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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Hiversaires and Language Arts musicians performing live in Tokyo

June 17, 2013 11:30 AM | jeriaska

The masterminds behind independently developed game titles Hiversaires and Mega Ran in Language Arts will be performing music at the Daikanyama M venue in Tokyo this Wednesday. Aliceffekt's first-person puzzler for smartphone devices depicts labyrinthine corridors that the player must navigate without recourse to verbal hints or clues. Last year American hip-hop artists Mega Ran and DJ DN3 Kickstarted their 8-bit styled platformer with Lunar Giant Studios, and now are funding an overseas tour and remix album through the crowdfunding service. Other scheduled performers for the Mega Ran Japan Tour debut show at Daikanyama M in Tokyo are Bit Summit headliner Professor Sakamoto and chip musician Hige Driver.

Release: Alone In The Park (Cheap Drunk Games)

June 17, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

aitp.pngI haven't yet finished playing through Alone In The Park as it was only released during this weekend when things were ludicrously hectic, but I can tell you this: it is a truly unique text/graphics adventure hybrid and if you love your games misanthropically funny, well, you simply have to try it. It's not just all about the writing, the plot and the characters either; AitP is smart and puzzle-y and comes with an excellently designed interface that's a joy to use and should hopefully inspire many.

Alone In The Park is available for Windows, Mac and iOS.

Moebius - A Metaphysical Trailer

June 17, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Starting off an adventure gaming trailer with tarot cards isn't the most inspiring thing you could ever come up with, but, if you are Jane Jensen, know that you have earned yourself the benefit of the doubt. So, unsurprisingly, what you see above is indeed the trailer of Jane Jensen's Moebius and thus our first proper glimpse at the forthcoming, crowd-funded and overtly metaphysical adventure game by Pinkerton Road and the creator of Gabriel Knight. Looks properly intriguing too.

Video: Shipping Retro City Rampage on 17 SKUs at once

June 16, 2013 6:15 PM | John Polson

brian_provinciano.jpg"Retail is the past," Retro City Rampage developer Brian Provinciano says, explaining that even if the retail price was twice the digital price, he'd net less profit. He reflects on this and several more business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.

Retro City Rampage's custom-built engine created extra considerations for the developer, who says getting his game up and running took less time than conforming to platform requirements. He discusses the core architecture differences across all platforms, along with programming joysticks, leaderboards, saves, menus and more in this hour-long lecture, free courtesy of GDC Vault.

The video starts after the jump.

Nam-Cap is Pac-Man backwards, an arcade browser game by Studio Piña

June 16, 2013 2:19 PM | John Polson

nam-cap.pngNot only is Studio Piña's Nam-Cap literally 'Pac-Man' spelled backwards, it also plays like a reverse concept of the iconic quarter muncher. Blank mazes must be filled with pellets that you get from eating the ghosts. A temporary heart remains where you eat each ghost, and these hearts act as the ghosts' power-pellets, giving them the hot-red courage to come after you, instead.

Peaceful protest for Turkey's Gezi Park in the GeziJam

June 15, 2013 8:19 PM | John Polson

gezijam.pngWhile protesting continues to prevent the tearing down of Istanbul, Turkey's Gezi park, local developers banded together to jam out games in their own form of protest. Dubbed the GeziJam, developers have uploaded 11 games for it so far.

Trailer: 'Tunnel-visionary finger-dancing' Engine-Twins for multi-touch devices

June 15, 2013 2:23 PM | John Polson

Austrian developers Twingineers want to test players' abilities to control two ships at once in Engine-Twins with flying through tunnels, collecting energy and power-ups, and solving boss-puzzles. The game is meant to be played with multi-touch capable Macs or Windows PCs, or with free Android and iOS apps to allow for second-screen control. If none of that fits your hardware, they are also making it work with dual-analog game pads.

Zenzizenzic free demo: part pattern dodger, part twin-stick arena shooter, all style

June 15, 2013 1:06 AM | John Polson

Zenzizenzic screen.png

Ruud Koorevaar's free demo for arena shooter Zenzizenzic overloads the senses with heaps of different square enemies, bullets, a tough boss, and an even tougher, twitch-survival bonus area. Zombies. composer Bignic intensifies the action with thumping beats to complement the blooming geometry, all for one or two players to enjoy locally.

Angvik: being cute doesn't mean it isn't hard

June 14, 2013 8:00 PM | Ahmed Abdel Samea



Angvik is a platform action game set in a joyful but unforgiving land. Take up your father's gear and save a castle from a barbarian with the assistance of many items and birds!

Indie Fund backing two new titles for Double Fine

June 14, 2013 1:46 PM | Staff

doublefine_150x150.jpgIndependent game studio Double Fine will be receiving support from Indie Fund and other notable game creators for two previously unannounced titles in development.

"I'm really excited and honored to announce on behalf of Indie Fund that... we will be funding an additional two titles from Double Fine," said Indie Fund's Kellee Santiago. The announcement was made at Horizon, the E3 counter-conference being presented as a joint effort between Venus Patrol and Los Angeles's Museum of Contemporary Art.

Double Fine is the largest studio to receive Indie Fund backing, with 65 employees. Past Indie Fund-backed titles include Pocketwatch Games' Monaco and Alexander Bruce's Antichamber.

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