the feature length rock opera will tell the story of RIX and QGK as they become capable of singing in a world where music and art is illegal. This strange, incredible project piqued my interest, so I tracked Jessie and Jake down to talk to them about virtual reality music, saving a dark world through song, and some of the hidden secrets that will make [NUREN] The New Renaissance so special (Interview begins at 0:57).

Kickstarter Pick: Two Tomorrows From Now is inspired by theatrical improv

February 24, 2015 5:15 AM | Lena LeRay

ttfn.pngIf you've ever seen Whose Line Is It Anyway?, you've seen theatrical improvisation, or "improv" at work. Actors often practice their improvisation skills through special games like those used on the show because an actor needs to be able to improvise and keep things going if something goes wrong on stage during a performance. One of the most important rules of improv is to never "say no". This doesn't mean to never use the word "no"; instead, it means that you should never refuse to go in whatever direction your fellow actors are trying to take the scene. Shutting down what they're doing can grind the scene to a halt. So instead of saying "no", you say "yes, and...", taking what they give you and running with it. It's how you get such strange and hialrious things out of improv games. That idea of "yes, and..." is at the heart of Two Tomorrow From Now, an FMV action-adventure roleplaying game that got its start at this year's Global Game Jam.

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