The State of Play can be a bit of an odd, meandering book at first glance. Compiling sixteen different essays covering a range of topics from a variety of writers and developers, it wanders in many different directions. From delving into the relationships and traditions we build into games, why so many games use violence as a mechanic, or how Twine has opened development to an entirely new set of developers, it explores many topics in brief. It can feel a little bit all over the place in its mission to show that games are more than just toys we use to blow off steam, bouncing from topic to topic. What it does, and does exceptionally well, though, is show that video games mean a lot of different things to a lot of different people. It shows that there is so much depth to the hobby that many of us love, and it is astounding to see so many people see so many different things when they pick up their controllers.