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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Surreal Platformer Dreaming Sarah Available Now

March 27, 2015 7:00 AM | Joel Couture

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The dreaming world can be a frightening place - taking you to a world where reality crumbles and shifts with no reason, yet your mind simply connects the dots. What you're seeing shouldn't make sense, yet everything in a dream is logical to the dreamer. This is the kind of dangerous place poor Sarah has found herself in after an accident put her in a coma, leaving her stranded in a twisting dream landscape. Dreams and nightmares can be scary enough as is, but at least most of us have the ability to wake up. In the recently-released Dreaming Sarah, the title character does not.

Serve Thirsty Ghosts in the Dreamy Summon The Apgrod

March 26, 2015 9:20 AM | Luca Colosso

apgrod01.pngSummon The Apgrod is the second release in a four game bundle that is currently being developed by ceMelusine. The first one, ORACLE, has been covered by Lena not too long ago, and now that purchasing East Van EP gives you twice the games than before, the deal has become significantly more appealing. But let's stick to the topic. Summon The Apgrod is a surreal bar-tending experience of reasonable length, which is actually perfect to enjoy it at its fullest without falling eventually into the repetitiveness of the job that you're forced into.

Please, Don't Touch Anything... especially the big red button in the middle

March 26, 2015 8:05 AM | Lena LeRay

pdta.jpgIf someone leaves you in front of a panel with one big red button in the middle and tells you not to touch anything while they just go to the bathroom real quick... well, of course pushing the button is what you want to do. In Please, Don't Touch Anything, a button-pushing puzzle game originally prototyped during Ludum Dare 31, you can do just that.

Lakeview Cabin Collection Preview - Creativity Saves

March 26, 2015 5:00 AM | Joel Couture

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When a killer's on the loose in your campground, you're kind of stuck with the tools you have on hand. Still, what are you and your friends going to do to defend yourselves when you've only got some matches, a case of beer, and a rake to defend yourselves with? Probably die, as I've done many times in the first episode of Hypnohustler Games' Lakeview Cabin Collection. It's not easy to survive the attacks of a demented killer with improvised tools, especially when you're just part of a group of dumb teenagers, but with a little persistence, maybe one of you will make it out alive. Maybe.

Ironcast brings steampunk mechs and lots of depth to the match-3 RPG genre

March 25, 2015 8:05 AM | Lena LeRay

ironcast.jpgDreadbit's Ironcast is a match-3/strategy RPG hybrid along the lines of Puzzle Quest, but with greater depth to its gameplay and the addition of permadeath. Framed as duels between steampunk mechs and set during a French-British war, the player gets to balance the gathering and spending of resources to defeat their enemies and emerge victorious for the glory of Britain.

Deadwood: The Forgotten Curse - Protecting a Sleeping Pal from the Lumbering Dead

March 25, 2015 7:00 AM | Joel Couture

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Deadwood: The Forgotten Curse has a pretty cute exterior. The wooden, marionette-like characters, good and bad, have a charming, cartoon-style appearance that makes them look adorable even when they're trying to be menacing. Your golem, Roguard, is always smiling despite being set upon by the wooden dead, and even when he falls asleep and the dead close in, it's still got this strange cuteness to it. Then you notice that something is deep and terribly wrong about what Steamroller Studios has created. Something unsettling.

Homesick: Tending Gardens and Fleeing From Nightmares

March 25, 2015 6:00 AM | Joel Couture

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It's nice to have a little garden to yourself. It's great to unwind by wandering through the gray, empty complex you live in, find a bathtub filled with dirty rainwater, and then water the plants and watch them grow. After that, why not take a little nap to forget that you haven't seen food in days? I mean, other than the fact that you'll be dogged by flames of darkness until the sun rises again, it's good to catch up on some sleep. Then again, not dreaming of living night pouring into your home is pretty great too, so maybe you should get to work helping the poor person living in the world of Lucky Pause's Homesick get out of there.

Hold Your Breath and Venture in Sinkh's Lair

March 24, 2015 4:00 PM | Luca Colosso

sinkhslair01.pngKlas Persson's Sinkh's Lair has been around for quite a while now. A hard dungeon crawler made in the style of ZX Spectrum's games, its playability has been increased by a great deal thanks to the many arcade elements thrown into the mix. Just like an outdated game that's still fun, you'll be hooked on Sinkh's Lair in no time. Hence you can understand how much of a pleasure it is for me to announce that, starting from today, you can finally play a stable version of it released after months of intense development.

White Night Review - Punishing Darkness, Punishing Light

March 24, 2015 6:00 AM | Joel Couture

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White Night's style is undeniably striking. Seeing the blank, dark world take shape when touched by pure white light looks wonderful, and is some of the best use of lighting I've seen in a game. It seems like this style would be a solid fit for a horror game, where darkness hides the means to move forward and dangerous things creep about out of sight. The night is almost always used to powerful effect in horror games, so having such a lovely style with an emphasis on dark and light should be a perfect fit. Due to a few conflicting game design decisions, though, the style I wanted to like so much became an aggravating hindrance. Osome Studio's game is a treat to look at, but many of the elements of horror games within it turn it into pure frustration.

Spellweaver shakes up card game mechanics

March 24, 2015 4:35 AM | Lena LeRay

match.jpgSpellweaver is a digital card game from Bulgarian developer Dream Reactor LLC which largely takes after traditional tabletop CCGs. Rather than go the way of a game like SolForge, which would be a nightmare to manage as a physical card game, Spellweaver distinguishes itself from other CCGs by shaking up fundamental CCG mechanics enough to make fans of the genre think twice without making it hard to pick up. There are two major differences between Spellweaver and the genre conventions fans have come to expect, with the effects cascading outwards in interesting ways.

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