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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Steampunkish interactive fiction 80 Days is out on Android now

December 16, 2014 11:22 PM | Chloi Rad

Inkle's beautifully illustrated choose-your-own-adventure game 80 Days is out on Android now for $5 USD.

80 Days is something of a steampunk reimagining of the Jules Verne classic. Set in 1872, the game tasks the player with finding a way around the world in record time. This is a challenge that becomes even more difficult with the number of choices you have to make in each city, while still managing your overall journey.

Interactive fiction meets time and resource management, not to mention some great art.

We covered the iOS version of 80 Days a few months ago, calling it a "brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction."

Sound interesting? Buy it on Google Play now.

Death Skid Marks takes players on a road trip through destruction

December 16, 2014 8:25 AM | Lena LeRay

dsm.jpgThe original Spy Hunter was a top-down arcade game that emulated a James Bond style car chase that lasted as long as the player could destroy other cars without being destroyed. Death Skid Marks is more or less a modern take on that with a road trip theme and roguelike elements. It's not family-friendly, but it is a lot of fun, mixing action arcade gameplay with strategic decision making and the extra spice that comes with permadeath.

Browser-based Twine 2.0 now available, works on Linux and tablets

December 15, 2014 11:27 PM | Lena LeRay

Twine, a tool for making web-based text games, is known for enabling people with little to no programming skills to create games. Since it makes choose-your-own-adventure style text games, the Twine engine has been used by minorities as a way to get their stories out there. Until now it has only been available to Windows and Mac users, but Twine 2.0 is a browser application, making it usable on Linux, tablets, and anything else with a modern browser.

Trailer Roundup: Platformers, puzzles, atmospheric stories, humor, and more

December 15, 2014 7:55 AM | Lena LeRay

Zombie_Vikings04.jpgWe're back to a normal-sized trailer roundup this week. This is the first action-heavy trailer roundup in a while, but many of the action games are story- and/or atmosphere-heavy as well.

Clever Pick: The Talos Principle (Croteam)

December 15, 2014 7:00 AM | Konstantinos Dimopoulos / Gnome

talos1.pngGames that are both clever and demand their players act intelligently are sadly too rare, but the absolutely excellent first-person philosophical puzzler The Talos Principle has arrived to change everything. Sporting the combined talents of Serious Sam creators Croteam, Jonas Kyratzes and Tom Jubert, this is an incredible puzzler that, if nothing else, sports the best writing and most intriguing plot a genre offering has ever managed.

Ludum Dare Pick: Sorry the Snowman

December 14, 2014 3:20 AM | Lena LeRay

sorry_the_snowman.pngDaniel de Zwart's Sorry the Snowman is another Ludum Dare entry featuring a snowman protagonist (the unicode snowman character came in third as the theme suggestion this time around). Sorry the Snowman has lost his teleportation device and must find it amongst the broken ones laying all over the ground. As a quick warning, this game is resource-intensive; I don't want to spoil the surprise by explaining why, exactly... but Sorry the Snowman has an interesting take on the Entire Game on One Screen theme.

Ludum Dare Pick: Mr. Snowman Visits Forbidden Temple

December 13, 2014 9:05 AM | Lena LeRay

voxel_snowman.jpgMr. Snowman Visits Forbidden Temple, a Ludum Dare entry from Tom Purnell, is a maze game about a snowman trying to find an ice cube in a desert temple. The player can only see part of the maze at any given time; stepping on a button puts a different part of the maze on the screen.

Indie Tools: 2 gigs of free sounds

December 13, 2014 4:00 AM | Konstantinos Dimopoulos / Gnome

sounds.pngA Sound Effect, the aptly named site specializing in, well, sounds and their effects, has gone on and prepared a pretty amazing promotion thing that will get you 2 gigabytes worth of sound effects and ambient sounds. Having grabbed the offer I must say I'm impressed and must note that those 130+ sounds should prove incredibly handy to all indie developers; I know I'll be using them in a prototype I'm working on.

Ludum Dare Pick: Achievement Get

December 12, 2014 10:15 AM | Lena LeRay

achievement_get.jpgThe spirit of Ludum Dare December has come early this year, with a record-breaking 2,637 games submitted under the theme Entire Game on One Screen. Achievement Get is a simple platformer which, as you can probably guess from the title, is all about getting all the hidden achievements. With the option to mute sound in the upper left and a percentage value in the upper right, all you have to do is try to get all the achievements. Ready... set... get!

PC Pick: Jack King Spooner's Beeswing

December 12, 2014 6:40 AM | Konstantinos Dimopoulos / Gnome

bee.pngJack King Spooner's Beeswing is a wonderful game. A wonderful, personal and yet at times simply wondrous game, that effortlessly and occasionally radically changes its visual style but always remains a consistent thing of unique beauty. A beautiful autobiographical game then, though also one with a brilliant soundtrack. And things to say most of us can relate to. Also, an exploration game with adventure bits thrown in that you should grab for your Windows or Linux PC.
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