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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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PAX preview: quench that Mega Man thirst with Echoes of Eridu

April 22, 2014 9:00 AM | Anthony Swinnich

The Blue Bomber and me go way back. Mega Man will always have a special place in my heart, that's why it's so saddening that the series has basically been retired at this point. Other people feel the same way, and thankfully, some of them make games. Echoes of Eridu is the result of Mega Man fans making what they want to play. And the PAX East build I played proves they're doing a pretty bang-up job.

How did the App Store's first 'Indie Game Showcase' affect game sales?

April 21, 2014 10:00 PM | John Polson

While digital marketplaces like Apple's App Store have given game developers a wider reach than ever before, getting customers to actually find your game on crowded storefronts is a major challenge.

Apple recently tried to help out with the issue of discoverability with App Store's first Indie Game Showcase, which featured award-winning developer Simogo's games, including Year Walk and Device 6, plus a few of the studio's favorite App Store games.

But even getting a prime feature spot on the front of the App Store didn't boost sales as much as you might expect. Data shows that installs for Indie Game Showcase titles peaked initially, but ultimately ended with games returning to App Store obscurity.

Roguelike Shattered Planet on mobile as F2P, coming to PC as premium game

April 21, 2014 5:45 PM | Lena LeRay

Shattered Planet is available as a free to play mobile title right now. It has a purchasable currency which is used to buy equipment before each run, though you can get by without buying any, if you want to. Kitfox Games is well aware of the fact that PC gamers generally prefer a different kind of gameplay, however, and are currently reworking the game as a premium title in which everything can be unlocked through play.

Freeware Pick: Mibibli's Quest (Ryan Melmoth)

April 21, 2014 3:45 PM | Tim

mibibli.pngRyan Melmoth, creator of Mond Cards and Delirious Bird, had just released a new 2D platformer titled Mibibli's Quest. Stepping into the shoes of an odd-looking creature named Mibibli, you travel across surreal landscapes searching for your arch-nemesis Crocodibli in hopes of defeating him for good.

Video: Breaking down the seven-year development of Antichamber

April 21, 2014 1:30 PM | Staff

"Making games is hard. This was the hardest thing I've ever done, and it absolutely destroyed me."

- Alexander Bruce, speaking about the creation of Antichamber at GDC 2014.

As part of the GDC 2014 Independent Games Summit, Antichamber creator Alexander Bruce spoke very candidly about how -- and, more importantly, why -- he went about developing his IGF Award-winning game, the price he paid to make it, and what other developers should learn from his experience.

It was a powerfully affecting presentation, and a video recording of the talk is now freely available for anyone to watch via the GDC Vault.

We've taken the liberty of embedding the free video of "Antichamber -- An Overnight Success, Seven Years In The Making" after the jump:

Browser Pick: Untrusted, in which you must hack the game to win

April 21, 2014 11:11 AM | Lena LeRay

untrusted.pngUntrusted is a puzzle game that requires you to modify the game to win it. You don't have access to the game's full code while playing (though you can get it from GitHub), but you have some ability to change things and must get creative to succeed. It certainly helps to have some programming experience for this one, but developer Alex Nisnevish claims that even non-coders have enjoyed the game.

PAX preview: Always Sometimes Monsters just might produce 'the feels'

April 21, 2014 8:30 AM | Anthony Swinnich

The PAX East 2014 demo for Always Sometimes Monsters did not test my twitch reflexes. I didn't have to solve any complicated puzzles, jump on any platforms or blow any enemies to smithereens. Mostly, I walked around, talked to people, made dialogue choices and performed in-game manual labor. And, truth be told, it was one of my favorite experiences of the whole weekend.

The Last Federation - observe & conquer a solar system

April 21, 2014 4:00 AM | Konstantinos Dimopoulos / Gnome

Solar systems are big and complicated things; everyone seems to agree on that, though it's strategy maestros Arcen Games who actually went on and simulated a pretty whimsical and alien-populated one in order to let you rule it. Or at least try to rule it with the rather excellent The Last Federation.

Freeware Pick: What Now? - Digital Existential Expressionism by Indie Grimes

April 21, 2014 1:11 AM | John Polson

what now.jpgArielle Grimes (developing games as Indie Grimes) reached out to share her interactive digital expressionist game/art piece, What Now?, and I was happy to oblige. It's a short experience, but one that has bits and pieces at least some of us can probably relate to, living in this glitched up world called Earth.

PAX preview: planetary annihilation meets puzzle gameplay in Destructamundo

April 20, 2014 9:15 PM | Anthony Swinnich

Destroying planets is something reserved for super powerful beings, like Galactus or characters in the Dragon Ball universe. It's at the least something games usually ramp into, but that's not the case in Destructamundo. You'll be blowing up solar systems as soon as the game begins.

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