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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Ayo: A Rain Tale Illustrates The Daunting Task Of Retrieving Water For Your Family

November 10, 2017 8:52 AM | Julia Couture

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Fetching water may seem like an easy task when you think about just filling a jug and walking back. Unfortunately, in many parts of the world, the task is not that simple, and in puzzle platformer Ayo: A Rain Tale, the developers want players to feel the harshness of that journey. Do you think you could carry a 40lb jug of water while navigating through harsh climate and the scorching sun?

Attentat 1942 Shows WWII From the Perspective Of Its Survivors

November 8, 2017 7:00 PM | Joel Couture

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Attentat 1942 looks to offer players a sobering, personal take on the events of the second world war, having them go through interviews, archived footage, interactive graphic novel segments, and minigames that will draw them into the horrifying accounts of those who lived through and survived the horrors of the time.

You Must Be 18 Or Older To Enter Brings Its Unique Stealth Horror To Steam

November 7, 2017 7:00 PM | Joel Couture

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You Must Be 18 Or Older To Enter is a special kind of stealth horror game many people from the 1990's all played in real life: sneaking peaks at adult images on their parents' computer while using dial-up internet. Now available on Steam, players can continue to experience that unique dread of wondering if you were about to get caught looking at porn as you slowly wait for anything erotic to load.

Skytropolis Wants You To Build Vertically In VR

November 3, 2017 9:30 PM | Julia Couture

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A new challenge arises in Skytropolis, where players will be given the task of building a towering city that values architecture, economy, and sustainability, cobbling the various skyscrapers and buildings with their own hands through VR.

A Mortician's Tale Runs Players Through The Emotions & Business Of Funeral Home Management

November 2, 2017 7:00 PM | Joel Couture

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A Mortician's Tale looks to give players the full experience, emotionally and business-wise, of running a funeral home, having them embalm bodies with realistic tools, carry out cremations, and speak with the deceased's loved ones.

Roguelite Freaky Awesome Makes Players Adapt To Constant, Power-Altering Mutations

November 1, 2017 8:00 PM | Joel Couture

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Your dog has gone missing in an old factory filled with toxic waste and unsettling monsters, but there's no way you;re letting your puppy pal get hurt in there. However, rushing in quickly causes some gross, but handy, mutations, and players will have to learn to deal with their never-ending array of changing powers and shifting limbs in Freaky Awesome.

Bury Me, My Love - Conveying The Helplessness & Hope Of Watching An Immigrant's Journey

November 1, 2017 7:00 AM | Joel Couture

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"The vast majority of migrants have smartphones. For them, that's crucial. It's a way to get info on their journey, but more importantly, it's their only way to connect with their families and friends. So, we felt the best way to tell the story we wanted to tell efficiently was to mimic the device they use and the way they use it." says Florent Maurin, producer and designer at The Pixel Hunt, developers of Bury Me, My Love,.

Bury Me, My Love has players following the journey of their wife, Nour, as she works her way from Syria to Europe. However, players act as the husband, Majd, only able to know whatever parts of the journey Nour chooses to text back to him. Players can try to offer advice, support, and guidance to her via text, but otherwise, all they can do is hope and wait.

This play style was designed to mimic that sense of helplessness many immigrant families feel as their loved one leave for another country. It captures those long silences where you don't know where they are or if they're safe. The sense of never being sure if they're telling you everything. Of wondering if this message will be the last.

"Even through Bury Me, My Love is a fiction, we wanted it to feel real. Lots of migrants take huge risks to try to get a better life, and lots of relatives spend days waiting, not knowing how things are going to turn out. Yet, when we (as Europeans) hear about migrants on the news, they're often depicted as a faceless lump, some kind of horde that gathers at our borders. This is scary, and I think that's part of the reason why hostility towards migrants has been on the rise in the last couple years." says Maurin.

"Bury Me, My Love is a simple reminder: migrants are human beings, with people who care and worry for them. It's a game about love, really."

Survive Turn By Turn In Gothic Strategy Game Alder's Blood

October 31, 2017 10:41 AM | Christian Valentin

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Amid graveyards and decrepit hamlet alleys, skillful hunters brave the oppressive darkness in search of monsters. Very much inspired by Bloodborne and XCOM, Alder's Blood presents a bloody hand-drawn world of lurking beasts and well-armed warriors, engaging, not in fast-paced combat, but turn-based skirmishes where only precise planning can save you and fear will lead to a brutal and certain death.

Screenshot Saturday Highlights - October 28th, 2017

October 30, 2017 10:44 PM | Christian Valentin

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Bleak fantasy worlds, fast paced arcade action, shadowy dungeons, vibrant mythical adventures, and more can all be found in this collection of Screenshot Saturday games.

Bury Me, My Love Guides A Syrian Immigrant On A Challenging, Dangerous Journey

October 30, 2017 8:00 PM | Joel Couture

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Bury Me, My Love follows the journey of a Syrian immigrant, Nour, as she makes her way from Syria to Europe. However, it is conveyed through text messages between her and her husband, Majd, with players offering advice and encouragement to their distant loved one. These messages occur in pseudo real-time, too, leaving the player to wonder, for some time, if that was the last thing they said to their wife.

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