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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Magic Lost: Kickstarting Adventure

October 9, 2015 10:40 AM | John Bridgman

It has been often said in the past that the adventure game is dead. Thankfully, this is not now nor has it ever truly been the case, just for a while fans of the genre had to look a little harder than at other times. Of course, the genre has seen a resurgence recently with some major hits, especially thanks to crowdfunding campaigns. One game that looks to continue the trend of excellent crowdfunded adventure games is Magic Lost by Conundrum Cove.

Else Heart.Break() introduces point-and-hack adventure gaming

October 9, 2015 7:45 AM | Konstantinos Dimopoulos / Gnome

elseGIF.gifIn Else Heart.Break() not only can you code your own games and even play them on the in-game arcade machines, you can actually hack everything around you: lamps, doors, people, time, puzzles, everything. Even the game's interface itself to a degree.

Impressive as this may sound and actually be, hacking still is not everything there is to this utterly unique adventure. Yes, you will have to code through many puzzles and this will feel absolutely natural and satisfying, but you'll also get to explore a wonderfully pixelated, vibrant 3D world that can only be compared to Little Big Adventure's. A strange, whimsical and at times incredibly digital world that will allow you to find your place in it along with love and friendship.

Masochisia: Will You Give Yourself Over to Evil?

October 9, 2015 6:00 AM | Joel Couture


Masochisia tells you that you're destined to be a terrible person. Your mother was. Your father was. Your brother was. Your own visions, which you see through through the game's first-person viewpoint, tell you that you will be. But does any of this mean you have to be? Are you just another dark blotch on the world, or can the choices you make in the point-and-click gameplay help you take control of your life back from the monstrous influences that are trying to overtake it? Masochisia deals with some heavy, uncomfortable topics, making you endure mental abuse and depression, but can you overcome it? Available today, you'll have to try it (although you can still download a free demo) to see if you can become more than just the product of the awful things you grew up with.

Memoranda: the pragmatic needs of magical realism

October 8, 2015 11:00 AM | Konstantinos Dimopoulos / Gnome

Memoranda looks beautiful in a very unique, very '90s-French-animated-movie way. I already love its expressive characters and melancholy backgrounds. The weird touches of fantasy in its almost naturalistic backgrounds. Its stunning colours and obviously vibrant imagination.

What's more, I'm almost certain I will deeply appreciate Memoranda when it becomes the ambitious and incredibly promising Murakami inspired point-and-click adventure it's so close to being. All it needs is a little support on Kickstarter so that it can reach its modest funding goal and cover its final (mainly audio and coding) needs.

Roughly $12 will get you a copy upon launch. Memorand will be released on Windows, Mac and Linux.

Play with the mysterious, surreal, noir words of PataNoir on iOS and Android

October 8, 2015 8:30 AM | Konstantinos Dimopoulos / Gnome

patanoirIG.pngPataNoir is a text adventure. A work of interactive fiction and thus a game utilizing words, even though, unlike most adventures of its kind, one that seems intent to actually manipulate and play with said words. To conceive figurative language as literal, somehow without losing the allure of a remarkably accessible offering; one ideal for i-f newcomers.

Get Your Prehistoric Platforming On in There Was a Caveman

October 8, 2015 7:00 AM | Joel Couture


With the entire caveman race facing annihilation at the tiny, useless hands of deadly dinosaurs, a single heroic neanderthal rises up to stop it the only way he knows how: hitting everything over the head with a big stick. The guy can use that stick in some creative ways, though, knocking back enemy projectiles or swinging it over his head to glide (?) in There Was a Caveman, out today on Steam. Danger abounds as you cross the caveman's world, fighting huge bugs, squid, mammoths, undead dinosaurs, and all kinds of other beasts while navigating treacherous platforms. He's determined, if not too bright, and could really use your help in getting past all these troubles and saving his prehistoric world!

Reverse Crawl: Back To The Castle

October 7, 2015 10:20 AM | John Bridgman

It is fairly commonplace for the royalty in fantasy kingdoms to go into dark dungeons and root out evildoers at their very source. Gaming history is full of these sorts of stories, so it's good once in a while to go the other way. From the dungeons to the castle, Reverse Crawl is a lighthearted turn-based tactical role-playing game by Nerdook Productions where you fight your way back as a Necromancer Princess and her reanimated father, the Revenant King.

Hugging for acceptance: a Jay Tholen interview on Dropsy and fighting cynicism

October 7, 2015 5:30 AM | Konstantinos Dimopoulos / Gnome

DropsyInt_1.pngIf you read the review of Dropsy, you'll already know that it's a rarely wonderful, open world point-and-click adventure that can be used to bash the head of cynicism. If you now read what Dropsy creator Jay Tholen has to say about it, you'll also understand why. And how.

Flyhigh Works carefully chooses games to localize and publish on Japanese eShops

October 7, 2015 2:55 AM | Lena LeRay

fhw.jpg"I'm Taiwanese, but I was born in Japan," begins Seigai Kou. Raised in Japan until he was about 10 years old, he grew up playing Super Mario Bros. and other Famicom games. During that time, he developed a love of video games that would stay with him through his family's return to Taiwan and propel him to seek employment in the Japanese video game industry as an adult. Now he's the CEO of Flyhigh Works, a company focused on localizing and publishing games for the Japanese digital download market.

Kholat Nominated for Game Connection Europe Development Awards

October 6, 2015 12:50 PM | John Bridgman


Critically acclaimed first-person narrative game Kholat, developed by Polish studio IMGN.PRO and released earlier this year, has been nominated by in several categories for the Game Connection Europe Development Awards. Winners of these awards will be announced on October 28th during the Game Connection Europe 2015 event held in Paris, France.

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