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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Shutshimi: Seriously Swole Review - GAT DANG SWOLE

August 25, 2015 6:30 AM | Joel Couture


Disclosure: Anthony Swinnich, one of's editors, worked on Shutshimi: Seriously Swole.

Mixing tense shmup gameplay and high-speed reading comprehension action, Shutshimi: Seriously Swole is built to push mind and body to their limits. Still, the same could be said of the last release of the game. What new swoleness has been brought to this version? More bosses. More hats. More music. More weirdness. Swole in content and in arm, the cigar-chomping goldfish is ready to blast every last one of these wacky creatures from his ocean home. He just might be a little fuzzy on the details when it's all over.

Turn-based strategy meets real-time pressure in Nova-111

August 25, 2015 4:35 AM | Lena LeRay

nova111-fire.pngI first saw Nova-111 at BitSummit last year. Developer Funktronics Labs made their booth stand out in the semi-dark room with an abundance of yellow. Eyes that were caught became butts in chairs and hands on controllers with a demo of the game while the developers explained that the game was designed to combine real-time and turn-based elements.

Experimental Action-RTS Warshift Now Available on Early Access

August 24, 2015 6:45 PM | Sean Flint


In today's gaming industry, which is unfortunately riddled with remakes and games that feature similar mechanics, it's always a breath of fresh air to see a game try something different. While games that experiment with different genre combinations don't always work out, I always give them the benefit of the doubt and ensure that the word is spread. I've always felt that having games that combine genres in unique ways is what makes gaming so exciting, and experimental action-RTS with RPG elements Warshift is no exception to this idea.

Master Spy Gets Release Date

August 24, 2015 12:25 PM | John Bridgman

Who doesn't like spies? Traveling the world, infiltrating dangerous locales, and being always a moment's mistake from discovery is exhilarating, and thus, a natural fit for action games. Turbogun's retro-inspired 2D action platformer, Master Spy, shows off their thrilling spy gameplay and story in their newest trailer, which they've released to correspond with the announcement of the game's release on Steam, September 8th, 2015.

Trailer Roundup for August 24, 2015

August 24, 2015 7:00 AM | Lena LeRay

5.jpgIt's been a while since the last trailer roundup, for which I apologize. This roundup's trailers run the gamut from horror to calming to egg-propelled space ships bouncing off of each other in space.

Trade Your Mop for a Scalpel in Blubber Busters

August 24, 2015 6:30 AM | Joel Couture


Can a janitor really just jump in and become the chief surgeon in the Space Veterinary Program? Is that even a good idea when giant space whale lives are on the line? I know space whales can't be too picky given the rash of diseases going about, but should we really throw medical knowledge out the window and just hire the next guy we see? It's unorthodox, but Thar Be Monster's plan just might bear fruit in Blubber Busters, a game of galactic medicine doled out with flamethrowers and 2D action.

Explore, adapt, survive -- Duskers enters Early Access

August 22, 2015 4:15 AM | Konstantinos Dimopoulos / Gnome

duskers1.jpgIf you remember just how perfectly those schematics and real-time maps worked for Alien and Aliens, you'll have no problem understanding why Duskers is so successful at immersing its players in an evidently dead science fiction world. The universe, a giant graveyard of derelict ships, is waiting to be explored by your drones, who'll have to survive long enough to uncover its mysteries and let you enjoy Duskers' desolate ambiance.

Party Hard Release Date Announced - Eliminate Noisy Neighbors

August 21, 2015 10:25 PM | Sean Flint


Interesting ideas can be difficult to come by. In recent times, we've seen many games feature similar, if not identical, themes and repeat the same mechanics time and time again. While there is definitely something to be said about improving on classic mechanics, there is nothing, to me, like a fresh concept that manages to execute perfectly. Party Hard is a perfect example of a game with an interesting concept. As an angry person who lives next to the noisiest neighbors imaginable, you decide the only way to put a stop to the noise is the murder everyone at the party.

Live As A Mediocre Monster

August 21, 2015 10:00 AM | John Bridgman

The Square Enix Collective has been a source of some fascinating concepts lately, and every time something from it comes along, it seems to be at least worth paying attention to. Mediocre Monster, now in the feedback phase, is a game from Opal Squad about being a generic RPG enemy. Not an archvillain. Not a scheming advisor. No. Like the title says, you're just a mediocre monster.

Interview: Teaching kids chemistry, Final Fantasy-style, with ChemCaper

August 21, 2015 7:00 AM | Tim

ChemCaper_WallPaper_002_Logo.jpgChemCaper - Petticles in Peril is an upcoming role playing game from ACE EdVenture Studio, produced in collaboration with Artoncode (a development team based in Jakarta, Indonesia). Said to be the world's first educational game based on Cambridge University's IGCSE Chemistry syllabus, topics such as elements in the periodic table, compounds, types of bonding, and even laboratory apparatuses are lifted directly from the textbooks and repurposed as story or game elements in ChemCaper.

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