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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Face Nordic Folklore And Your Darkest Fears On Your Way Through The Woods

October 27, 2016 2:24 PM | Thomas Faust

For parents, there's nothing more terrifying than losing their children. The thought alone is hard to bear, which is why third person horror adventure Through The Woods is so very effective. Even if you don't have children, fret not - these woods are home to the monstrous fauna of Norse mythology and folklore. There are plenty of scares for everyone in Antagonist's debut.

Kiss Enemies & Save Gogo Boys In Amanda Sparks and the Shade Forest

October 27, 2016 11:30 AM | Joel Couture

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Amanda Sparks and the Shade Forest will have you trying on new outfits, blowing kisses at enemies to get rid of them, and slapping the faces off of unruly bosses as the developer's drag-queen persona, Amanda Sparks.

Little Girls With Big Guns Saving The Earth In Kamio Recoil

October 27, 2016 5:22 AM | Thomas Faust

From the minds of Japanese doujin circle Shindenken comes Kamio Recoil, a zero-gravity exploration shooter where the recoil of every shot propels your forward. As a squad of five girls with special powers, you'll be taking the fight to an army of mechanized monsters, hell-bent on destroying Earth. As if that wasn't a tall order already, each shot also drains your hit points, turning this whimsical shooter into quite the challenge.

The Beard In The Mirror Is A Classic Adventure Game Of Escaping Mundane Life For A World Of Fantasy

October 25, 2016 6:00 PM | Joel Couture


Point & click adventure game The Beard in the Mirror is described as being "just like the games you used to play on your dad's weird friend's computer." As such, expect pixels, silly dialogue options, a point system, constant ridiculous death, and puzzles with solutions so obtuse that you will have to kidnap the developers* to have any hope of completing them.

* and Joel Couture do not condone or encourage developer kidnapping. The dev team is much too nice for that kind of behavior.

You're your own worst enemy in creepy first-person puzzler Echoplex

October 25, 2016 1:26 PM | Christian Valentin

A weird facility, doorways to unlock, and distinct challenges that gradually introduce new mechanics. You could apply those descriptions to a Portal or QUBE, but Echoplex adds its own unique angle to the first-person puzzler. You're being pursued by your past, and it's both your biggest advantage and most dangerous threat.

Plan Your Murders Carefully in Slayaway Camp

October 25, 2016 1:26 PM | Lena LeRay

05.jpgYou know those ice sliding puzzles in RPGs? The idea is simple enough: an open maze in which the player can't stop moving until they hit something. It provides a nice bit of variety, though once you have dozens of RPGs under your belt, they get a little old. If you've ever wished for a full puzzle game built around that basic idea, with a lot of extra elements added to keep things fresh, though, then perhaps Slayaway Camp from Blue Wizard Digital is for you.

Sluggish Morss Brings Surreal Glitchspace Multiplayer To Steam

October 25, 2016 8:00 AM | Joel Couture


Sluggish Morss: Days of the Purple Sun, Jack King-Spooner's local multiplayer game where players shoot each other in a bid for supremacy across faces, glitched landscapes, and desert towns filled with claymation mechs, has slipped onto Steam for less than a buck. That's some good, visually-striking value and friendly violence for a dollar.

Screenshot Saturday Highlights - October 22, 2016

October 24, 2016 10:00 PM | Christian Valentin

From hell itself to the racetrack, this belated Screenshot Saturday Highlights explores a wide variety of places and eras.

Developing A Cat's Manor in Saudi Arabia for a Western Audience

October 21, 2016 6:25 PM | Lena LeRay

acm1.pngIn the first part of this interview with Tariq Mukhttar, he talked about the indie game development scene in Saudi Arabia. His heavy involvement with the community doesn't prevent him from working on his own games, though, and this second part is about his game in development, A Cat's Manor. Due out in Q1 2017 on PC, with console and mobile releases to follow, the puzzle-heavy adventure game reached #8 in the Steam Greenlight rankings before being accepted.

The Indie Game Development Scene in Saudi Arabia

October 20, 2016 4:55 PM | Lena LeRay

member_243030452.jpegTariq Mukhttar was once a software developer rather than a game developer. That changed when he and a friend decided to make a game to capitalize on the "historic comeback" of a popular football (soccer, to those of us from the U.S.A.) team. That three-week project became a smash hit and led to Mukhttar participating in Sony Saudi Arabia's annual Gamers Day convention. Since then, he's had his upcoming game A Cat's Manor successfully greenlit, created two indie game development communities in Saudi Arabia, worked with the International Mobile Gaming Awards (IMGA), and helped organize the largest game jam in the region, the Pan-Arabian Zanga Game Jam (PAZGJ).

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