Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Death Moose Got You Down? Call in the Frog Force!

July 6, 2015 5:30 AM | Joel Couture


When Death Moose has the audacity to kidnap the Frog Force's sensei, they'll have to combine their budding skills to take down his cat and work their way through a series of puzzle-like mazes to save their master! Luckily, each frog has been highly trained in the art of laying bombs, jumping up and down, and croaking, which is conveniently all the skills they'll need to overcome the evil moose's traps. The only thing the old sensei forgot to teach them was the value of patience and concentration, as carelessly leaping ahead in Frog Force will result in a lot of dead amphibians.

Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer

July 5, 2015 9:00 PM | Lena LeRay

projecthr.jpgSomaSim Games, developer of town building simulation game 1849, has announced that their second game will be Project Highrise. It's to be a building sim inspired by SimTower but with the sort of complex exosystem balance needs that modern gamers expect from their sim games. Read on to hear what SomaSim developer Matt Viglione has to say about Project Highrise.

Games We Care About: Beeswing, Her Story, Neptune's Pride and more

July 5, 2015 6:00 AM | Tim

PjaqpIP1.pngGames We Care About is a Twitter feed (background) started a year ago to help with new and classic discovery, all curated/recommended by developers and peers who are mentioned via their Twitter handle. The only rule is that the game needs to be out now and playable - paid or free - on web, PC/Mac, mobile, or even more exotic formats.

You can follow the Twitter feed for one daily update, every day of the week. This weekly roundup for will feature some of the games our curators liked the best from last week. Podcast: Chris Bourassa (Darkest Dungeons)

July 5, 2015 5:00 AM | Tim

Wallpaper_Group Shot.pngDarkest Dungeon has been one of our most anticipated games ever since we first saw it back at PAX East 2014. We've marched our parties into the darkness and now emerge to share our stories with the Red Hook's creative director and head artist Chris Bourassa. In our tales of stress eating barbarians we find the motivations that helped bring a game that delves into the sanity of the heroes that we rely on to fight back against the monsters found in the darkest of dungeons.

Devouring Stars launches out of early access

July 4, 2015 8:15 AM | Lena LeRay

Spreading.gifI covered Nerial's unusual RTS Devouring Stars back in April as an early access pick, and now it's out of early access and into full release. This unusual RTS sports an improved interface and tutorial as a result of its time in early access and now has multiplayer as well.

Ruzar - The Life Stone: Modernized Dungeon Crawling

July 3, 2015 11:10 PM | Sean Flint


Dungeon crawling games have always been a staple in my gaming lineup. Most recently I've found myself lost in the labyrinths of Legend of Grimrock, which is a game that does a fantastic job of providing a classic dungeon crawling experience with a modern twist. Ruzar - The Life Stone is a new contender in the genre that has just released onto Steam Early Access, and attempts to provide a challenging experience that causes fond memories of your past dungeon conquests to resurface.

Odallus Beta Available

July 3, 2015 9:00 AM | John Bridgman

Images courtesy JoyMasher.

The retro inspired exploratory platformer, Odallus: The Dark Call is currently offering Beta access to the game with preorders until Sunday through their Humble Widget or the Humble Store. Studio JoyMasher is expected to announce the full release date soon.

INK is Platforming Where You Have to Find the Platforms

July 3, 2015 5:00 AM | Joel Couture


I have broken many a controller playing platformers, but somehow, the hardest ones still keep pulling me in - angry, yet determined. Still, at least I've been able to see where I was going in the roughest games I've played. I could tell where all the pits and traps were. INK, not so much. In INK, your boxy little character has to navigate a deadly maze without actually knowing where anything is, as every inch of the level is pitch black. At least, at first it is, as our little protagonist has soaked itself in paint, throwing color off of itself any time it jumps or touches a surface. Eventually, through careful platforming or by filling the screen with corpses, you'll find your way.

Preview: Cosmophony - Bringing Extreme Challenge to the Rhythm Genre

July 2, 2015 9:46 PM | Sean Flint


Cosmophony is hard. Cosmophony is extremely hard. Typically, we think of music-based games as something we can sit down and play as we relax and unwind to the soothing sounds of our favorite music. Cosmophony takes this idea, throws it in the dirt, stomps it out, walks away until it is just out of sight, turns around, walks back, and picks the idea up again. The game is extremely challenging, yet it still manages to provide a satisfying challenge that is both excruciating and entertaining.

Objects in Space Announced For 2016

July 2, 2015 11:00 AM | John Bridgman

Images courtesy Flat Earth Games.
Australian developer Flat Earth Games has announced their next game, a deep space stealth trading game called Objects in Space. Defying the tradition of having spacecraft function like fighter planes, the game promises to be more reminiscent of submarine combat.

Click Here for All Archives

Contact Us


We're also on:
twitter RSS Games We Care About
Steam Curators facebook YouTube

Our Sites

Gamasutra game career guide
UBM Tech