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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Free Alpha: MidBoss, a roguelike featuring enemy possession

April 23, 2014 10:15 AM | Lena LeRay

midboss001.pngRoguelikes and other procedural death labyrinths are generally about balancing the need to explore and find new resources and equipment with the need to avoid conflict as much as possible in the name of survival. Though only in alpha, MidBoss already does something different: the enemies that can kill you also are the resources and equipment you need to progress.

Browser Pick: Richard Of York Gave Battle In Vain (Andrei Mishanin)

April 22, 2014 11:45 PM | John Polson

ROYGBIV game.pngRussian dev Andrei Mishanin's Richard Of York Gave Battle In Vain (ROYGBIV, for short) is a game of at least three parts: growing trees to help raise your rainbow-arranged platforms, protecting the platforms from falling, and rearranging the platforms when a "mismatch" occurs.

The top hat swapper, snapping fingers with Little Big Mansion

April 22, 2014 8:45 PM | Eduardo Garabito

Two magicians and a (magical?) mansion. Krisjet's Little Big Mansion is a puzzle platformer whose prototype was born in the NM i Gameplay 2013 (Norwegian Championship of Gameplay, we could say) based on the ability of the magicians to manipulate the size and type of objects. Kristoffer Jetmundsen is the promising designer behind the game, while Krillbite and Rain Games sound designer Martin Kvale is the one to blame for the gloomy ambience. Frankly I don't know who came up with the idea of adding Edvard Munch's Madonna to the equation, but I solemnly nod.

alt.ctrl.discuss: how A Dozen Sliders can help solve effective interaction

April 22, 2014 4:20 PM | John Polson

a dozen sliders.jpg"Effective interaction with the player is an unsolved problem, and even the biggest companies struggle to innovate and push the boundaries," explains Robin Baumgarten, developer of the 'zero-dimensional,' easy-to-understand controllers called A Dozen Sliders. Here, he discusses a wide range of games he has made with very minimalistic slider input, along with how and why he built his devices, showcased at the brand-new alt.ctrl.GDC exhibit last month.

The long, tricky road to release for musical exploration game Fract OSC, out now

April 22, 2014 1:45 PM | Staff

Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release. The game, which plays out like some kind of crazy Tron, Myst and Rez mashup, originally won the Independent Game Festival Student Showcase back in 2011. It went on to be honored in numerous other awards shows too, including SXSW, IndiePub, the Canadian Game Development Talent Awards, Fantastic Arcade -- oh, and the IGF once again in 2013.

Freeware Pick: Mimicry Man (Kazusa Norakumo)

April 22, 2014 11:15 AM | Tim

mimicry.pngMimicry Man is a freeware puzzle game in which you get to play as a Mimic, the creature that often disguises itself as a treasure box to lure unsuspecting adventurers into a trap. Your ultimate goal here is to defeat the Hero who is searching everywhere for the precious Solar Sword. Travellers won't approach you if you don't equip yourself with an item they want, though it should be easy to figure out their needs based on what they say at the start of every encounter.

PAX preview: quench that Mega Man thirst with Echoes of Eridu

April 22, 2014 9:00 AM | Anthony Swinnich

The Blue Bomber and me go way back. Mega Man will always have a special place in my heart, that's why it's so saddening that the series has basically been retired at this point. Other people feel the same way, and thankfully, some of them make games. Echoes of Eridu is the result of Mega Man fans making what they want to play. And the PAX East build I played proves they're doing a pretty bang-up job.

How did the App Store's first 'Indie Game Showcase' affect game sales?

April 21, 2014 10:00 PM | John Polson

While digital marketplaces like Apple's App Store have given game developers a wider reach than ever before, getting customers to actually find your game on crowded storefronts is a major challenge.

Apple recently tried to help out with the issue of discoverability with App Store's first Indie Game Showcase, which featured award-winning developer Simogo's games, including Year Walk and Device 6, plus a few of the studio's favorite App Store games.

But even getting a prime feature spot on the front of the App Store didn't boost sales as much as you might expect. Data shows that installs for Indie Game Showcase titles peaked initially, but ultimately ended with games returning to App Store obscurity.

Roguelike Shattered Planet on mobile as F2P, coming to PC as premium game

April 21, 2014 5:45 PM | Lena LeRay

Shattered Planet is available as a free to play mobile title right now. It has a purchasable currency which is used to buy equipment before each run, though you can get by without buying any, if you want to. Kitfox Games is well aware of the fact that PC gamers generally prefer a different kind of gameplay, however, and are currently reworking the game as a premium title in which everything can be unlocked through play.

Freeware Pick: Mibibli's Quest (Ryan Melmoth)

April 21, 2014 3:45 PM | Tim

mibibli.pngRyan Melmoth, creator of Mond Cards and Delirious Bird, had just released a new 2D platformer titled Mibibli's Quest. Stepping into the shoes of an odd-looking creature named Mibibli, you travel across surreal landscapes searching for your arch-nemesis Crocodibli in hopes of defeating him for good.

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