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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Nom Nom Galaxy's recent update adds slew of features and comes with price drop

April 25, 2015 9:15 AM | Lena LeRay

nng.jpgI previewed Q-Games's Nom Nom Galaxy back in October. It was then and is still now in early access, a first for the company. They've been updating the game regularly since then, but this week saw a huge update incorporating a lot of new features. The game now feels more sharply defined than it did in October, with a better tutorial and a campaign that helps make Nom Nom Galaxy feel even less like the average sandbox than it did before.

It's Time to Explore Environmental Station Alpha

April 25, 2015 8:00 AM | Joel Couture


If we're going to send robots to do our dirty work for us, we really need to start giving them their power-ups first. None of this 'finding equipment in the field' crap. What kind of cheapskate team of scientists sends a robot on an exploration mission without the proper equipment, anyway? Given how many times I suspect the poor robot will die with me running the exploration mission to Experimental Station Alpha (which is available right now), I'd assume it would be cheaper to outfit it with the right parts BEFORE we sent it out rather than keep sending replacement robots for the ones that I accidentally break while contending with the heavy machinery, nasty creatures, and hostile bosses that have taken over the station.

Crypt of the Necrodancer dances in the light of full release

April 25, 2015 2:25 AM | Lena LeRay

necrodancer.jpgAward-winning roguelike Crypt of the Necrodancer has launched out of early access after nine months. In the time since it hit early access, the developers have added more content and polish to the game while its core gameplay has remained as fun as ever. If you've been waiting for full release to get this roguelike with its rhythmic time pressure to think fast, now is the time.

Games We Care About: Below, Richard & Alice, Touhou Mother and more

April 25, 2015 2:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week.

Free Key Fridays: Win Steam keys for Hare In The Hat, Rotieer, Freaking Meatbags and Norna

April 24, 2015 3:56 PM | Freekeyfridays


IndieGames and The MIX bring you another set of free indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles. This week's games are Norna (Windows, Humble), Rotieer (Steam, Windows, Linux, Mac, IOS, Android) Hare In The Hat (Steam, Windows, Linux, Mac, IOS, Android) and Freaking Meatbags (Steam, Windows)

@Freekeyfridays There are two ways to win:

Early Access Pick: Devouring Stars is an RTS that forces adaptive strategy

April 24, 2015 10:25 AM | Lena LeRay

screen342.pngThe real time strategy genre naturally lends itself to games centered around conflict. Typically, an RTS game involves gathering resources to use as currency or materials for unit building, researching upgrades, and building new and better (or different) units as you go along. Devouring Stars, which is already content-complete and only in Early Access for purposes of balancing and tweaking the game, offers a very different style of gameplay in which the units you start with are all you have, the only resource is one that protects them from harm, and the only way to upgrade units is to fuse your existing ones together.

Bring Some Creepy Mannequins to Your iOS Devices Today with Forgotten Memories

April 24, 2015 7:00 AM | Joel Couture


I wonder what the startup costs are for becoming a villain in a horror game. I mean, sure, abandoned asylums probably make for cheap starting hideouts, but mannequin prices are where you run into your problems. Even used, those things are at least $100-150 a piece, so I can't even imagine how your average dangerous killer could even begin to afford the amount they needed to really make their hideout truly creepy. The antagonist of Psychoz Interactive's Forgotten Memories: Alternate Realities (available now for your iOS devices) must be the Bruce Wayne of horror villains to be able to afford to outfit her hideout with all of these spooky mannequins. Don't even get me started on the labor costs of setting them up, either.

Ludum Dare 32 Picks: Lots of platformers and a bit of flailing around

April 23, 2015 9:30 AM | Lena LeRay

7279-shot1-1429582579.jpg-eq-900-500.jpgLudum Dare 32 is in its three-week judging period with over 2,800 games submitted. This is the first time there have been more entries for the 72-hour Jam than for the 48-hour Compo, though the total number of games is about the same as Ludum Dare 31 had. The theme this time was An Unconventional Weapon. Here are ten games from this Ludum Dare; If you want to browse the rest of the entries yourself, head over to the Ludum Dare web site. (Note: The newest version of Chrome doesn't allow Unity Web Player to run.)

Titan Souls Review - One Perfect Shot

April 23, 2015 7:00 AM | Joel Couture


Titan Souls is an excellent co-op game. It might not look like it, what with only one person being able to play it at once, but it is. With its tense battles filled with victories snatched and lost within a split-second, it is perfectly designed for passing the controller around a group of buddies during a late night game session. The frustrations and triumphs of this game are meant to be shared with an audience, and as you discuss tactics and ideas, hope grows within even the darkest moments. By watching and playing the game, you learn to appreciate and notice the deep thought that went into the boss design and attacks, the subtle touches in the music that lend each moment intensity, and the judicious cutting that carved away any fluff in the game, leaving only the lean, vicious battles that have made it very hard to stop playing. Acid Nerve, you have created something incredible here.

Sorcery! the Third and its fantasy, texty choices on mobile

April 23, 2015 5:00 AM | Konstantinos Dimopoulos / Gnome

sorcery3.pngFollowing the success of the expertly designed 80 Days and the first two Sorcery installments, word-crafters inkle return with the quite frankly excellent fantasy offering Sorcery! 3. It's a huge, beautifully illustrated choose-your-own adventure thing for iOS, Android and Amazon Kindle sporting thousands of choices, an open world, a very clever spell casting system, interesting combat and all the charm of Steve Jackson's original gamebooks.

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