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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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An Isolated Desert Town Is Home To Horrors In Text Adventure Desert Of Vice

April 14, 2018 8:00 AM | Joel Couture

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A mystery grips an town lying within the vast desert, with the player at its surreal apex in horrifying text adventure Desert of Vice.

Exit84 Gives Mavis Beacon Typing A Run For Their Money

April 13, 2018 8:00 PM | Julia Couture

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Fast-paced action, some catchy tunes, and typing exercises come together in the death-packed Exit84. Play as K415, an clumsy subordinate to the King sent them to a dangerous planet, B-84, to retrieve a special item. Type in the coordinates as they appear (and make sure it's safe) to navigate the debris-filled air and try to survive!

Overchunked Celebrates Simple, Silly Destruction

April 13, 2018 3:24 PM | Thomas Faust

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Have you ever wished that you could be a giant sawblade, mowing down everything in your path? I'm sure we've all been there... at least figuratively? Well, Overchunked makes this oddly specific fantasy come true.

+iQeI/Q (This Game Is For Aliens) Tests Players' Puzzle Solving Abilities

April 12, 2018 8:00 PM | Julia Couture

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If you enjoy a good, quick brain teaser, then you might be alien enough to get through the puzzles presented in +iQeI/Q (This Game Is For Aliens). Going from a quiet home to being surrounded by creatures that do not speak your language, you'll be forced to go through a series of challenging puzzles to return back to your sister (and Earth!).

Dead Is About Balance & Tough Boss Fights

April 12, 2018 8:00 AM | Joel Couture

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Dead aims to capture that satisfaction of defeating a tough game boss, doing so through forcing players to balance healing and movement, as well as damage and dodging, making them take risks if they hope to overcome these monstrous, unsettling beasts.

Dead In Vinland Is A Nordic Tale Of Love, Loss, Despair, And Hope

April 11, 2018 2:54 PM | Thomas Faust

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Stranded on a foreign island, Eirik and his family have to build a settlement from scratch, fend off bad guys, and just try to survive from one day to the next. That last part is actually the hardest, since hunger, dehydration, sleep deprivation, and depression are much more fearsome adversaries than the occasional raider.

Data Security Goes Ballistic In Cyberpunk Co-Op Shooter Deployment

April 10, 2018 8:09 PM | Christian Valentin

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In Whale Rock Games' co-op shooter Deployment, future wars between governments and megacorps have escalated into digital conflicts, within the procedural battlefields of servers.

Plug Me - A Platformer Where The Timer Really, REALLY Matters

April 10, 2018 8:00 AM | Joel Couture

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Plug Me is a platformer with a strict timer on it, forcing players to navigate its cute world in a hurry if they wish to keep the city of Plug Me from tumbling down from the skies. However, the timer they're trying to stay ahead of is also a physical object in the world that the players will need in order to hop over obstacles or make certain jumps, so players will really need to make sure their timing is down if they hope to succeed.

In Management Sim Lobotomy Corporation, Contain Monsters...Or Fail Violently

April 9, 2018 8:09 PM | Christian Valentin

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Inspired by the popular supernatural wiki SCP and movie Cabin In The Woods, Lobotomy Corporation gives you the challenging task of managing and monitoring otherworldly monsters, deep within the ever-expanding halls and rooms of your facility.

BadLands RoadTrip Promises Weird Shenanigans And Customizable Guns

April 9, 2018 11:00 AM | Thomas Faust

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BadLands RoadTrip is almost comically ambitious with its "open world action adventure with co-op multiplayer where the player builds their own gun and goes on a quest to rid the world of the robot apocalypse." As expected, this doesn't always work - there is a reason why open world titles are usually tackled by larger studios, not single developers. However, the game has one standout feature I'd love to see a lot more of all across the AAA and indie space.

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