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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Free Key Fridays: Win Steam keys for Hare In The Hat, Rotieer, Freaking Meatbags and Norna

April 24, 2015 3:56 PM | Freekeyfridays


IndieGames and The MIX bring you another set of free indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles. This week's games are Norna (Windows, Humble), Rotieer (Steam, Windows, Linux, Mac, IOS, Android) Hare In The Hat (Steam, Windows, Linux, Mac, IOS, Android) and Freaking Meatbags (Steam, Windows)

@Freekeyfridays There are two ways to win:

Early Access Pick: Devouring Stars is an RTS that forces adaptive strategy

April 24, 2015 10:25 AM | Lena LeRay

screen342.pngThe real time strategy genre naturally lends itself to games centered around conflict. Typically, an RTS game involves gathering resources to use as currency or materials for unit building, researching upgrades, and building new and better (or different) units as you go along. Devouring Stars, which is already content-complete and only in Early Access for purposes of balancing and tweaking the game, offers a very different style of gameplay in which the units you start with are all you have, the only resource is one that protects them from harm, and the only way to upgrade units is to fuse your existing ones together.

Bring Some Creepy Mannequins to Your iOS Devices Today with Forgotten Memories

April 24, 2015 7:00 AM | Joel Couture


I wonder what the startup costs are for becoming a villain in a horror game. I mean, sure, abandoned asylums probably make for cheap starting hideouts, but mannequin prices are where you run into your problems. Even used, those things are at least $100-150 a piece, so I can't even imagine how your average dangerous killer could even begin to afford the amount they needed to really make their hideout truly creepy. The antagonist of Psychoz Interactive's Forgotten Memories: Alternate Realities (available now for your iOS devices) must be the Bruce Wayne of horror villains to be able to afford to outfit her hideout with all of these spooky mannequins. Don't even get me started on the labor costs of setting them up, either.

Ludum Dare 32 Picks: Lots of platformers and a bit of flailing around

April 23, 2015 9:30 AM | Lena LeRay

7279-shot1-1429582579.jpg-eq-900-500.jpgLudum Dare 32 is in its three-week judging period with over 2,800 games submitted. This is the first time there have been more entries for the 72-hour Jam than for the 48-hour Compo, though the total number of games is about the same as Ludum Dare 31 had. The theme this time was An Unconventional Weapon. Here are ten games from this Ludum Dare; If you want to browse the rest of the entries yourself, head over to the Ludum Dare web site. (Note: The newest version of Chrome doesn't allow Unity Web Player to run.)

Titan Souls Review - One Perfect Shot

April 23, 2015 7:00 AM | Joel Couture


Titan Souls is an excellent co-op game. It might not look like it, what with only one person being able to play it at once, but it is. With its tense battles filled with victories snatched and lost within a split-second, it is perfectly designed for passing the controller around a group of buddies during a late night game session. The frustrations and triumphs of this game are meant to be shared with an audience, and as you discuss tactics and ideas, hope grows within even the darkest moments. By watching and playing the game, you learn to appreciate and notice the deep thought that went into the boss design and attacks, the subtle touches in the music that lend each moment intensity, and the judicious cutting that carved away any fluff in the game, leaving only the lean, vicious battles that have made it very hard to stop playing. Acid Nerve, you have created something incredible here.

Sorcery! the Third and its fantasy, texty choices on mobile

April 23, 2015 5:00 AM | Konstantinos Dimopoulos / Gnome

sorcery3.pngFollowing the success of the expertly designed 80 Days and the first two Sorcery installments, word-crafters inkle return with the quite frankly excellent fantasy offering Sorcery! 3. It's a huge, beautifully illustrated choose-your-own adventure thing for iOS, Android and Amazon Kindle sporting thousands of choices, an open world, a very clever spell casting system, interesting combat and all the charm of Steve Jackson's original gamebooks.

Trailer Roundup for April 22, 2015

April 22, 2015 9:40 AM | Lena LeRay

9c5cf2f700017b3abacbce2d2367c8cf_original.jpgThis week's trailer roundup has a higher number of Kickstarter projects than usual, most of which have already passed Greenlight. The games that are out cover a decent variety of game types, though.

Tasukete Tako-San: Save me Mr Tako - A Tale of Hats and Conscientious Objectors

April 22, 2015 7:00 AM | Joel Couture


We never saw the octopus war coming. With their floppy bodies and need to be constantly underwater, why would we have ever expected their attack? We were helpless as they surged from the sea, bodies covered in armor forged in volcanic pits beneath the waves. Confused and disorganized, we couldn't stop them from taking our children and leaving our civilization in ruins. Not all octopuses wanted the war, though. Some of them stood back, watching the fighting until they couldn't abide the violence any more. Christophe Galati's Tasukete Tako-San: Save me Mr Tako tells that story, speaking of the bravery and nobility of a single hat-wearing octopus who stood against his brothers for peace.

Infamous Quests crowdfunding Order of the Thorne & Roehm To Ruin

April 22, 2015 4:00 AM | Konstantinos Dimopoulos / Gnome

Following the success of adventure-RPG hybrid Quest for Infamy, aptly named dev studio Infamous Quests has decided that we need more expertly crafted games in the fine tradition of Quest of Glory and, truth be said, we do. Hence Order of the Thorne & Roehm To Ruin were born and a Kickstarter campaign to fund them was organized.

House of Caravan Review - Drawer Opening Simulator

April 21, 2015 6:00 AM | Joel Couture


Rosebud Games tried to create an eerie experience in its short exploration game, House of Caravan. Telling a dark story, it hopes to get under your skin as you solve puzzles in its dimly-lit halls. The trouble is, that story isn't all that interesting or difficult to guess, meaning the bulk of what makes the game compelling has to be carried by the gameplay. That just isn't there either, and as you look for the one piece of furniture that's out of place or the item you need amidst all of the other junk you can pick up and throw away, you're left with very little reason to keep playing the game. House of Caravan simply didn't engage me on any level, and managed to feel like a slog mere moments after I had begun.

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