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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Take A Trip Into The Ancient Germanic Future With Lichtspeer

September 27, 2016 11:46 AM | Thomas Faust

While sitting with a glass of water at a coffee place, cherishing its free WiFi and contemplating the current state of world affairs, Bart Pieczonka, one half of game dev duo Lichthund, had an idea: "Why make complicated games that are not fun, that layer mechanics which don't work well together and are there just to mask the gameplay shortcomings?" So he decided to make a simple game, a game with a pure arcadey heart - fast, fun, instantly gratifying. Something that's easy to learn, yet difficult to master. And thus, Lichtspeer was born.

In Demon Truck, The Highway To Hell Is Paved With Dead Clowns

September 27, 2016 4:44 AM | Thomas Faust

You there! Yes, you! You're going straight to hell! That's the bad news. The good news is that you're riding a giant truck, armed with all kinds of ridiculous weapons. Shoot guns, flamethrowers, rockets, lasers, and exploding clowns. Exploding clowns? Exploding clowns.

Wish Robots Would Kill Everyone you Know And Love? Call The Robotic Invasion Hotline!

September 26, 2016 12:00 PM | Joel Couture


Ever find yourself in one of those lame situations in life where you just wish our robot overlords would finally get it over with and scour humanity from the planet, leaving our cities a charred wasteland and paving the way for our shiny mechanical future? If so, just grab your custom Gregan Rotary Dial Telephone (TM) 2000 and give the Robotic Invasion Hotline a call! you...probably won't be glad you did. What with all the murderous robots and all.

Alien Path: A combat puzzler and on a path to destruction

September 26, 2016 7:59 AM | Jeremy Ooi

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Alien Path is the latest puzzle strategy game from Appxplore developer of previous hits like Crab Wars and Alien Hive. It seems like an alien planet is under threat from invading robots and it's up to you to defeat them by setting up a path for them to follow to destruction. The game plays on a grid, where you control your alien character and a few robots lined up at different spots. The board is plenty full but you have to note the two most important features, which are the arrows and the alien pods. You beat the robots by sliding your alien towards them dealing massive damage, using the arrows and changing its direction to guide you to the right place. If you slide by an alien pod, you can also release some projectiles to do a little extra damage.

Q&A: Ocelot Society's Sergey Mohov On Creating The AI Of Event[0]

September 26, 2016 6:00 AM | Thomas Faust

Event[0] is a retrofuturistic narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. The game released two weeks ago and was pretty well-received, mainly due to the interaction with its AI, Kaizen. I talked to writer and designer Sergey Mohov about the creation of Kaizen.

Screenshot Saturday Highlights - September 24, 2016

September 25, 2016 8:44 PM | Christian Valentin


This Screenshot Saturday features a war-torn steampunk landscape, a sci-fi journey, a mystical adventure, and more.

The Developing Indian Indie Game Scene and the Rise of Asura

September 25, 2016 2:05 PM | Lena LeRay

screenshot3.pngZainuddin Fahad of Ogre Head Studio first started working in the games industry in India several years ago, at the age of 19. He started as an artist making games in GameMaker in his spare time. He enjoyed the work and the things he was learning, but eventually found it all growing stale.

"The outsourcing industry for games is thriving and booming in India but I had realized that we don't have an identity. We are slogging here working as hard as anybody in the games industry, contributing to AAA games. but nobody knows or even cares about us," Fahad says. "It's not that we don't have talent over here, but the problem, I believe, is with the vision and leadership, which is not led by aesthetics and designs but rather other things which do not even matter."

Failbetter Will Leave The Sea Behind And Reach For The Stars In Sunless Skies

September 24, 2016 12:56 PM | Christian Valentin


Developer Failbetter Games has been carefully crafting and building its world of subterranean Victorian fantasy for seven years, first with the dark otherworldly interactive fiction Fallen London and then into the pitch-black uncharted waters of Sunless Sea. But we've explored the city and its districts, the surrounding ocean and islands (and soon under the sea in the upcoming expansion), where else is there to go...but up?

Balancing Buildings and Resources in Balancity

September 24, 2016 12:10 PM | Lena LeRay

ss_3d389574f255653e71ad10cf563ce0b205b77fb4.1920x1080.jpgHave you ever wanted to play a city builder in which your city might teeter off into nothingness if you aren't careful? If so, then Argentinian developer Fernando Cordoba's Balancity might be for you.

Utterly Stylish Text Adventure Code 7 Wants Your Input (And Your Kickstarter Funding)

September 23, 2016 3:04 PM | Thomas Faust

In videogames, you - the player - are always on the outside, looking in. You're using an input device to make things happen on the screen. Code 7, a fully voiced text adventure, puts your player character in exactly the same position, mirroring your own experience. It's a somewhat strange setup which only ever works in this very medium. Fascinating!

But I digress. In Code 7, you're playing as one member of a team investigating the radio silence on a space station. After what seems like a crash landing, you're separated from your partner Sam. The only means of interacting with her and the station is via computer terminal. Using the terminal, you have to help Sam navigate the station and uncover what happened in the process.

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