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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Dino Run DX Introduces The Ultimate Indie-Mashup

May 20, 2016 10:09 AM | Thomas Faust

dinorun.pngDino Run has been out for a few years, but thanks to an innovative crowdfunding campaign that doesn't rely on third party website support, developer Pixeljam have been steadily adding content to the game. The latest update, dubbed The Indie Collection, is somewhat of an anomaly in the indie world, though. 60 characters from various indie games make their cameo appearance in the game in the form of hats & heads, all of which have been officially approved by the respective developers. That's some kind of indie game royalty meetup going on there!

Clumsy Moose Season Lets Players Build Interactive (and Dangerous) Playgrounds For Dumb Moose Friends

May 20, 2016 7:00 AM | Joel Couture


It's moose season, but everyone's too stupid to notice as they construct motorcycle parks, shopping kart races, lethal saw-filled arenas, and pajama parties for the dopey moose people of Clumsy Moose Season, a sandbox building/action game out now on Steam Early Access.

Players are able to build a variety of arenas and playparks for the moose people, dictating rules and layouts while the other players are messing around the stages that are being constructed. What kind of park they wish to build is entirely up to the player, as they can build fighting arenas as easily as they can just create racetracks or houses. Players can also choose what sort of play style each map will use, freeing them to add combat or lighthearted elements as they see fit. Will you send them to Hell or just chop down some trees? That's all up to you and the group of players you bring to the game.

A Heartbreaking Game - Liyla and The Shadows Of War

May 19, 2016 12:35 PM | John Bridgman

Released on mobile devices recently, Liyla & the Shadows of War is a very simple game, based on actual events of war in Gaza. Made by Rasheed Abueidah, this mobile game is powerful and heartfelt, and in every way worth your time to play.

Aliens Looking For A New Home In The Mims Beginning

May 19, 2016 9:38 AM | Thomas Faust


On their intergalactic voyage, the Mims - a strange alien race with way too many eyes for my liking - are forced to crash-land on different planets. Your task is to get their new colonies up and running and ultimately rebuild their spaceship, so they can resume their journey. You'll have them constructing new builings, creating a fruit-based economy, as well as researching and breeding new species. The Mims Beginning straddles the line between city builder and god game, so apart from odering your underlings around you can also directly intervene with magi... I mean Psi powers.

A Curious Thing: Dungeon Crawling With The Power of Love

May 18, 2016 11:08 AM | Thomas Faust


Stop me if you heard this one before: a lover's spat turns weird as you and your partner are dragged into another dimension and transformed into goatboy and... octobunny? Okay, so you probably haven't heard this one before, but it is the plot of Rat King's Power of Love, a quirky co-op dungeon crawler. You absolutely need to grab a partner for this one, since the game is unplayable all alone. You've got to make up and beat the forces of evil together, after all!

Making your way through the dungeon, twin-stick shooter style, you can perform cooperative actions to defeat your foes. Pressing the co-op button creates a shockwave that pushes enemies back or makes you rush towards each other for a high five. You can even create a laser to slice and dice those baddies with. The further you explore, the more you need to cooperate, otherwise you'll meet a grisly end at the claws of... tiny little birds and monsters that spew hearts? Well, this is a weird one indeed.

#SelfieTennis Q&A: On Mixing Goofy Ideas, Selfies, Bloodlust, and Tennis

May 18, 2016 8:00 AM | Joel Couture


#SelfieTennis pits players against themselves in a surreal game of tennis, one where they can try to play properly or just smash the strange, tennis ball head spectators. And they can also take selfies using a selfie stick, because when a ball is flying at your head at high velocity, you should definitely also be worried about how you look to your Instagram crew.

We talked with Julie Heyde, self-proclaimed #ChickenBitch, of VRUnicorns, developers of #SelfieTennis, about the thoughts that went into making the ridiculous sports title and how they worked to ensure players wouldn't get motion sick while killing tennis-loving weirdos.

BattleSouls Offers Magical Multiplayer Mayhem

May 17, 2016 1:02 PM | Thomas Faust


Multiplayer fantasy shooter BattleSouls opened its doors last week for everyone to join in the open beta stage of development. The game, which pits a colorful cast of fantasy characters against each other on their quest for map dominance, is entirely free to play and financed with cosmetic microtransactions. There are portraits, pets, and kill effects available in the in-game store.

BattleSouls' unique selling point is the ability to switch characters on the fly during the game. Going from a ranged wizard to a melee-focused knight to a healer within seconds certainly has its tactical advantages. With five classes to choose from, this might make for some interesting gameplay, even if the ranged heroes currently feel slightly more powerful than melee fighters. While it certainly cannot compete with similar AAA productions, it's more than impressive what a small Danish team has created in the 18 months since the game's inception.

Calling all indie studios. Gamefounders Fall 2016 intake is open.

May 17, 2016 4:59 AM | Jeremy Ooi

One of the first things that every indie studio needs is a strong network, and that might take a long time to build. While some countries might have a helping hand from incubators and government support, this might not be the case for a lot of studios. Even the U.S games industry is falling behind on giving help to newer studios as compared to other countries. Thankfully, there is an accelerator that supports studios on a global scale.

Gamefounders is offering 10 game studios access to the big players around the world. Currently there are over 150 mentors in its global network from Blizzard to Valve, Ketchapp to Rovio, Unity to Google. These lucky studios will get to spend 3 months of exclusive access to these mentors and industry giants, learning from them and tapping into their massive network while living in Southeast Asia's gaming hub, Kuala Lumpur. While all studios are encouraged to apply, the main criteria to secure a slot are based on team composition, the vision and the quality the team can produce.

Dance Your Tail Off In Pan-Dimensional Conga Combat

May 15, 2016 3:54 PM | Thomas Faust


Pan-Dimensional Conga Combat, the latest game by retro-loving gamedev duo RGCD, isn't your typical arena shooter. It's more of an avoid-em-up that has you navigating its single-screen levels while avoiding collisions with the oddly shaped wildlife.

Thankfully, you're not entirely helpless. A tail made out of bullets trails behind you, killing everything it comes in contact with. The only way to progress is to fulfill your kill quota, so you have to aggressively dodge and swerve around your foes, which is very challenging indeed. Enemy spawners can be eliminated by looping around them, and hitting a certain kind of enemy charges a powerful, one-shot laser beam that can help you out of a tight spot. You need to be constantly on the move or it's game over.

Knuckle Sandwich Trailer Shows How Players Will Be Delivering Knuckle Sandwiches

May 12, 2016 10:00 PM | Joel Couture


Knuckle Sandwich, an RPG about players shirking work at a crummy part-time job to find the source of some missing persons, has revealed some tidbits about its combat system, letting players know how they'll be delivering knuckle sandwiches to their enemies' faces (or giant noses) in a new trailer.

The game will feature a few sliding bars during regular attacks, so players will need to time their hits in order to deal a decent amount of damage to the silly creatures that want them dead. Special attacks, however, will use their own minigames to increase damage and hits, turning bloody fights into fun diversions. Why not add in a little Warioware touch when you want to beat down gymnasts, slimes, and bats?

If lighthearted, yet complex RPG combat sounds up your alley, you can head on over to the game's site and sign up to know when you'll be able to get a little taste of the gameplay yourself.

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