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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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2016 Independent Games Festival opens call for submissions

July 31, 2015 3:00 PM | Tim

igf-image.jpgSubmissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. This directly follows a record-breaking year which saw nearly 1,000 entries for the 2015 event, including top prizewinners like Outer Wilds, Metamorphabet and 80 Days.

We're announcing a change in leadership for the IGF this year, as current Chairperson Brandon Boyer says farewell to concentrate on a new venture (more from him here!) and Indie MEGABOOTH founder Kelly Wallick steps in as the new Chairperson of the IGF.

Some incremental changes are taking place for this 18th Annual IGF, including a reduction in price for Main Competition entries, the Student Competition being more fully integrated into the Main Competition, and changes to feedback. In Kelly's blog post, she introduces herself and further explains some of the changes taking place for the upcoming IGF Competition.

The deadline for all submissions to the IGF this year will be October 26th, with finalists announced in early January 2016. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for over $50,000 in prizes.

IGF: A letter from the new Chairperson

July 31, 2015 12:00 PM | Tim

igf-image.jpgFirst off, I'd like to thank Brandon Boyer for his years of hard work with the Independent Games Festival and his contribution to the indie games community - here's his goodbye note to you all. The full, official announcement post for the 2016 Independent Games Festival is available here.

I'm very excited for the opportunity to continue Brandon's position as chairperson for the IGF. When I first started the Indie MEGABOOTH more than four years ago, I couldn't imagine all the incredible opportunities it would provide me. I've been able to work alongside so many wonderful companies and am continually learning and challenging not only myself, but the hundreds of developers I've had the privilege of working with over the years. At the Indie MEGABOOTH, we're constantly evolving how to help support and grow the community along with fostering an atmosphere that encourages working together to affect the industry as a whole.

Puzzle Gaming On The Suit Suit Go

July 31, 2015 11:10 AM | John Bridgman

Mobile gaming is a crowded section of the industry, and being able to stand out from the other games is always going to be trying. Yet these are the games everyone is playing more and more of, so it's important to spread word about some of the good ones. Developer Once A Bird has brought out a very good game for mobile players in their puzzler, Suit Suit Go.

Flippfly's Sunrise and Race The Sun iOS

July 31, 2015 7:45 AM | Konstantinos Dimopoulos / Gnome

sunrise.pngIf you might be so kind as to ignore the rather nonsensical title of this tiny little post, I'd love to tell you that sleek twitch flyer Race The Sun has gotten its first DLC: Sunrise. Available for Windows, Mac and Linux, said DLC offers a relatively serene, zen-like experience that does not actually involve racing the sun. It's more of an endless affair and one that features lovely new music and entirely different graphics.

What's more, the original Race The Sun has finally been ported to iOS and is now available for purchase on the App Store.

Land of Lamia Preview - You'd Better Not Go Alone

July 31, 2015 5:30 AM | Joel Couture


I feel really bad for Thomas and Lily, what with them being stuck in my incompetent care while being trapped in a children's book. Land of Lamia is not an easy place for kids, especially when they're receiving directions from me. I don't want to talk about how much time I spent thinking my way through the game's puzzles or the amount of times I got one of them killed by sending them on the wrong path. Land of Lamia is about children being left in the wilderness to fend for themselves, and, to that theme, the player is dumped in that same wilderness, alone and confused. Clues are there to help you along, but this is not an easy world to survive in.

Go fetch a macguffin in... MacGuffin

July 31, 2015 1:00 AM | Lena LeRay

macguffin_1.jpgA "macguffin" is a common storytelling element, long used in all kinds of media. Whenever the main characters are sent on a quest to get The Magical Item that can save the day, that's a macguffin. The game MacGuffin uses this trope to send the player through a short but fun exploration of a comedically fictional nuclear facility.

Next Car Game: Wreckfest Impressions - Fast and Destructive Fun

July 30, 2015 10:01 PM | Sean Flint


When it comes to independent games, we don't see all that many racing titles thrown into the mix. While there are a few that have met with decent success, it's definitely easy to save that racing is not one of the most popular genres for indie developers to tackle. Wreckfest is one of these few racing games. Developed by Bugbear Entertainment, who have worked on titles such as FlatOut and Ridge Racer Unbounded, it is a racing game with a heavy focus on destroying the cars of your opponents.

Galacide: Match Four 'Em Up

July 30, 2015 9:10 AM | John Bridgman

It can be very hard to evaluate games that exist outside of your comfort zone. The last 'shmup I played, for example, was Life Force on the NES. I never really got into the genre, and because of that I don't have a grasp of the more intricate mechanical aspects of the genre. On the other hand, I quite enjoy colour matching puzzle games. To my surprise, there exists a game that combines these seemingly distant genres. Galacide, by Puny Human, which recently left Early Access and is now on full release, is that game.

The Swindle: Steal and Scheme in Steam

July 30, 2015 9:00 AM | Konstantinos Dimopoulos / Gnome

swindle1.pngI had been waiting for The Swindle for quite some time now. Probably ever since the first time Dan of Size Five games (and Ben There, Dan That! fame) mentioned a London-based steampunk crime caper would eventually happen, which must have been a good few years ago and, well, finally and as you may have already guessed, the thing did just materialize on Steam for Windows and Mac.

The Master Approves of MANOS: The Hands of Fate's Release on Steam Today

July 30, 2015 5:30 AM | Joel Couture


Bad horror movies can be a comedy goldmine, but I never expected to see someone plumb those depths in search of an idea for a video game. FreakZone Games has, turning the terrible MANOS: The Hands of Fate ( just kind of need to watch) into a video game of the same name. Capturing some of the movie's striking moments in pixels, the game puts you in the shoes of Mike as he tries to retrieve his family from the clutches of the Master and his occult powers. His journey won't just take him across caverns and cemeteries, but also through other gems in horrible cinema as he fights to bring his loved ones home.

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