May 27, 2015 6:00 AM | Joel Couture
Evil rarely hides in action games. It looms high up on a hill in its castle, or sits, confident, atop an office building of shimmering glass, each floor filled with goons who would lay down their lives for their crooked paychecks. Still, you can usually just walk up to their front door and kick it in, if you're strong enough. The villains of JoyMasher's Odallus: The Dark Call are not prone to such overconfidence, and have hidden the keys to the castle in much more obscure places. Having played some early code of the game (which is coming very soon), I can see that secrets and hidden places are just as important to this dev team as the sword-swinging action.