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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: Abomination (William James Dyce)

April 16, 2014 6:00 PM | Tim

abomination.pngSpotted by Noyb at, Abomination is another wonderful find from Steve Cook's The Pirate Bay Bundle. In it, players have to help the titular character retrieve his precious teddy bear throughout a series of dangerous-looking rooms.

PAX preview: whup or be whupped turn by turn in Treachery In Beatdown City

April 16, 2014 3:30 PM | Anthony Swinnich

NuChallenger was hanging out in the Kickstarter room during PAX East showing off the latest build of Treachery In Beatdown City. This unique mashup of the brawler and RPG genres took my preconceived notions of how these conventions normally combine and savagely beat them into the ground.

Freeware Picks: Braingale's interactive Architects EP

April 16, 2014 1:15 PM | John Polson

up arrow.pngBraingale's Architects EP is a collection of 9 interactive works that you can play, watch or listen to for free, featuring tracks from devs such as Sean Hogan, Todd Luke, Andrew Brophy, Alec Stamos, and Andrew Marrero.

Cutting Room Critique: the latest top indie game trailers

April 16, 2014 10:30 AM | Staff

[by Kert Gartner]

I make indie game trailers, and as a result I watch A TON of online video. I try and digest as many movie, book, and game trailers as possible to see what other studios are up to and make sure that my work keeps up with the latest and greatest.

Every two months or so, I've be rounding up some of the best game trailers I've found online and discuss what I think makes them good/bad, and effective or ineffective in marketing their respective game.

PAX preview: Upsilon Circuit aims to turn Twitch into The Hunger Games

April 16, 2014 8:30 AM | Anthony Swinnich


Permadeath is a pretty hot concept in gaming these days. Reloading a save to undo a mistake is something popular games like Spelunky and Minecraft in survival mode do not allow. Still, if you die you can always restart from the beginning. Legend of Dungeon developer RobotLovesKitty is taking that one step further. If you die in their upcoming MMO Upsilon Circuit, you will likely never, ever get the chance to play again. And it's one of the elements that makes the project sound so damn exciting.

Freeware Pick: Crash and burn like a true hero in Rubble 'N' Strafe

April 15, 2014 11:00 PM | James Monkman

rns01.pngBased on an ancient Amstrad CPC 'classic', Rubble 'N' Strafe from one-man studio Far From Sleep is a near-perfect example of rose-tinted nostalgia done right. An endless flier/shmup hybrid (yet refreshingly NOT a Flappy Bird clone), RNS clearly draws its inspiration from Durell's Harrier Attack, bringing the 8-bit gameplay up to date by adding the unpredictability of procedural generation and some heavy duty explosive action to the mix. Oh, and the crashes are awesome, almost to the point where you'll want to nose dive into the enemy troops to see how much destruction is caused by your hopeless plane as the wreckage tumbles through watch-towers, skyscrapers and ... flocks of incendiary sheep.

Severed is the next game from Guacamelee! dev DrinkBox Studios

April 15, 2014 8:15 PM | Staff

DrinkBox Studios, the Canadian developer best known for Guacamelee! and Tales from Space: Mutant Blobs Attack, announced its latest project over the weekend.

Donationware Pick: Super Sugar Mystery Jail (Alex Clauss)

April 15, 2014 4:45 PM | John Polson

supersugarmysteryjail.pngSugar-skulled orange is the new black in Alex Clauss' free adventure RPG Super Sugar Mystery Jail, where you try to piece together a puzzle of ectoplasmic proportions precipitating in prison.

Hands on: hacking the mainframe with Darknet

April 15, 2014 2:30 PM | Anthony Swinnich


Putting on the Oculus Rift and playing the kind of games it enables feels like something from the future every time I do it. My experience with Darknet at PAX East was no different. This time, the future felt most like a neon cyberpunk kind of place.

The games and "concept music" design philosophy of Winning Blimp

April 15, 2014 1:30 PM | Lena LeRay


Winning Blimp is a two-person development studio that specializes in sci-fi themed games influenced by games of the 16-bit era. Their upcoming war simulation game, Stratolith, earned them the BitSummit Award for Excellence in Sound Design, recognition which seems quite appropriate for a developer that uses "concept music" to guide the game design process in lieu of concept art.

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