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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Games We Care About: Infinifactory, Mussel, I Am Bread and more

April 19, 2015 8:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started nearly a year ago to help with new and classic alt.game discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for two daily updates, every day of the week. This weekly roundup for IndieGames.com will feature some of the games our curators liked the best from last week.

Weave Your Own Mysteries with StoryStylus

April 18, 2015 6:00 AM | Joel Couture

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I don't think there's too many people who love games who haven't dreamed of making their own some day. Daunting as that may be, there are programs and tools that have made that prospect easier. Twine has opened up a lot of opportunities for fiction writers, bringing the interactivity of games to traditional storytelling. RPG Maker has also helped many budding devs create their own turn-based RPGs or other gameplay experiences. StoryStylus is looking to help point-and-click and mystery realize their own visions, allowing creative individuals to build their own webs of intrigue and set up their own complex plots, characters, and settings.

The Demands of Porting Unity-based Teslagrad and its Physics to Vita and Beyond

April 18, 2015 12:00 AM | Tim

hunt_1024.png[The following article was written by Fredrik Ludvigsen and Eduardo Garabito of Rain Games]

More than a year ago we announced the PS Vita version for Teslagrad, and sadly we haven't been able to deliver it yet. But this time has definitely not been wasted; apart from the Wii version, both PS3 and PS4 owners can download and play our game now in Europe, North America and Japan. Furthermore, during this period we've got to know the PlayStation platforms fairly well; we've solved a couple of issues (or a hundred), and considering Vita's popularity among indie developers (and how much indie game fans appreciate that console) we're glad to share our experience, hopefully saving other developer's time. We wish someone had told us what we are about to tell.

Free Key Fridays: Win Steam keys for Zombie Kill of The Week, 19XX, Lockdown Protocal

April 17, 2015 3:06 PM | Freekeyfridays

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IndieGames and The MIX bring you another set of free indie games through our weekly promotion we call @freekeyfridays. Freekeyfridays was created as a way to garner exposure for indies through giving away a mix of well-known indie games and up-and-coming titles.

@Freekeyfridays There are two ways to win this weeks contest:

The Good, The Bad and Westerado: Double Barreled

April 17, 2015 7:00 AM | Konstantinos Dimopoulos / Gnome

westerado1.jpgHaving just drawn my gun and decisively ended a conversation that wasn't really going anywhere, I must now do the right thing and let you know that Westerado: Double Barreled has just been released on Steam for Windows and Mac. Actually, if you hurry you might even grab it with a 20% off discount too.

I'm Good, You're Good, It's All Good in Tcheco in the Castle of Lucio

April 17, 2015 5:00 AM | Joel Couture

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Seeing how he's frowning most of the time, I get the impression that Tcheco doesn't want to be in the Castle of Lucio. With all the spikes, monsters, laser-shooting paintings, evil soccer games, fire chains, and hostile swimmers, it's no wonder he's just trying to get the keys and get out. Much like the castle in Castlevania, this place shapes and changes itself, although instead of gothic halls, this structure seems to like classic platformers, sending poor Tcheco to any number of city streets, dark halls, and skateboard parks. Will you turn his frown upside down and help him get out of Marcelo Barbosa's Tcheco and the Castle of Lucio?

Retro Arcade Platformer Bard's Gold Has Been Greenlit

April 17, 2015 3:50 AM | Luca Colosso

bardgold01.pngBard's Gold is an arcade platformer with several RPG and roguelike elements. The retro feel created by developers Erdem and Jennifer Sen suits the gameplay very well, and even if there's a lot more that needs to be added I can see myself playing this for hours already. The alpha build available has been recently released for all the targeted platforms, which translated into an almost immediate success of the Steam Greenlight campaign that was ongoing since the early days of February.

The Charnel House Trilogy Review - Steady Dread

April 16, 2015 12:00 PM | Joel Couture

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Horror works by eroding our faith that the world around us is safe. It creeps under your skin by telling you that things aren't entirely as you perceive them, and that forces you can't see are closing in, tightening the invisible noose around you. It doesn't have to be monsters or ghosts, either, but something a bit more ordinary in its evil. It could be the friendly neighbor, one of the people at your birthday party, or a stranger on the train, and any of them could be far more terrible than some imagined spectre. The horror in Owl Cave's The Charnel House Trilogy works so well because it erodes that faith that your life is normal and safe, chipping away at it bit by bit with the supernatural and ordinary in subtle ways. By its end, you may be left wondering if you really know whats going on with the friends you invited over or even the person sharing your bed tonight.

A Tale of Tales Interview on Sunset

April 16, 2015 5:30 AM | Konstantinos Dimopoulos / Gnome

sunsetInt.jpgAuriea Harvey from Tale of Tales has agreed to answer our questions on the forthcoming Sunset. A unique, artful and even revolutionary first person offering that's appropriately all about revolution. A game that you can already pre-order and will soon be released.

Hard Platforming for a Good Cause: Your Bizarre Eyes

April 16, 2015 3:50 AM | Luca Colosso

ybe01.pngThis isn't the first time we mention developer Shilov. About a year ago we highlighted his adventure game The Rats in the Wall, and after a semi-silent period where he managed to let people forget about him, here he comes with a brand new experience. Your Bizarre Eyes is a short platformer however, so despite maintaining a very similar art style it's difficult to find more elements that the two games have in common.

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