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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Learning To Go Beyond Sol

November 26, 2015 1:30 PM | John Bridgman

Ambition can be a blessing and a curse to a new game. Aim too high and risk not reaching your goals. Play it too safe and you might get lost among all the competition. Beyond Sol from Praxia Entertainment is an ambitious real-time space action game with empire management and political elements that has some lofty goals, and for the most part reaches them quite well.

Q&A: Putting programming puzzler Glitchspace through Early Access

November 26, 2015 6:15 AM | Lena LeRay

Glitchspace_Screenshot_01_Low_Res.pngGlitchspace is a first-person perspective puzzle game in which players hack objects in the environment and modify their properties to progress. It's been in Early Access for a while, but the developers recently released a new alpha version which completely overhauls the game's look, feel, and puzzles. Ronan Quigley of Space Budgie has answered some questions about us for the game, the recent changes, and Space Budgie's experience with Early Access.

Ben 'Yahtzee' Croshaw on the horrors and intricacies of The Consuming Shadow

November 26, 2015 4:30 AM | Konstantinos Dimopoulos / Gnome

yahtzee.pngIt's not every day an incredibly popular video game critic decides to actually make his very own game, though it definitely is every few years that Ben 'Yahtzee' Croshaw of Zero Punctuation actually releases one. From 5 Days A Stranger and Poacher to 7 Days A Skeptic and the freshly launched The Consuming Shadow: Insanity Edition Yahtzee is a rather prolific creator and also one who kindly agreed to a brief chat on games, design, The Consuming Shadow and being a solo developer.

Anxiety: Lost Night - Start Your Car. Stay Alive.

November 25, 2015 7:30 AM | Joel Couture


Doesn't sound too difficult, does it? You're stuck inside a broken down car and just have to get it started and escape in Anxiety: Lost Night. You never leave the car, so the solution lies somewhere within the front seat. Thing is, you can figure out some of the mystery as to why you're stuck out here should you find the right items and solve the right puzzles. You'll have to do that with something creeping ever-closer to the car, though. Something that wants in. Forcing players to endure pressure and panic while completing the complex task of starting the car may have been enough, but there is also a curiosity there that encourages you to take risks. Do you push to escape, or do you try to get some answers along the way? Developers Maxi and the Gang have crammed a lot of fear, puzzles, and mystery into the confines of a front seat, and are only looking for someone to jump in the passenger side and try it.

Robots, Knights, and Dinosaurs Clash Against Humanity in Alien Dinosaurs

November 24, 2015 12:00 PM | Joel Couture


The game calls itself Alien Dinosaurs, but look at the tiny arms on the Tyrannosaurus Rex in that trailer. There is no way he built all this high-tech spaceship stuff. You can put tiny glasses and a lab coat on him, but I still don't buy it. Just the same, it does look like it will be entertaining to run through the gauntlet of various machines, aliens, and other warriors that he gathered on the ship to test fighters from other planets. A little silly, too, in case fighting a scientist Tyrannosaurus didn't tip you off to that. You'll just as easily find a mop as a laser gun as you're fighting your way through the ship. But will that mop be enough?

Can a mop stop the end of civilization? Guess we'll see as Alien Dinosaurs moves through development.

A Contemplative Walk - Finding Personal Peace in Lovely Weather We're Having

November 24, 2015 6:00 AM | Joel Couture


Julian Glander lets us take a virtual walk through a vibrant cartoon world in Lovely Weather We're Having (LWWH). With no set goals or instructions, it asks nothing of the player save that they take the time to find something worthwhile for themselves as they play. It's a digital playground - a place Glander has furnished for us so that we can draw as much or as little meaning from it as we like. Like the world outside our homes, it is a blank canvas that we bring our own purpose to.

Those Two Guys present Cluck Yegger in Escape From The Planet of The Poultroid

November 24, 2015 4:30 AM | Konstantinos Dimopoulos / Gnome

CluckYegger.jpgSpoofing Five Nights At Freddy's for Space Quest fans is exactly what the Two Guys from Andromeda set out do with the freshly released Cluck Yegger in Escape From The Planet of The Poultroid and with them being the game designing/writing duo that has mastered the art of both spoofing and comedy sci-fi since the '90s they simply had to pull it off. And they did.

Acting Out: Knee Deep

November 23, 2015 3:00 PM | John Bridgman

The way a game presents its narrative can be just as compelling as the narrative itself. Many different devices have been used to marry mechanics and storyline together in such a way as to keep a game moving forward to its inevitable conclusion. Knee Deep, an ongoing adventure "swamp noir" series from Prologue Games, uses stage performance techniques and presentation as its framing device, while still letting the player make critical choices to develop the story and characters as it progresses.

The unspeakable and rather Steamy Consuming Shadow of Yahtzee

November 23, 2015 7:45 AM | Konstantinos Dimopoulos / Gnome

consuming1.jpgPeople may have noticed me complaining about rogue-likes lately. Even more so when the stars are either wrong or even slightly confused and it honestly doesn't all have to do with me getting older. Oh, no. It's got everything to do with the rogue-like formula being ridiculously overused and occasionally ruining some mighty fine games.

Happily and, dare I say, almost unexpectedly this is not the case with Yahtzee's The Consuming Shadow: Insanity Edition. It is a mighty fine game that just couldn't have been anything but a rogue-like.

Towerclimb - A Very Long Fall for a Very Tiny Person

November 23, 2015 6:00 AM | Joel Couture


Not that falling is something you want to do. You want to go UP. It's just that up is filled with treacherous leaps, huge pits, weird cat-monsters, spikes, and lots of other things that are either going to kill you or send you back down again. Way, way back down. It's a good thing that everyone who's attempting the climb has ridiculous upper body strength and can cling to any wall or ceiling they come in contact with, otherwise this would be a very short journey for many. Except that it's still going to be a real short trip for you most of the time, as the generated towers of Davioware's Towerclimb are always satisfyingly challenging. You know, in a masochistic way.

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