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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer Roundup - February 22, 2017

February 22, 2017 11:20 AM | Thomas Faust


Today's Trailer Roundup features candy-colored dance-offs, fwooshy flying action, open-world pinball, and some rather silly caveman antics.

Finish A Novel By Helping A Cult In Bucket Detective

February 21, 2017 12:00 PM | Joel Couture


You're kind of a terrible writer in Bucket Detective, and on the advice of a friend, you go to a strange address, following the steps laid out there to receive your divine inspiration. Is finishing your crummy book worth helping out a strange cult, though?

Screenshot Saturday Highlights - February 18th, 2017

February 20, 2017 8:01 PM | Christian Valentin

This weekend highlights covers a varied spectrum of genres and styles, from 3D platformer to puzzle/RPG hybrid.

Drifting Lands Seeks Joy In Repetition

February 20, 2017 3:00 PM | Thomas Faust


It takes a very specific mindset to fully enjoy the genre mix that Alkemi's Drifting Lands brings to the table, but if you can stand the repetition, its gameplay loop of shooting and looting can be positively mesmerizing.

Postknight Is Designed For The RPG Lover On The Go

February 17, 2017 9:00 AM | Joel Couture


In Postknight, you've got important deliveries to make, but naturally, monsters and evil knights don't want to make that easy. There's just something about making deliveries that monsters don't care for. So, as an adorable knight, it's your job to make sure people get their mail in an experience designed to make RPG elements work well for players who only have a few minutes to tackle beasts and quests.

Shoot, Swap, Shoot: How Dimension Drive Is Shaking Up Early Access

February 16, 2017 12:00 PM | Thomas Faust


To call Dimension Drive's development history turbulent would be quite the understatement. Raising enough money on Kickstarter, just to have a very generous pledge withdrawn in the very last moment must have been a truly heartbreaking blow. After nearly giving up on the game, creators 2Awesome Studio tried again to fund continued development, and their second attempt turned out to be successful.

Today, Dimension Drive releases as an Early Access title on Steam, and 2Awesome Studio have thought of something quite special to get people to spend their money on an unfinished game.

Herald Deals With Prejudice & Inequality Aboard A 19th Century Ship

February 15, 2017 8:00 PM | Joel Couture


Devan Rensburg, "a man of mixed heritage" in the 19th century, finds himself dealing with the squabbles, prejudices, and hatred aboard the clipper Herald, dealing with people's problems and hatreds however he (and you) choose in choice-based point & click game Herald: An Interactive Period Drama - Book I & II.

Trailer Roundup - February 14, 2017

February 14, 2017 12:03 PM | Thomas Faust

Flowers, cooperation, giant alien bugs, and potatoes in space - this Trailer Roundup has all of that. And bunnies.

Screenshot Saturday Highlights - February 11th, 2017

February 13, 2017 9:44 PM | Christian Valentin

From fierce Viking skirmishes to acrobatic combat against eldritch evils, you'll find a diverse selection of battles among the games in this weekend's collection

She Remembered Caterpillars - Dealing With Grief With Cute Creatures And Somber Stories

February 13, 2017 6:30 AM | Joel Couture


She Remembered Caterpillars is a game about handling grief. Not solely, and not aggressively, but through the player's work in helping tiny, adorable forest creatures find their way through these twisting maps of caterpillars and fungus, they share in a story of loss, confusion, sorrow, and death.

People handle grief in different ways at different times. Some want to get away from it. Others seek to confront it or feel guilty about turning away from it. Dealing with it requires many things at once, and Creator Daniel Goffin and writer Cassandra Khaw worked to create an experience that would help in multiple ways.

Whether through escaping to a world of cute creatures who need help with puzzles, or by embracing the story and sharing in the pain of someone else who has suffered, She Remembered Caterpillars is a game that can help soothe the sorrow of loss.

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