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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Make alternative controllers for first ever Alt CTRL Game Jam

September 15, 2014 7:30 PM | Staff

[By Dajana Dimovska]

As the boss of KnapNok games (Spin The Bottle, Affordable Space Adventures), I develop, play and exhibit diverse games, but games with alternative controls (“alt ctrl”) have a dear spot in my heart. Making games that go beyond using common controls (keyboard, mouse, gamepad, joystick) is not only producing original game experiences, but also giving us a new perspective of how we interact with games and each other when playing them. I am an active member of Copenhagen Game Collective, a network of game developers that has common interest in discussing and developing alt ctrl game projects. Examples of Copenhagen Game Collective projects are Magnetizeme, Aaaargh!, Virtual Internet Hacker VR, Dark Room Sex Game, Mitt Rowdy, and others.

There have been jams and events celebrating alt ctrl games, especially I want to mention the fantastic alt.ctrl.gdc exhibition that John Polson organized earlier this year during GDC in San Francisco.

PAX hands on: platforming across planetoids in Airscape: The Fall of Gravity

September 15, 2014 7:00 PM | Anthony Swinnich

I would normally hesitate to bluntly liken an upcoming game to another game, but I don't think I'm doing Airscape: The Fall of Gravity a disservice when I say it's like a 2D version of Super Mario Galaxy. The big I played at the Indie Megabooth during PAX Prime was pretty darn polished and well-deserving of the comparison.

Trailer Roundup: Supersized edition

September 15, 2014 9:50 AM | Lena LeRay


Every week, I encounter hundreds of indie game trailers. I usually try to limit the trailer roundup to ten of those, but this week there are too many good ones. Here are 18 trailers about silly games and serious ones, action games and thinking games, fast games and slow ones.

The Masterplan will make you really good at stealing things

September 15, 2014 8:43 AM | Michael Rose

I am terrible at The Masterplan, a new release on Steam Early Access. You're given a bunch of goons, and told to go rob a selection of commercial establishments, including a convenience store, jewellery story, and a warehouse. It's pretty simple at first, but once the pair of eyes count gets into the double digits, it's rather difficult to get away with it.

Problem is that if you've not got a gun trained on someone in the situation, they might escape and call the cops, which is just not a thing you want to happen really. The Masterplan comes with a handful of scenarios to beat, with plans to add more and more over the course of development. You can find The Masterplan on Steam.

The Golden Wake preview & interview

September 15, 2014 4:00 AM | Konstantinos Dimopoulos / Gnome

GoldenWake1a.pngFrancisco Gonzalez, the adventure developer also known as Grundislav Games and creator of the classic Ben Jordan Paranormal Investigator series, has teamed up with Wadjet Eye Games of Gemini Rue and Blackwell fame, to produce a unique point-and-click adventure: A Golden Wake. A wonderfully illustrated game set in the cutthroat real state world of 1920s Miami.

Games We Care About - Tough Love++!

September 14, 2014 10:36 PM | Simon Carless

Welcome to something we'll be posting weekly-ish on from now on - some of the week's playable game highlights from Games We Care About.

GMWC is a Twitter feed (background) started a couple of months back to help with new and classic discovery, all curated/recommended by developers & peers who are mentioned via their Twitter handle! The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for two daily updates, every day of the week. And this weekly roundup exclusively for will feature some of the games our curators liked the best from last week. (We'll try to avoid games recently mentioned on this site separately, of course.) Here we go:

Tough Love Machine - (Web, free, ) "Dual stick Sokoban" -

Ludum Dare 30: Four more before the final score

September 14, 2014 9:00 AM | Lena LeRay

7211-shot1.png The Ludum Dare 30 voting period is almost complete. While waiting for the winners to be announced, why not check out a few more games?

Kickstarter Pick & Demo: the surreal Paradigm by Jacob Janerka

September 14, 2014 4:30 AM | Konstantinos Dimopoulos / Gnome

Point-and-click adventures have always been a natural fit for surreal stories and offbeat comedy, whereas post-apocalyptic, Borat-influenced Eastern Europe has been a mostly unappreciated setting begging to be explored and, well, here's Paradigm. It's a thing that already exists (up to a point) and also quite handily a surreal point-and-click adventure set in a post-apocalyptic, post-pseudosocialist Eastern Europe starring an ugly mutant hero and an evil sloth villain. Supporting it on Kickstarter will most probably ensure its continued and proper existence.

Oh, and the rather impressive and excellent looking alpha demo of Paradigm (Windows) should be downloaded and enjoyed; Mac and Linux versions are coming soon.

Step into the bizarre world of Rituals

September 13, 2014 11:11 PM | Chloi Rad

Every glimpse into the world of Somewhere proves infinitely more enchanting than the last.

Rituals, crafted by the bizarrely imaginative Studio Oleomingus, is the second alpha demo for the larger work-in-progress, Somewhere. Following the same odd, stealth-based gameplay as its first demo, Fictions, Rituals sends you stumbling head first into a colorful, topsy-turvy world that is one part a surreal, reimagined Colonial India and another part straight out of Magritte's absurdist daydreams.

Rituals is admittedly more confusing than its predecessor, Fictions, possibly due to the labyrinthine and almost claustrophobic nature of its environment.

While neither of these qualities remove from the experience on their own, I would recommend getting a feel for the character-swapping and narrative-bending mechanics in Fictions first, which you can download here. That way, you can bypass at least a portion of the confusion.

Still feeling lost? That's okay. A game where giant teacups are the norm and walking into photographs to get around is just business as usual isn't really meant to keep you fully in the know. The air of dazed mystery is what makes Oleomingus' work so intriguing in the first place, so long as you come prepared with an open mind and a stubborn will to understand.

Download Rituals for free on

Sci-fi survival racer Distance headed to Steam Early Access sometime this fall

September 12, 2014 11:30 PM | Chloi Rad

distance.pngIf you weren't among the thousands of Kickstarter backers who were given access to Distance's private beta last month, and are still patiently awaiting some of that high-speed, survival racing goodness, then I have some exciting news for you.

Distance, the shiny spiritual sequel to Refract's student game Nitronic Rush, is headed to Steam Early Access this fall. While a precise release date has not been announced, news of a soon-to-be public beta for Distance is still hugely welcomed, especially a near two years after its successful Kickstarter.

Read about the full update here.

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