March 28, 2015 7:00 AM | Joel Couture
There's something really weird and unsettling about most video game dating, right? Or even making friends? How getting closer to someone in a game involves studying what the person wants and saying or doing the right thing? How many times have I looked at a walkthrough to make sure I got with a certain person in a game like Mass Effect by saying what they wanted to hear? Looking up things they liked and specifically doing them? That's...creepy. That's a bit of a digital equivalent of spying on someone and going through their garbage. Not exactly, but games, with their focus on turning all interaction into win/lose situations, don't exactly have the best systems in place for social interactions. This is where Christine Love's Ladykiller in a Bind (also known by a much, much longer name) comes in.