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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Devouring Stars launches out of early access

July 4, 2015 8:15 AM | Lena LeRay

Spreading.gifI covered Nerial's unusual RTS Devouring Stars back in April as an early access pick, and now it's out of early access and into full release. This unusual RTS sports an improved interface and tutorial as a result of its time in early access and now has multiplayer as well.

Ruzar - The Life Stone: Modernized Dungeon Crawling

July 3, 2015 11:10 PM | Sean Flint


Dungeon crawling games have always been a staple in my gaming lineup. Most recently I've found myself lost in the labyrinths of Legend of Grimrock, which is a game that does a fantastic job of providing a classic dungeon crawling experience with a modern twist. Ruzar - The Life Stone is a new contender in the genre that has just released onto Steam Early Access, and attempts to provide a challenging experience that causes fond memories of your past dungeon conquests to resurface.

Odallus Beta Available

July 3, 2015 9:00 AM | John Bridgman

Images courtesy JoyMasher.

The retro inspired exploratory platformer, Odallus: The Dark Call is currently offering Beta access to the game with preorders until Sunday through their Humble Widget or the Humble Store. Studio JoyMasher is expected to announce the full release date soon.

INK is Platforming Where You Have to Find the Platforms

July 3, 2015 5:00 AM | Joel Couture


I have broken many a controller playing platformers, but somehow, the hardest ones still keep pulling me in - angry, yet determined. Still, at least I've been able to see where I was going in the roughest games I've played. I could tell where all the pits and traps were. INK, not so much. In INK, your boxy little character has to navigate a deadly maze without actually knowing where anything is, as every inch of the level is pitch black. At least, at first it is, as our little protagonist has soaked itself in paint, throwing color off of itself any time it jumps or touches a surface. Eventually, through careful platforming or by filling the screen with corpses, you'll find your way.

Preview: Cosmophony - Bringing Extreme Challenge to the Rhythm Genre

July 2, 2015 9:46 PM | Sean Flint


Cosmophony is hard. Cosmophony is extremely hard. Typically, we think of music-based games as something we can sit down and play as we relax and unwind to the soothing sounds of our favorite music. Cosmophony takes this idea, throws it in the dirt, stomps it out, walks away until it is just out of sight, turns around, walks back, and picks the idea up again. The game is extremely challenging, yet it still manages to provide a satisfying challenge that is both excruciating and entertaining.

Objects in Space Announced For 2016

July 2, 2015 11:00 AM | John Bridgman

Images courtesy Flat Earth Games.
Australian developer Flat Earth Games has announced their next game, a deep space stealth trading game called Objects in Space. Defying the tradition of having spacecraft function like fighter planes, the game promises to be more reminiscent of submarine combat.

Divide By Sheep out today on PC and mobile

July 2, 2015 8:00 AM | Lena LeRay

dbs2.pngDivide By Sheep is a fantastic math-based puzzle game, focusing on problem solving in mathy ways rather than number drills. It's bright and colorful, but with a dark underbelly: fling sheep through a wall of lasers and you'll end up with twice as many half-sheep, complete with blood splatters and exposed (but clean) bone cross sections.

I previewed it in May and don't really have much to add to that. The PC (Windows and Mac) version is pretty much identical to the iOS version, but the mobile-friendly interface works just as well on the PC as it does on touchscreen devices. It doesn't feel like a crappy port; both versions are of equally good quality.

I was really hoping they'd go the extra mile to help parents who wanted to let their kids play this wonderful mathy game but didn't want blood splatters ensure that kids couldn't turn the gore back on, but they have not. The press release came with a fairly long story about how the game became the adorable but dark experience that it is, though, and after reading it I think that perhaps my hopes were in vain from the get-go. It's an interesting story, written by Alex Nichiporchik of tinyBuild Games and posted in full after the break.

The game is available on the Apple app store as a universal app and comes out on Steam later today.

Pixel Hero Prologue Preview - Parody Gear Solid: VR Missions

July 2, 2015 6:30 AM | Joel Couture


Pixel Hero Prologue throws players into the role of Golden Cobra, a member of the covert unit JACKAL. His goal: to take down the nine ex-JACKAL unit members who plan to hijack nuclear devices and take over the world. This world doesn't seem like a safe one to attack, though, as it's inhabited by the protagnists of dozens of different game franchises. Drawing from Halo, Silent Hill, Wolfenstein, Dark Souls, Diablo, Grand Theft Auto, and dozens more, Pixel Hero Prologue is filled with heroes just waiting for a reason to save the day. The demo, VR Missions (which you can grab from the game's Kickstarter site), gives a taste of what's to come, showing a decent RPG crammed with game references.

Defect - Create Awesome Ships and Watch Your Crew Ride Off in Them

July 1, 2015 1:57 PM | Sean Flint


Space-themed games are definitely in no danger of becoming a dead genre anytime soon. It seems that with the release of games such as Star Citizen and Elite Dangerous, developers have become more interested than ever in tackling a project that takes place in space. While I must admit, I've never been the largest fan of space-related games, Defect has intrigued me by putting a fun and unique twist on the genre.

Forget the Brakes, Remember the Fun

July 1, 2015 12:40 PM | John Bridgman

Images courtesy fonserbc.net.

Mobile games need to usually be simple to be engaging. A single gimmick carries you a long way when your player has only a few minutes to play at a time. For Forget the Brakes by Ferran Bertomeu, that gimmick is quickly switching two train cars between tracks to dodge obstacles. And it works extremely well.

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