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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Burly Men At Sea Sets Sail For 20th Century Scandinavian Adventure

September 29, 2016 6:30 PM | Joel Couture


Three bearded fishermen are itching for adventures that take them far away from home in Burly Men at Sea, and it's up to you to guide them along the way, meeting creatures from Scandinavian folklore, finding beautiful lands created in the game's playful art style, and creating a new tale every single time you play.

Illumine's Metaphors Run Mechanics-Deep

September 29, 2016 6:15 PM | Lena LeRay

illumine01.jpgTo be a stranger in a strange land is to walk down paths that seem familiar until they're not; to try to reach out to people only to have people either stare at your hand as though it were covered in slime or slap it away; to find that it's the little differences more than the big ones that bother you. Dejima is a one-person studio consisting of a French developer who lives and works in Japan, and it was his experiences as a foreigner there which led to the creation of Illumine, a roguelite in which the player is a strange symbol wandering through an impossible maze in search of knowledge and companionship.

Save Your City In Vigilantes, Turn By Turn

September 29, 2016 4:07 PM | Thomas Faust

Sam Contino won't take it anymore. The city's going to hell, being torn apart by three rival factions. Somebody has to step up and do something about that, so Sam turns vigilante, brawling and shooting his way up the crime ladder. And that's where you come in to add some brains to Sam's brawn. Vigilantes is a turn-based tactical RPG that claims to beat with an old-school heart. This sounds like music to my ears.

Wuppo - Help A Cute, Puffy Creature Find A New Home Through Charm & Combat

September 29, 2016 10:30 AM | Joel Couture


A lonely Wum (which seems kind of like a sentient marshmallow) has lost its home. Luckily, it's got a friend in you, and you can help it use its charm and wit to make even more pals in the the adorable world of Wuppo.

And maybe you'll want to bring all those friends along with you to fight some monsters, too, as the dangers in this cute land seem to skew toward the colossal size.

Trailer Roundup - September 28, 2016

September 28, 2016 4:05 PM | Lena LeRay

Sundered_Screenshot_3.pngToday's trailer roundup features truck wreaths, satellites that don't always make successful orbit, and a healthy dose of ancient mythology.

Cultures Collide In Interactive Period Drama Herald

September 28, 2016 11:29 AM | Christian Valentin

A ship heading for the Eastern Colonies, a diverse group of passengers and crew, and boiling tensions and mysteries to uncover are coalesce in Wispfire's Herald. This 19th century drama has ambitions to explore themes such as colonialism, race, class and religion, through the perspective of steward Devan Rensburg on the titular ship's eastward journey.

Take A Brain Wth Teeth On A Bloody Adventure In Twisty's Asylum Escapades

September 28, 2016 8:00 AM | Joel Couture


A floating brain has been locked up in an asylum for some time in Twisty's Asylum Escapades, and now it intends to take its revenge with its sharp teeth and energy powers. You know, in case you were worried that this was the sort of game you should take seriously.

Puzzling Through Surreal Environments in Pavilion

September 28, 2016 12:10 AM | Lena LeRay

pavilion01.jpgThe first time I saw Pavilion was at the inaugural BitSummit. It was tucked away in a back corner and almost impossible to get to through the press of bodies, but Visiontrick Media developer Henrik Flink was showing the surrealist puzzle game to anyone who managed to find it. It's been four and a half years since then, and now Pavilion has finally made it out into the wild.

Take A Trip Into The Ancient Germanic Future With Lichtspeer

September 27, 2016 11:46 AM | Thomas Faust

While sitting with a glass of water at a coffee place, cherishing its free WiFi and contemplating the current state of world affairs, Bart Pieczonka, one half of game dev duo Lichthund, had an idea: "Why make complicated games that are not fun, that layer mechanics which don't work well together and are there just to mask the gameplay shortcomings?" So he decided to make a simple game, a game with a pure arcadey heart - fast, fun, instantly gratifying. Something that's easy to learn, yet difficult to master. And thus, Lichtspeer was born.

In Demon Truck, The Highway To Hell Is Paved With Dead Clowns

September 27, 2016 4:44 AM | Thomas Faust

You there! Yes, you! You're going straight to hell! That's the bad news. The good news is that you're riding a giant truck, armed with all kinds of ridiculous weapons. Shoot guns, flamethrowers, rockets, lasers, and exploding clowns. Exploding clowns? Exploding clowns.

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