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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Fighting Through Desperate Times in Tahira: Echoes of the Astral Empire

September 21, 2016 5:00 PM | Lena LeRay

Tahira Screenshot 9.pngIf one were only to look at screenshots or videos of Tahira: Echoes of the Astral Empire, they might mistake it for a clone of The Banner Saga. The developers at Whale Hammer Games even freely admit that The Banner Saga inspired them. For all the surface similarities, though, there are plenty of differences. The end result is a game which, while rough around the edges, does an amazing job of weaving combat and story together more tightly than most RPGs manage.

Warcube Turns Cute Cubes Into Ultimate Warriors

September 21, 2016 3:27 PM | Christian Valentin

It may not be readily apparent from screenshots, but you're a one-man army in Warcube. The images may show you the colorful aesthetic, the isometric view, the fortresses and overworld map, but watch the game in motion, and you see a game promising slick, acrobatic, and skillful combat.

Trailer Roundup for September 21, 2016

September 21, 2016 2:10 PM | Lena LeRay

janitor_gif_night_city.gifToday's trailer roundup features a love letter to mechs, an unstable AI with procedurally generated responses, and a snarky wizard out to save the world from teenage "heroes".

Shattered: Tale of the Forgotten King - Changing Perspective & Play To Heighten Tension

September 21, 2016 7:30 AM | Joel Couture


Shattered: Tale of the Forgotten King (Shattered) takes players to a dark, foreboding world ruled by the Demiurges. These powerful creatures turned a once-lush land into the desolate world the players will see before them. Turning it back the way it was will mean facing these beings of incredible power.

Fighting something of that scope should stand out within the game. As such, the developers at Redlock Studio decided to make their boss fights into something completely different, switching their sidescrolling 2.5D action game into full 3D when facing the game's powerful demiurges, as well as in other special moments throughout the game.

"The idea is to change the player's perspective, making them know that they're facing a major event of the game." says Antoine Besnard of Redlock Studio. In changing the way the game plays, as well as the player's entire perspective, the developer hopes to drive home how important these narrative beats are by making it impossible for the player to ignore that something significant is happening. In these moments, the entire game changes.

Hell Yeah, It's A Zombie Apocalypse In Double Kick Heroes!

September 20, 2016 3:58 PM | Thomas Faust

Somewhere, "in a dark garage filled with guitars and drums," French developers Headbang Club have quietly been working on Double Kick Heroes. Which is a bit surprising, considering the game is anything but quiet. In fact, it is in-your-face metal, screaming guitar riffs, thundering double bass drums, wild headbanging, and whatnot. So turn those speakers up and follow a luckless band of musical misfits into the desert wasteland, chased by a bunch of zombies and other monstrosities. The only way to stop these creatures is with the power of metal!

Take A Road Trip Through 1970's Italy With The Extended Steam Version Of Wheels Of Aurelia

September 20, 2016 12:00 PM | Joel Couture


Today, developer Santa Ragione released an extended, tweaked version of Wheels of Aurelia on Steam. The game blends road trip conversation and the political landscape of 1970's Italy with racing, having players guide the wheel while guiding the chat they have with the various people who will share their car.

Dance, Dance, Revolution: All Walls Must Fall

September 19, 2016 3:23 PM | Thomas Faust

It is the year 2089 and the Cold War never ended. East and West are still deadlocked in a potentially lethal embrace, using temporal technology to counter each other's moves. When a rogue nuclear strike goes off in Berlin, both sides send their agents ten hours back in time to prevent the deadly incident and find out who is behind this act of war. The fate of a city hangs in the balance and it will be decided on the dancefloor.

Help A Horrific Beast Find The Majesty Of Colors In This Remake Of The Classic Flash Game

September 19, 2016 8:30 AM | Joel Couture

744039282_preview_Majesty Remaster 3.png

Years ago, Gregory Avery-Weir of Future Prof Games released The Majesty of Colors, a flash game about a monster from the deepest darkness finding color for the first time. That game is getting a modern update with (I Fell in Love With) The Majesty of Colors, letting new players interact with its striking world.

Screenshot Saturday Highlights - September 17, 2016

September 17, 2016 8:23 PM | Christian Valentin

Giant robots, giant worms, and the act of making things giant can all be found in this weekend's Screenshot Saturday Highlights.

You Are The Law In Pixel-Art Cyberpunk Police Sidescroller MiniLaw

September 16, 2016 8:22 PM | Christian Valentin

A justice-dealing fusion of man and machine in a neon city of wild gangs and chaos. No, that isn't a description of Robocop or Judge Dredd, but of new pixel art action game MiniLaw: Ministry of Law. Currently on Steam Early Access, MiniLaw puts you in control of the fearsome Constable as he wipes out the crime infestation of future dystopia Babel.

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