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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Belladonna: Macabre Beauty

July 28, 2015 10:00 AM | John Bridgman

Frankenstein is possibly one of the most timeless tales of both science fiction and horror. Dealing with subjects on such a broad scope and yet so personal, it resonates deep with its reader and has had a long-standing impact on media. Thus it only follows to see it thematically and narratively inspire other works of fiction. One such tale, Belladonna, by the appropriately named Neckbolt, is at times beautiful and at others quite chilling, as suits a work inspired by Shelley's work.

I joined the Guild of Dungeoneering and can't stop building dungeons

July 28, 2015 7:00 AM | Konstantinos Dimopoulos / Gnome

guild1.pngEven though it's becoming increasingly improbable to be into games and not run into dungeon crawlers and rogue-likes around every other corner, the Guild of Dungeoneering actually felt refreshing. Yes, and that's despite also managing to cram another well-used gameplay mechanic, card based combat, in its brilliantly presented self. Oh, and a bit of dungeon building too, but as any game designer worth her (or his) salt would tell you, features and a list of mechanics alone do not make a game good.

Embrace the Loneliness of Space Travel with RymdResa

July 28, 2015 5:30 AM | Joel Couture


Being alone for extended periods can have odd effects on the human mind. So, what does that mean for the long-term space travel involved in Morgondag's RymdResa? Mainly, it has produced this odd beauty in the way the protagonist thinks, turning his every thought to poetry as he narrates his experience in the stars. It can be strangely wonderful to watch the pilot's mind corrode, spewing out dreamy, abstract thoughts as he travels the procedurally-generated cosmos, adding a human touch to the cold duties of gathering supplies for a dead planet.

Trailer Roundup: BitSummit, Part III

July 28, 2015 4:25 AM | Lena LeRay

sentris-bitsummit-1.pngThis is the third of what will be four trailer roundups for games that were at BitSummit. This one has action, music, pretty pictures, and fun multiplayer.

Victor Vran Review: Action Role-Playing at its Finest

July 27, 2015 9:21 PM | Sean Flint


Silly me. For some reason, Victor Vran has slipped under my game radar for the past few months of its Early Access run. Luckily, with the recent full-release of the game, I've been introduced to its loot-filled and darkly humorous world, and I couldn't be happier. Victor Vran is an isometric action-RPG that manages to add some interesting mechanics and bring some much-needed changes to the genre to make for an interesting and unique experience.

Foxtail: An Old-School Adventure Tail

July 27, 2015 12:50 PM | John Bridgman

It's easy to dismiss games that bank on a retro inspiration. We've seen countless titles that try to evoke memories and feelings from years ago and not deliver. This doesn't mean that trying to evoke these feelings of nostalgia is wrong. Indeed, when it's done right, it can really help connect a game to its audience. Foxtail, currently in development with a recent campaign launched on IndieGogo, by Gintertips has a certain look to it already that brings up all the feelings of classic point and click adventure games from years back.

Help a Developer and Explore His History with The Jack in the Box Collection

July 27, 2015 5:30 AM | Joel Couture


Jack King-Spooner's games have been lovely, visually powerful experiences filled with creative use of clay and watercolor. Crafted with personal touches, jokes, and surreal, dream-like atmospheres, they evoke all manner of emotions. Now, many of King-Spooner's older works have been collected in Jack in the Box: the Collected Works of Jack-King Spooner. From the hilarious, nightmarish hellscapes of Will You Ever Return to the glitchy spacescapes of Sluiggish Morss, this collection will satiate the curiosity of those who want to learn more about the developer's earlier work in games and music (while also helping fund future games). Not bad considering it's probably less than the price of a combo at the local burger joint that's been slowly killing you with grease.

Games We Care About: Guild Of Dungeoneering, Rocket League, This War of Mine and more

July 26, 2015 10:00 PM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week.

Grow the most adorable organs in Forget Me Not: My Organic Garden

July 26, 2015 4:05 AM | Lena LeRay

fmn.jpgForget Me Not: My Organic Garden was one of the most visually appealing games I saw at BitSummit. The thick white outlines caught my attention first, followed by the brightly colored fruits. Imagine my surprise when developer CAVYHOUSE told me that the things growing on the trees were stomachs, hearts, livers, and the like.

Q&A: Interview with Shawn Beck, the creator of Velocibox

July 25, 2015 3:00 AM | Tim

Boxshot1.pngShawn Beck's Velocibox is a game with very humble origins: it started as a Ludum Dare game back in 2013, and now (with the help of LOOT Interactive) it will soon launch for the PlayStation and PS Vita this coming July 28th.

In this interview we asked him how the idea for Velocibox came about, the struggle with developing games in Malaysia, and also what he's doing to change that for the better.

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