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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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PAX preview: Always Sometimes Monsters just might produce 'the feels'

April 21, 2014 8:30 AM | Anthony Swinnich

The PAX East 2014 demo for Always Sometimes Monsters did not test my twitch reflexes. I didn't have to solve any complicated puzzles, jump on any platforms or blow any enemies to smithereens. Mostly, I walked around, talked to people, made dialogue choices and performed in-game manual labor. And, truth be told, it was one of my favorite experiences of the whole weekend.

The Last Federation - observe & conquer a solar system

April 21, 2014 4:00 AM | Konstantinos Dimopoulos / Gnome

Solar systems are big and complicated things; everyone seems to agree on that, though it's strategy maestros Arcen Games who actually went on and simulated a pretty whimsical and alien-populated one in order to let you rule it. Or at least try to rule it with the rather excellent The Last Federation.

Freeware Pick: What Now? - Digital Existential Expressionism by Indie Grimes

April 21, 2014 1:11 AM | John Polson

what now.jpgArielle Grimes (developing games as Indie Grimes) reached out to share her interactive digital expressionist game/art piece, What Now?, and I was happy to oblige. It's a short experience, but one that has bits and pieces at least some of us can probably relate to, living in this glitched up world called Earth.

PAX preview: planetary annihilation meets puzzle gameplay in Destructamundo

April 20, 2014 9:15 PM | Anthony Swinnich

Destroying planets is something reserved for super powerful beings, like Galactus or characters in the Dragon Ball universe. It's at the least something games usually ramp into, but that's not the case in Destructamundo. You'll be blowing up solar systems as soon as the game begins.

Free iOS Pick: Bike Assault (Dyabit Games)

April 20, 2014 6:00 PM | Tim

bike-assault-screenshot-iphone4-2.pngIn Dyabit Games' endless runner Bike Assault, players have to chase after an armored truck that's transporting a large amount of money across town. Once you catch up to it, you'll have to shoot the doors open and collect the stacks of cash that fall out of the truck.

Popup Dungeon blends co-op crawling, creation with papercraft charm

April 20, 2014 10:30 AM | Lena LeRay

After its first success with getting a game from Kickstarter to Steam, developer Triple.B.Titles is going for it again. And their new game, Popup Dungeon has a lot to recommend it. It's to be a co-op procedural death labyrinth RPG, and as if that weren't enough it has a neat papercraft aesthetic and is designed to let the player easily create their own weapons, abilities, characters, and enemies.

Browser Pick: GUI Game (Athletic Design)

April 19, 2014 8:20 PM | John Polson

GUI Game.pngStrip em All and Psychopath Pac-Man developer Athletic Design has released a new puzzler based on a deceptive graphic user interface, the aptly named GUI Game.

PAX preview: stylish and smooth, Hyper Light Drifter impresses

April 19, 2014 10:10 AM | Anthony Swinnich

If I composed a list of my most anticipated games, Hyper Light Drifter would rank toward the top. I was pretty excited to find out it would be at PAX East, because I hadn't yet had the opportunity to give it a shot. Heart Machine had both a single player and multiplayer scenario on hand, and I'm pleased to report that they merely strengthened my desire to play this game.

PAX preview: not crashing in Race The Sun is harder than it seems

April 18, 2014 9:50 PM | Anthony Swinnich

I flew. I flew fast. I crashed. I tried again.

I repeated that process at Flippfly's PAX East 2014 setup for about five minutes straight. After a bit I was getting the hang of things, but the growing line of people behind me were getting impatient. They too would soon know that this game inspires the "one more try" feeling like so many that have come before it.

Trailer Roundup: Space simulations, magnetism, unicycle balancing, and more

April 18, 2014 8:00 PM | Lena LeRay

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Here's another collection trailers for games that just came out or are due out in the near future, spread across a wide range of genres. The list is presented in alphabetical order.

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