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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer Roundup for April 29, 2016

April 29, 2016 8:20 AM | Lena LeRay

himeko.gifThis will be the last trailer roundup for a few weeks, but I'm happy to say this is a really good one. Space, mourning, consequence, war, sociology, explosions, mushrooms, nightmares, milk, and river rapids.

Bring Nuclear Disaster With Your Curiosity in MINUTEMAN

April 29, 2016 7:30 AM | Joel Couture

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An abandoned fallout shelter is not the best place for a kid to be screwing around, but in free Twine game MINUTEMAN, you can't let a little danger get in the way of your curiosity. Although you should, as puttering around the old shelter and fiddling with the equipment there can lead to some catastrophic events if you're not careful. And how many children are careful when presented with a bunch of neat stuff to play with and no adult to tell them no?

No matter who makes them, in MINUTEMAN, mistakes made out of curiosity still carry great weight. Consequences do not care who brought them about. Simple play turns grave and dark during the course of the game, showing how quickly lives can turn from the simplest unintended actions. At times playful, at others dark, MINUTEMAN is an unsettling look at the dangerous things we leave carelessly unguarded against childhood curiosity.

ArmaGallant: Decks of Destiny combines a deckbuilding game with RTS

April 28, 2016 1:37 PM | Jeremy Ooi

ArmaGallant: Decks of Destiny for the PS4 is combines deckbuilding games, with a real-time strategy battle system designed to be played online. The game plays out like a standard RTS game, where each player will take one side of a large map with a single goal: capturing all the key points. Instead of building bases, your deck serves as the source of your fighting units. Using a recharging mana system, you can summon monsters to capture points, or cast buffing, de-buffing, or direct damage spells.

Barrington Farm is a Rough Place For Platforming Chickens in Chicku

April 26, 2016 8:00 PM | Joel Couture

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Spikes, saws, and other odd things to see at a farm await the poor chicken protagonist of Chicku, a new platformer on Steam Early Access. There's no real safety in numbers when you're faced with leaping around this deadly equipment, but you can bring a few friends for the journey in the game's local multiplayer. And you can all fly...about as well as a chicken can.

When you get sick of watching each other die from traps, you can also turn on each other in one of several deathmatch modes, using a bizarre array of poultry weaponry to splatter each other's gizzards around the map. Do well, at this and the main game, and you can even unlock hats! Hats make everything better, don't they? A chicken in a pirate hat getting sucked into a circular saw is much cuter than one without.

Ludum Dare 35 Roundup: Shapeshift the day away

April 25, 2016 7:55 AM | Lena LeRay

7048-shot0-1460892723.gif-eq-900-500.gifAnother Ludum Dare has come, and with it the rating period for over 2,700 games. This time around, the theme was Shapeshift. Some entrants took that more literally than others, but there are a lot of good entries at both ends of the spectrum.

Google is looking for devs from Southeast Asia for Indie Game Developers Day

April 25, 2016 3:40 AM | Jeremy Ooi

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A couple of months ago, Google introduced the "Indie Corner" in the Play Store, featuring great indie games made by the more smaller studios. In a move to bring more visibility to the already crowded mobile games market, this is a great initiative by Google.

In conjunction with this, Google is planning to initiate the Indie Game Developers Day, which is aimed to provide support for game developers from Southeast Asia.

This program is a series of workshops for a selective number studios focusing on mentorship, business developement support and ultimately promoting them at the "Indie Corner" on Google Play.

So if you are a game developer in Vietnam, Thailand, Malaysia or Singapore, you can fill out this form and the Google Play Team will contact you for further details.

Rocketbirds 2: Evolution! The Coq of War Returns!

April 24, 2016 10:44 PM | Jeremy Ooi

After 7 years since the award winning Rocketbirds Revolution! blasted it's way through the indie scene and 3 years since the enhanced Rocketbirds: Hardboiled Chicken (our indie game pick) made it's way to the PS Vita, it's time to finally bring in bigger birds and bigger guns.

Rocketbirds 2: Evolution picks off right where the previous game ended, following the adventures of the Hardboiled Chicken. The evil megalomaniacal despot Putzki is somehow back from the dead and its up to you to stop him again. Rocketbirds 2: Evolution introduces a single player campaign, a co-op rescue mode, PVP capabilities, improved controls and tonnes of unlockables.

Freeware Pick: Explore Kingsbane City... While You Still Can

April 23, 2016 11:20 PM | Lena LeRay

kingsbane.pngWhat would you do if you were in a walled city with undead approaching? Why not take a walk and enjoy the city sights? You can't do much anyway and will be screwed if they get in, so that's exactly what Kingsbane City proposes. In this Twine game by Jody Macgregor, you get to explore and learn some fun things about the city and its history. Go check it out. It's not very long and every scene has some good imagination behind it.

Trailer Roundup for April 22, 2016

April 22, 2016 7:00 AM | Lena LeRay

d0b007279e5febd513cc3fd77e559d65_original.gifAs promised, here's a second trailer roundup for this week. Today's trailer roundup has throwbacks to the past in different ways amongst a good balance of story and action.

A Young Girl Lets the Outside World Slip Away With a Game in Clique

April 21, 2016 7:00 AM | Joel Couture

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The player takes on two roles in Clique - one where they're controlling a character in an RPG, and one where they're Zhora, a teenage girl playing a game to let the world drift away. You'll be sharing in her life, interacting with items in her room and world while also taking moments to play through the game, sharing in her escape from reality.

In the game within the game, you can interact with NPCs, winning their trust by completing quests and killing monsters. As you fight your way across the game's worlds, you'll also run into puzzle-like bosses. These creatures each possess a single powerful emotion which gets drawn out upon defeat, powering the way to another realm. These two stories will intertwine, helping players connect with the young girl who's just trying to escape the world with a game.

Something I think all of us have done at some point and understand all too well.

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