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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Early Access Review - OBEY: Fluffy Bunnies, Silver Tongues

May 27, 2015 10:56 PM | Sean Flint

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For the past few months, I've been a member of one of the best multiplayer communities out there in OBEY. Almost every night I am kept up late by the intense and strategic matches that continuously pull me in for "just one more". It is a game of deception, yet requires much more than just lies if you want to be successful. Simply put, OBEY is one of, if not the best, multiplayer games I've ever had the pleasure of experiencing, and the reasons behind this are clearly detailed in this review.

Impact Winter: A Dynamic Survival Story

May 27, 2015 12:30 PM | John Bridgman

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It's not hard to come across a new survival game these days. Steam Greenlight is a treasure trove of them, and it can be genuinely overwhelming to try and find one that is worthwhile. This is a field which requires something to stand out; simply being good isn't enough to rise to the top of the sheer mass of titles available. The usual trappings of the genre, permanent death, multiple attributes to manage, and crafting, simply aren't enough to maintain the player's appeal in among it all. British developer Mojo Bones is tackling this field in their upcoming Greenlit title Impact Winter, and they've released a new developer diary to show off some of the more interesting hooks of their game.

Odallus: The Dark Call Preview - A Happy Big Pile of Secrets

May 27, 2015 6:00 AM | Joel Couture

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Evil rarely hides in action games. It looms high up on a hill in its castle, or sits, confident, atop an office building of shimmering glass, each floor filled with goons who would lay down their lives for their crooked paychecks. Still, you can usually just walk up to their front door and kick it in, if you're strong enough. The villains of JoyMasher's Odallus: The Dark Call are not prone to such overconfidence, and have hidden the keys to the castle in much more obscure places. Having played some early code of the game (which is coming very soon), I can see that secrets and hidden places are just as important to this dev team as the sword-swinging action.

Kaiju-A-GoGo: Yes or NoNo?

May 26, 2015 11:00 AM | John Bridgman

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Images courtesy kaiju-a-gogo.com

Giant monsters are really cool. This is something that always needs to be considered in day to day life. Seldom do we really get to appreciate just how cool giant monsters are. Which is unfortunate, because some of the coolest things around can be described as giant monsters: Godzilla, Gamera, Power Ranger villains after Rita throws her staff. All very cool things and very monstrous things. With the coolness of giant monsters firmly in mind, ask yourself, how cool would it be to control a giant monster as it rampages across the world? Kaiju-A-Gogo from Kerberos Productions will help you find out.

Trailer Roundup for May 26, 2015

May 26, 2015 7:35 AM | Lena LeRay

catlateral.gifThe titles in today's trailer roundup are weighted towards the latter third of the alphabet, but features many kinds of mayhem, some science fiction, and a dash of puzzling.

Is It Good That Humanity is Extinct in The Aquatic Adventure of the Last Human

May 26, 2015 7:00 AM | Joel Couture

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As much as I like living and breathing, I have to admit that the continued existence of us humans might not be the best thing for the planet. If we were to get wiped out, this poor green and blue orb we live on might be better off. That's the line of thinking that informed YCJY's The Aquatic Adventure of the Last Human, a story about the last human in existence coming back to the old home planet to have a nostalgic look around. Maybe figure out what happened to all the folks who used to walk around taring at their phones. Despite the soothing sound of The Honeydrips' track playing in the background of the trailer, it sure seems like coming back is a bad idea.

The Magic Circle: Indecisive Designers Must Be Stopped!

May 25, 2015 8:33 PM | Sean Flint

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In gaming, we often seen games that manage to break the "fourth wall" by acknowledging the fact that they are, in fact, games. The Magic Circle may be one of the most extreme examples of this principle that I've ever seen. Failed by the game's designers, you must become the hero of an unfinished game. Brought into the world unarmed and defenseless, alter enemy behaviors, re-integrate areas that have been cut, and use stolen attributes to create an army of diverse creatures to fight alongside you.

Soundsaber: Rhythmic Shooting

May 25, 2015 11:50 AM | John Bridgman

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One growing trend in arcade-style gaming is to allow players to incorporate their own music in with the action. Mixing classic action with music the player chooses for themselves allows for an experience that is both comfortable and familiar to the player, and also allows for the experience to be unique and engaging. It's a clever use of technology, and usually manages to keep the attention of players for a little while. Soundsaber, from Sonorous Games is borrowing this concept and applying it to the classic arcade shooter genre.

Guns, Gore & Cannoli -- also zombies

May 25, 2015 10:00 AM | Konstantinos Dimopoulos / Gnome

GunsGoreC.pngCartoon quality graphics, four player local co-op, gangsters, zombies, outrageous, frantic run-and-gun gameplay and a weird sense of humour always sounded like a lovely set of elements to combine into a single game, but we never really knew. Not until Guns, Gore & Cannoli found its way on Steam for Windows and Mac and reminded us what an awfully good time can be had with a brawler, while proving the above point beyond all reasonable doubt.

Slip into a Waking Nightmare in A Box Full of Joy

May 25, 2015 5:30 AM | Joel Couture

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Da Neel's A Box Full of Joy begins with Frank, bloodied on the sidewalk outside of a club. Not that he seems too bent out of shape about it or anything else that's happening in the fever dream his life has become. As you explore, reality breaks down, challenging you to draw meaning from the bizarre conversations and occurrences within the game world. It's a dark, nightmarish experience that twists in my thoughts after having played it, lasting long after my lonely walk through the game's final screens.

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