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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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XBLA, XBLIG dropped for Xbox One, all games lumped together

May 22, 2013 4:01 PM | Staff

xblablack.jpgWith upcoming console Xbox One, the Xbox Marketplace will no longer offer a distinction between retail, Arcade and Xbox Live Indie Games -- instead, all titles will be available under the same banner.

Talking to Eurogamer, Microsoft's Phil Harrison explained that where the Xbox 360 offers separate channels for the different types of games on offer for the console, the Xbox One will instead bring them all together.

"In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos," he noted. "With Xbox One and the new marketplace, they're games. We don't make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two."

Essentially, users will be able to search through all the available games for the Xbox One together rather than sifting through individual channels.

Kickstarter - GoD Factory: Wingmen, team-based dogfighting in space

May 22, 2013 1:50 PM | Anthony Swinnich

Nine Dots Studio is speaking directly to folks who loved games like Star Wars: X-Wing Vs Tie Fighter with GoD Factory: Wingmen. It's like they're saying "We know multiplayer space combat hasn't seen much representation lately, so here's a game that will help fill the void." Even in its pre-alpha state, GoD Factory looks like it's going to deliver on this suggestion.

Browser Pick: constrict mayhem, rack up destruction in Snaaaake! action game

May 22, 2013 11:15 AM | John Polson

snaaake.pngFernando Ramallo and Miguel Angel Perez Martinez, the duo behind Cardboard Box Assembler, are back with a very atypical snake game. Snaaaake doesn't mind running into itself as it causes mass destruction to forests, film studios, truck stops and more. The goal is to cause enough damage to humans and buildings to build your score and move on to the next area, but the challenge is in controlling the snake. Objects can be constricted to be smashed, but humans are a pain to chase. Thankfully the snake can accelerate forward to catch up. Go squish 'em all!

iOS Game Pick: Karateka (Jordan Mechner)

May 22, 2013 9:35 AM | Konstantinos Dimopoulos / Gnome

karatekaIos.pngAnyone looking for a blueprint on how to port classic action games to iOS should look no further than Jordan Mechner's classic Karateka. Said old karate action thingy has simply nailed its controls and is ages ahead of, say, the recent and superficially shiny Karateka remake. If you have fond memories of gaming on an 8-bit micro you know you have to grab it; besides, it will only set you back $0.99.

Browser, Freeware Pick: You have one job... Get The Potato!!!

May 21, 2013 11:55 PM | John Polson

get the potato.pngThe Ludum Dare 26 Humorous award winner (compo) and first-person, puzzle-platformer Get The Potato was just what I needed at the end of a long day. No TV. No sports. Just potato-puzzle rocket science to discuss around the water cooler. I actually enjoyed someone randomly yelling at me to get the potato, even when it's too far away or when a big purple cube is obstructing my path. I just have to get the potato. Thanks, Get The Potato developer James lIljenquist!

Video: Over 20 amazing demos at GDC 2013's Experimental Gameplay Workshop

May 21, 2013 5:50 PM | Staff

EGW.jpgOver 20 demos of some of the most innovative game designs were on display during the 11th annual Experimental Gameplay Workshop, as shown in this free GDC 2013 video.

Courtesy of the GDC Vault, all of these fascinating micro-demonstrations are now available to view and learn from, including Brenda Romero's bold restaurant research for Mexican Kitchen Workers, Keita Takahashi's Tenya Wanya Teens with an LED-lit, 16-button controller; Itay Keren's Indie Funded, indirect side-scroller Mushroom 11; game design challenge grand champion winner Jason Rohrer with home defense MMO The Castle Doctrine; and Michael Brough's extensive collection of local multiplayer games.

The video starts after the jump.

Browser Pick: Steel Novella 2083 (Folmer Kelly)

May 21, 2013 3:08 PM | Paul Hack

steelnov1.pngFolmer Kelly, one half of Sets and Settings, has released his latest small, impeccably crafted game. Steel Novella 2083 is a tough-as-nails platform adventure made according to the restrictions of the NES hardware. It was Kelly's entry in the 1st Annual NESFan Game Jam.

Ludum Dare 26 crowns minimalistic MONO, Leaf Me Alone as winners

May 21, 2013 11:10 AM | John Polson

ludum dare 26.pngThe voting for Ludum Dare's latest game jam has ended, and its winners have been chosen. Timtipgames' art-inspired puzzler MONO takes home the virtual gold for the 48-hour compo, and Clawhammer Mark and David Fenn's minimalist metroidvania Leaf Me Alone takes top honors for the 72-hour jam.

John Milton's Paradise Lost rediscovered on the Amiga

May 21, 2013 8:37 AM | Konstantinos Dimopoulos / Gnome

ParadiseLost.pngSilicon Twins, a developer from the era when almost everyone was indie, originally released Paradise Lost for the Amiga back in 1991 and have only decided to re-release it as freeware in the year of our lord 2013. The game can be downloaded from oagd.net and, in order to actually play it instead of just having it lie around your hard drive, you'll also be needing an Amiga emulator; WinUAE is a fine choice for Windows PCs.

Browser Pick: rioting French steelworkers take on the police in Kill Mittal

May 20, 2013 9:22 PM | Paul Hack

Alexandre Grilletta wrote in to let us know about his new Unity game, Kill Mittal. It is a little rough around the edges, but I found myself engaged enough by its central mechanic to play through to the end. It's not a long game, and it's not that difficult once you get the hang of it, but it's pretty to look at and fun to play. Also, the pulsing, gltched-out soundtrack is great. The game definitely has a certain je ne sais quoi (sorry).

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