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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Weaponize Crumpets In Multiplayer Twin Stick Shooter Monsters & Monocles

July 28, 2016 7:30 AM | Joel Couture

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Dapper Gentlemen, Gentlewomen, and Gentledogs can team up against the procedurally-generated hordes of Monsters and Monocles, tackling the evil an occult collector has accidentally unleashed on the game's Victorian steampunk world. Up to four players can handle this task using weaponized crumpets, blunderbusses, and stake launchers, but they'll need to take care lest the blow through their pool of shared lives.

No Trace Puts You In The Shoes Of A Low-Poly Assassin

July 27, 2016 3:02 PM | Christian Valentin

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You're a skilled professional in Square Mountain's No Trace. A master of disguises, weapons, and infiltration, doling out your deadly expertise on a global scale. A top-down stealth action game, No Trace challenges you to execute targets from Barcelona to Malibu, featuring a vibrant low-poly style, open-ended tactics, and a varied arsenal of weapons and abilities.

Locomalito Goes Commercial With Maldita Castilla EX

July 26, 2016 2:34 PM | Thomas Faust

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We sure love us some Locomalito. His games are high-polished, lovely retro-throwbacks - and also free. If you haven't played them yet, you're missing out. That's not the point, though. In cooperation with Abylight, Locomalito has released his 2012 game Maldita Castilla as a commercial title for the Xbox One.

Maldita Castilla EX is an extended version of the game, which is based on Ghosts'n'Goblins and other 80s arcade action-platformers. This upgrade is basically the same game but with an extra layer of polish, some redesigned and new levels, and a bunch of extras like a bestiary or achievements.

Death Road To Canada - Don't underestimate the dead

July 25, 2016 11:29 PM | Christian Valentin

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In a game with shotgun-wielding dogs and copious chair throwing, it might surprise you that Death Road To Canada makes zombies feel like a threat once more. The age-old video game enemy is often just fodder for superior weapons and one-man-armies, but the undead of Death Road To Canada harken back to Romero's living dead. An unstoppable overwhelming force, a shambling wall of gnashing teeth and decaying flesh. There are never enough bullets. A few may fall easily, but your weapons will break long before you kill them all.

This effective and tense take on zombies, combined with Rocketcat's wacky humor and Choose-Your-Own-Adventure-style events, makes Death Road To Canada a cross-country journey worth taking.

Send The Away Team Where Someone Has Gone Before

July 25, 2016 5:43 AM | Thomas Faust

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Earth is dying, and you're the last one to leave. Don't forget to turn out the lights. You're an AI, steering the last human spaceship into the great unknown, looking for a place to live. That's not an entirely new concept, but the way The Away Team is presented is pretty special indeed. You might call it "interactive fiction with a fancy interface," as it's mostly text-based. Steering the spaceship through different sectors, you search for places to ransack or explore, and then you pick the people for your away team. From there on, it's all text, and lots of it.

Screenshot Saturday Highlights - July 23, 2016

July 23, 2016 7:14 PM | Christian Valentin

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This weekend's Screenshot Saturday Highlights range from a dark mystery in the Virginia backwoods to vampire hunting across the rural landscapes of Nebraska.

Stifled Q&A: Evolving ideas into different forms

July 23, 2016 12:58 PM | Jeremy Ooi

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Stifled is an upcoming horror game that utilized a unique control scheme as a core mechanic. In the game, you have to find your way through an almost pitch black environment by using echolocation by making sounds through your mic. While this will help you make sense of your surroundings, it will also attract nearby monsters to you. The game is now currently taking your votes on Steam Greenlight.

We had the opportunity to talk to Justin Ng, one of the members of the developer Gattai Games, touching on the evolution of the idea, how a bunch of fresh grads decide to take on a massive project and what they think of horror games in general.

Sweet NES Visuals & Sound Come Together In Alwa's Awakening

July 23, 2016 7:30 AM | Joel Couture

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A young girl, Zoe, finds herself sucked into a video game world in Alwa's Awakening. Zoe has likely seen enough of her own games to know that platforms will need to be hopped, enemies will need to be clobbered with magic spells, puzzles will have to be solved, and sharp pixel art and chiptune tracks will need to be savored for her to save the day.

Modern Military RPG Long Gone Days Requires Interpreters For Some Of Its NPCs

July 22, 2016 6:00 PM | Joel Couture

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Soldiers from all over the world will join forces in order stop an imminent war in Long Gone Days, a modern military RPG with a couple of neat ideas. Featuring body part targeting in the game's turn-based combat, a dialogue system where the way players interact with their team will affect how they perform in combat, and NPCs that speak a language the player can't understand without an in-game interpreter, it's promising many things that will help it stand out from other RPGs.

Videoball's Minimalism Hides An Explosive, Appealing Ridiculousness

July 21, 2016 6:00 PM | Joel Couture

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With its clean, minimalist visuals Videoball almost hides the ridiculous fun players can have with a few friends and it. It doesn't look like the kind of game that will leave you howling as you scramble to hit a ball into a goal, or laughing with friends as you all fling charged shots across the screen. Its pure simplicity makes it widely-appealing, though, creating a perfect game to pick up with pals whether they play games or not.

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