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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Screenshot Saturday Highlights - July 23, 2016

July 23, 2016 7:14 PM | Christian Valentin


This weekend's Screenshot Saturday Highlights range from a dark mystery in the Virginia backwoods to vampire hunting across the rural landscapes of Nebraska.

Stifled Q&A: Evolving ideas into different forms

July 23, 2016 12:58 PM | Jeremy Ooi


Stifled is an upcoming horror game that utilized a unique control scheme as a core mechanic. In the game, you have to find your way through an almost pitch black environment by using echolocation by making sounds through your mic. While this will help you make sense of your surroundings, it will also attract nearby monsters to you. The game is now currently taking your votes on Steam Greenlight.

We had the opportunity to talk to Justin Ng, one of the members of the developer Gattai Games, touching on the evolution of the idea, how a bunch of fresh grads decide to take on a massive project and what they think of horror games in general.

Sweet NES Visuals & Sound Come Together In Alwa's Awakening

July 23, 2016 7:30 AM | Joel Couture


A young girl, Zoe, finds herself sucked into a video game world in Alwa's Awakening. Zoe has likely seen enough of her own games to know that platforms will need to be hopped, enemies will need to be clobbered with magic spells, puzzles will have to be solved, and sharp pixel art and chiptune tracks will need to be savored for her to save the day.

Modern Military RPG Long Gone Days Requires Interpreters For Some Of Its NPCs

July 22, 2016 6:00 PM | Joel Couture


Soldiers from all over the world will join forces in order stop an imminent war in Long Gone Days, a modern military RPG with a couple of neat ideas. Featuring body part targeting in the game's turn-based combat, a dialogue system where the way players interact with their team will affect how they perform in combat, and NPCs that speak a language the player can't understand without an in-game interpreter, it's promising many things that will help it stand out from other RPGs.

Videoball's Minimalism Hides An Explosive, Appealing Ridiculousness

July 21, 2016 6:00 PM | Joel Couture


With its clean, minimalist visuals Videoball almost hides the ridiculous fun players can have with a few friends and it. It doesn't look like the kind of game that will leave you howling as you scramble to hit a ball into a goal, or laughing with friends as you all fling charged shots across the screen. Its pure simplicity makes it widely-appealing, though, creating a perfect game to pick up with pals whether they play games or not.

Somerville Chronicles A Hauntingly Atmospheric Alien Invasion

July 20, 2016 9:02 PM | Christian Valentin

Somerville may be following the well-trodden path of humanity's fight against an alien invasion, but it's not the narrative you might typically expect. Mankind already won. The battle is stuff of textbooks and school lessons for a new generation. The game presents its narrative of invasion and resistance through the lens of a teacher teaching a class the story of the war hero John Somerville.

The actual horrors of mankind's battle for survival may have faded from the story as told in history books, but the player will experience John's fight in the form of an episodic cinematic platformer.

Contra Meets Spelunky In Hive Jump

July 20, 2016 8:20 AM | Thomas Faust

HiveJump-1.jpg"Strap on your jetpack, check your laser rifle and deploy into the hive, Jumper! Those bugs won't kill themselves, after all. Oh, and take some friends with you, it's positively swarming with aliens down there." I guess that's all the instructions you need when playing Hive Jump, an arcade game just released as early access title on Steam.

Pizzariffic! Ninja Pizza Girl Delivers On Consoles

July 20, 2016 7:47 AM | Thomas Faust

ninjapizza-1.jpgPizzariffic pizza delivery! Disparity Games' lovely Ninja Pizza Girl is probably the best game about being a good person which also includes ninjas, parkour, and pizza for some reason. It's a bit sad that the world sometimes needs a reminder that being nice to people is kinda awesome, but here we are. At least, Ninja Pizza Girl does it with style and grace - unless you mess up the part about ninjas, parkour, and pizza, that is.

The Eyes Of Ara Offer Wonder Instead Of Logic

July 19, 2016 10:06 AM | Thomas Faust

100 Stones Interactive's The Eyes of Ara, which has just been released on Steam, feels like a trip down memory lane in a lot of ways. It follows a traditional solitary, first-person, node-based design approach to adventure gaming, having you explore an unknown place while solving puzzles and uncovering the back story in the process. Call it a Myst-like if you're feeling ungenerous. It's also fairly pretty and, considering that it's basically a one-man project, rather impressive overall. The beautiful beginning of the game in particular really makes you want to explore this mysterious place and discover its manifold secrets.

Charting New Waters With Overfall

July 18, 2016 4:31 PM | Thomas Faust

Overfall is such a strange beast. A narrative-focused rogue-lite that has you traversing an archipelago and either playing short choose-your-own-adventure vignettes or turn-based hex battles. There's a timer ticking down, and at the end of this countdown the evil Vorn will swarm all over the place and, well, end of the world and all that. When you start to play, the whole thing feels confusing and somewhat disjointed. All the parts don't seem to fit quite right. It's disappointing, really.

However, once it all falls into place, it is just glorious. You see, Overfall is actually a brilliantly complex game with a bunch of mechanisms that have to be mastered - or at least understood - before you can derive any enjoyment from them. That sounds an awful lot like work, but it feels like you're charting unexplored terrain.

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