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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Free Mobile Pick: Mulled, simple but challenging puzzle game

May 19, 2013 12:52 PM | Ahmed Abdel Samea



Mulled is a simple puzzle game made by HakoGames (the people behind Reunion game). The goal in Mulled is to make all white balls go in the golden holes. It sounds simple but it is super challenging. The game provide more than 200 levels and more than 90 badges and adorable music and different backgrounds.

Browser Pick: A Trigger Darkly, azurenimbus' one-button sound puzzle

May 19, 2013 8:53 AM | Paul Hack

triggerdark.pngIndie developer azurenimbus (André Camacho) has proven himself to be a master of minimalism with games such as Microscopia, Linescape, Oneway, and escuro. So when the theme of minimalism was chosen for Ludum Dare 26, I was sure that he was going to come up with something special. What approach did he take to make a game even more minimalist than his usual work? In A Trigger Darkly, his Ludum Dare jam entry, he did away with graphics entirely.

Release: Reus, playing God rarely looks this cute

May 18, 2013 2:06 PM | John Polson

Abbey Games' gorgeous 2D god game Reus is now available, allowing us mere mortals to create vibrant colonies from dying planets. Thanks to helpful tutorials, I easily learned first how to control a water giant to bring forth the ocean, the origin of life. From there, other giants could build forests, deserts, and mountains and nourish over 100 plants, animals and minerals... or bring it all down. Reus is about maintaining balance, after all.

Preview: under heavy fire in twin-stick shooter Assault Android Cactus

May 18, 2013 10:35 AM | Nick Reineke

I recently had the pleasure of spending some time with a preview of the upcoming co-op focused, twin-stick shooter: Assault Android Cactus by developer Witch Beam - a three man team from Brisbane, Australia. Although you may have seen a few games with a similar premise (in a broad sense it feels like a modernized version of Smash TV with a number of twists), the execution and general polish of presentation in Assault Android Cactus set it apart from many others for me. Players will need to shoot through wave after wave of enemy robots which get progressively more chaotic while keeping kill chains up. Players must also adapt to frequently changing and dynamic environments, or even other quirks like the lights going out. If that wasn't enough, every few levels leads up to a huge boss battle which may contain some bullet-hell style dodging madness.

Browser Pick: stay alive by multitasking with retro minigames in Terminally Ill

May 18, 2013 5:00 AM | Paul Hack

Terminally Ill, a game made by Sebastian Lague for Ludum Dare 26 (his first time participating), has one of the darkest set-ups I've ever seen for a collection of minigames. The framing story is that you are paralyzed and dying, but your doctors have hooked you up to a computer terminal in order to stimulate brain activity. The theory is that if your mind stays engaged, you'll be able to stave off brain death for a few more minutes. The way you do this is by playing games.

How can I make my games more inclusive?

May 17, 2013 9:11 PM | Staff



[by Daniel Cook]

The good people in my life come from all sorts of walks of life.  Some women, some boys, some rich, some poor, some gay, some transgender, some young, some old, some confused, some depressed, some wildly liberal and some staunchly conservative. Some embrace labels. Some can't abide labels. They sport different cultures, colors, nose shapes, hair types, sizes and everyone single one of them has a bizarre personal history full of dreams, joys and misery.   

I'd like all of them to play my games. 

Freeware Pick - the horror of Maere: When Lights Die is spine-shiveringly delightful

May 17, 2013 5:57 PM | Anthony Swinnich

First-person gaming has largely been about shooting for the last two decades, but the horror genre is incredibly effective from this view. Slender wasn't the first game of its kind, but it certainly ignited new interest in these types of experiences -- apparently players like having the pants scared off of them. Be sure you have extra layers on while playing Maere: When Lights Die, or you'll risk exposing yourself to anyone around by the time it's done.

N v2.0 out now with 500 platforming levels, local co-op from Metanet

May 17, 2013 3:29 PM | John Polson

N. N+. However you've experienced Metanet's ninja-like platformer, get ready for more freeware and browser-based twitching with N v2.0, available now. Raigan Burns and Mare Sheppard say that Golden Gear Games greatly assisted in this version upgrade. The biggest addition is 2-player local multiplayer, but there are other updates, as well.

269 ways to spend your weekend in this Ludum Dare 26 gameplay collection

May 17, 2013 1:05 PM | John Polson



Sebastian Standke of German blog Superlevel wrote in to share his compilation of 269 gameplay clips from the most recent Ludum Dare game jam. The indies featured didn't seemed hindered by the theme of "minimalism." The video shows so many different art styles and mechanics employed in the span of one weekend. Equally impressive is that this compilation is only 10% of the games. The list of games is after the jump.

Browser Pick: the truth hurts and lies die in the unique FPS Truth Only

May 17, 2013 10:58 AM | Paul Hack

truthonly.pngSome of the most fun I've had playing a Ludum Dare jam (non-competition) game is with Truth Only by Orangeez. Due to their complexity, not many first-person shooters are made for Ludum Dares or other jams and competitions. Truth Only is an incredibly smooth and detailed experience, especially considering its 72-hour development timeframe. This is not your typical FPS. You won't be blasting aliens, zombies, or soldiers. In this game, you participate in the battle of truth vs. lies that occurs every night in newspaper warehouses everywhere.

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