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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Games We Care About: No Time To Explain, Hack 'n' Slash, Bombernauts and more

August 2, 2015 12:00 PM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week.

Preview: Satellite Rush - Please Your Alien Audience

July 31, 2015 9:35 PM | Sean Flint


I'm not usually keen on covering games that are looking for funding on Kickstarter. Typically, I like to focus on those that are actually playable at this time and can be purchased and enjoyed immediately by those who are interested. However, every so often an interesting title pops onto my radar that I feel definitely deserves a bit of extra attention. Satellite Rush is one such title. Satellite Rush is a sci-fi roguelike, and is described as a sort of cross between The Binding of Isaac and Super Smash TV.

Flywrench Gets a Frenetic New Trailer, Coming to Steam Soon

July 31, 2015 9:10 PM | Chloi Rad

Mark Essen's abstract cave-flyer Flywrench has a new trailer and it's as fast and flashy as ever. It's also coming to Steam in a month after spending years and years in various stages of prototype, much like Nidhogg before it.

2016 Independent Games Festival opens call for submissions

July 31, 2015 3:00 PM | Tim

igf-image.jpgSubmissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. This directly follows a record-breaking year which saw nearly 1,000 entries for the 2015 event, including top prizewinners like Outer Wilds, Metamorphabet and 80 Days.

We're announcing a change in leadership for the IGF this year, as current Chairperson Brandon Boyer says farewell to concentrate on a new venture (more from him here!) and Indie MEGABOOTH founder Kelly Wallick steps in as the new Chairperson of the IGF.

Some incremental changes are taking place for this 18th Annual IGF, including a reduction in price for Main Competition entries, the Student Competition being more fully integrated into the Main Competition, and changes to feedback. In Kelly's blog post, she introduces herself and further explains some of the changes taking place for the upcoming IGF Competition.

The deadline for all submissions to the IGF this year will be October 26th, with finalists announced in early January 2016. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for over $50,000 in prizes.

IGF: A letter from the new Chairperson

July 31, 2015 12:00 PM | Tim

igf-image.jpgFirst off, I'd like to thank Brandon Boyer for his years of hard work with the Independent Games Festival and his contribution to the indie games community - here's his goodbye note to you all. The full, official announcement post for the 2016 Independent Games Festival is available here.

I'm very excited for the opportunity to continue Brandon's position as chairperson for the IGF. When I first started the Indie MEGABOOTH more than four years ago, I couldn't imagine all the incredible opportunities it would provide me. I've been able to work alongside so many wonderful companies and am continually learning and challenging not only myself, but the hundreds of developers I've had the privilege of working with over the years. At the Indie MEGABOOTH, we're constantly evolving how to help support and grow the community along with fostering an atmosphere that encourages working together to affect the industry as a whole.

Puzzle Gaming On The Suit Suit Go

July 31, 2015 11:10 AM | John Bridgman

Mobile gaming is a crowded section of the industry, and being able to stand out from the other games is always going to be trying. Yet these are the games everyone is playing more and more of, so it's important to spread word about some of the good ones. Developer Once A Bird has brought out a very good game for mobile players in their puzzler, Suit Suit Go.

Flippfly's Sunrise and Race The Sun iOS

July 31, 2015 7:45 AM | Konstantinos Dimopoulos / Gnome

sunrise.pngIf you might be so kind as to ignore the rather nonsensical title of this tiny little post, I'd love to tell you that sleek twitch flyer Race The Sun has gotten its first DLC: Sunrise. Available for Windows, Mac and Linux, said DLC offers a relatively serene, zen-like experience that does not actually involve racing the sun. It's more of an endless affair and one that features lovely new music and entirely different graphics.

What's more, the original Race The Sun has finally been ported to iOS and is now available for purchase on the App Store.

Land of Lamia Preview - You'd Better Not Go Alone

July 31, 2015 5:30 AM | Joel Couture


I feel really bad for Thomas and Lily, what with them being stuck in my incompetent care while being trapped in a children's book. Land of Lamia is not an easy place for kids, especially when they're receiving directions from me. I don't want to talk about how much time I spent thinking my way through the game's puzzles or the amount of times I got one of them killed by sending them on the wrong path. Land of Lamia is about children being left in the wilderness to fend for themselves, and, to that theme, the player is dumped in that same wilderness, alone and confused. Clues are there to help you along, but this is not an easy world to survive in.

Go fetch a macguffin in... MacGuffin

July 31, 2015 1:00 AM | Lena LeRay

macguffin_1.jpgA "macguffin" is a common storytelling element, long used in all kinds of media. Whenever the main characters are sent on a quest to get The Magical Item that can save the day, that's a macguffin. The game MacGuffin uses this trope to send the player through a short but fun exploration of a comedically fictional nuclear facility.

Next Car Game: Wreckfest Impressions - Fast and Destructive Fun

July 30, 2015 10:01 PM | Sean Flint


When it comes to independent games, we don't see all that many racing titles thrown into the mix. While there are a few that have met with decent success, it's definitely easy to save that racing is not one of the most popular genres for indie developers to tackle. Wreckfest is one of these few racing games. Developed by Bugbear Entertainment, who have worked on titles such as FlatOut and Ridge Racer Unbounded, it is a racing game with a heavy focus on destroying the cars of your opponents.

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