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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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You have The Power To Change The Seasons (And The Levels) Of Fox N Forests

July 30, 2016 10:30 AM | Joel Couture

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An evil force is creating living, evil trees and other weird mutants, and the crosssbow-wielding fox hero of Fox N Forests is having none of it. Mind you, the crossbow is a handy tool for stomping out the sinister larch, but even more useful is the fox's ability to change the season, which changes the whole level along with it.

Build, Barter, And Blast Your Way Across Space In Lightspeed Frontier

July 29, 2016 11:09 AM | Christian Valentin

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Often space sims lean more towards the stark realistic spectrum, but Riveted Games' Lightspeed Frontier plans to deliver a lighter, more arcade-y take on the genre. Currently seeking funds on Kickstarter, Lightspeed Frontier combines voxel-based shipbuilding and a focus on action spectacle with an expansive space playground and a touch of humor.

Follow Branching Paths On A Journey Through Japan's Indie Game Scene

July 29, 2016 10:12 AM | Thomas Faust

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Branching Paths, a documentary by Anne Ferrero which offers a close look into the Japanese indie game scene, has just been released. Filmed over the course of two years, it documents how Japan's indie and doujin developers struggle with a lack of visibility and appreciation - not just at home, but worldwide - and how this evolves over time. Featuring not only Japanese developers but also international devs who chose to live in Japan, and visiting the most important events such as the Tokyo Game Show or BitSummit, it paints a broad, varied picture of a truly interesting scene.

Point & Clicker Slap Village Mixes A Wild And Modern West

July 29, 2016 7:30 AM | Joel Couture

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Lurditas finds herself all alone in an odd situation in Slap Village, a point & click game set in an old West that also has modern conveniences. Aliens, conspiracies, and more await the red-headed adventurer on this humorous journey, and all done in the game's impressive animated style.

Explore Lovely Papercraft Dungeons In The Book Of Demons

July 28, 2016 12:54 PM | Thomas Faust

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As the first chapter in the Return 2 Games series - all of which will harken back to the glorious 90s and their most popular PC games - The Book Of Demons conjures up good old Diablo and takes him for a papercraft-styled ride. This is essentially a simplified hack and slash dungeon crawl that lacks any form of complex meta-game and freedom of movement. Instead, you can only move along any chosen path in randomly generated dungeons. The frantic clicking stays the same, mind.

Weaponize Crumpets In Multiplayer Twin Stick Shooter Monsters & Monocles

July 28, 2016 7:30 AM | Joel Couture

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Dapper Gentlemen, Gentlewomen, and Gentledogs can team up against the procedurally-generated hordes of Monsters and Monocles, tackling the evil an occult collector has accidentally unleashed on the game's Victorian steampunk world. Up to four players can handle this task using weaponized crumpets, blunderbusses, and stake launchers, but they'll need to take care lest the blow through their pool of shared lives.

No Trace Puts You In The Shoes Of A Low-Poly Assassin

July 27, 2016 3:02 PM | Christian Valentin

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You're a skilled professional in Square Mountain's No Trace. A master of disguises, weapons, and infiltration, doling out your deadly expertise on a global scale. A top-down stealth action game, No Trace challenges you to execute targets from Barcelona to Malibu, featuring a vibrant low-poly style, open-ended tactics, and a varied arsenal of weapons and abilities.

Locomalito Goes Commercial With Maldita Castilla EX

July 26, 2016 2:34 PM | Thomas Faust

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We sure love us some Locomalito. His games are high-polished, lovely retro-throwbacks - and also free. If you haven't played them yet, you're missing out. That's not the point, though. In cooperation with Abylight, Locomalito has released his 2012 game Maldita Castilla as a commercial title for the Xbox One.

Maldita Castilla EX is an extended version of the game, which is based on Ghosts'n'Goblins and other 80s arcade action-platformers. This upgrade is basically the same game but with an extra layer of polish, some redesigned and new levels, and a bunch of extras like a bestiary or achievements.

Death Road To Canada - Don't underestimate the dead

July 25, 2016 11:29 PM | Christian Valentin

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In a game with shotgun-wielding dogs and copious chair throwing, it might surprise you that Death Road To Canada makes zombies feel like a threat once more. The age-old video game enemy is often just fodder for superior weapons and one-man-armies, but the undead of Death Road To Canada harken back to Romero's living dead. An unstoppable overwhelming force, a shambling wall of gnashing teeth and decaying flesh. There are never enough bullets. A few may fall easily, but your weapons will break long before you kill them all.

This effective and tense take on zombies, combined with Rocketcat's wacky humor and Choose-Your-Own-Adventure-style events, makes Death Road To Canada a cross-country journey worth taking.

Send The Away Team Where Someone Has Gone Before

July 25, 2016 5:43 AM | Thomas Faust

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Earth is dying, and you're the last one to leave. Don't forget to turn out the lights. You're an AI, steering the last human spaceship into the great unknown, looking for a place to live. That's not an entirely new concept, but the way The Away Team is presented is pretty special indeed. You might call it "interactive fiction with a fancy interface," as it's mostly text-based. Steering the spaceship through different sectors, you search for places to ransack or explore, and then you pick the people for your away team. From there on, it's all text, and lots of it.

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