Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Trailer Roundup for April 22, 2016

April 22, 2016 7:00 AM | Lena LeRay

d0b007279e5febd513cc3fd77e559d65_original.gifAs promised, here's a second trailer roundup for this week. Today's trailer roundup has throwbacks to the past in different ways amongst a good balance of story and action.

A Young Girl Lets the Outside World Slip Away With a Game in Clique

April 21, 2016 7:00 AM | Joel Couture

1030c32337007421e6cd7175d73678bd_original.jpg

The player takes on two roles in Clique - one where they're controlling a character in an RPG, and one where they're Zhora, a teenage girl playing a game to let the world drift away. You'll be sharing in her life, interacting with items in her room and world while also taking moments to play through the game, sharing in her escape from reality.

In the game within the game, you can interact with NPCs, winning their trust by completing quests and killing monsters. As you fight your way across the game's worlds, you'll also run into puzzle-like bosses. These creatures each possess a single powerful emotion which gets drawn out upon defeat, powering the way to another realm. These two stories will intertwine, helping players connect with the young girl who's just trying to escape the world with a game.

Something I think all of us have done at some point and understand all too well.

Trailer Roundup for April 19, 2016

April 19, 2016 8:15 AM | Lena LeRay

Lieve_Oma_02.pngThe past two weeks have been busier than I anticipated and I've missed a couple of trailer roundups, but there have been no shortage of good trailers. Look for another trailer roundup in a couple of days.

Every Decision is Wrong: Social Anxiety and The Average Everyday Adventures of Samantha Browne

April 19, 2016 6:00 AM | Joel Couture

gameplay4-768x432.png

"I've been soliciting player feedback for a few months now and one of the constant bits I've received is 'How do I make her happy?'. That response brought me a considerable amount of joy because I've spent most of my life asking myself that question." says Andrea Ayres of Lemonsucker Games.

Ayres' The Average Everyday Adventures of Samantha Browne (Samantha Browne) explores social anxiety through a simple lens: going down into a public dorm's shared kitchen to make some oatmeal. Stand up, walk down a hall, make oatmeal. Sounds easy. Yet all along the way, there are these tiny obstacles in Samantha's mind, possibilities of screw-ups and embarrassment swirling in her head. For the player, every decision also contains a small failure, and the tiniest decision can lead to the culmination of Samatha's fears.

Stephen's Sausage Roll - Cook Up Them Dogs By Solving Brutal Puzzles

April 18, 2016 8:00 AM | Joel Couture

1.jpg

"People who think The Witness is hard know nothing of the Sausage Roll." - Jonathan Blow, developer of The Witness.

Roll some sausages onto the grills. Cook both sides. Don't burn them by putting the same side on a grill twice! Except Stephen, our sausage cook, has very specific controls. But that's not the problem. The challenge is that the movements required to complete the puzzles of Stephen's Sausage Roll are devious, requiring a razor sharp mind. I spent HOURS on the first puzzles I found. HOURS. I just wanted to cook some sausages, but this game insisted I crack open my mind and utilize all of my thought power to do so.

It's not unfair. Its ability to teach necessary skills is elegant, showing you how to play without your knowing it. Its puzzles seamlessly blend with the world. It lets you undo any move you like. It wants you to succeed, but it demands all of your mental power to do it. If you want to know the full measure of what you are capable of as a thinking being, get Stephen's Sausage Roll.

Spooky Recycling - How Bad Horror Games Helped Create The Terrifying Dead Secret

April 14, 2016 11:30 AM | Joel Couture

ss_f707daec1feadeb1946e1870d9e4aa8b0546d8c5.1920x1080.jpg

Chris Pruett, director of Dead Secret, has made a hobby of studying horror game design for over a decade, playing almost every one he could get his hands on. Starting as a shopping list of games he wanted to play, he slowly developed a site that catalogued the games he'd played, eventually shifting focus onto the designs of the games that struck him.

Now, he's turned this study into his own horror game, Dead Secret, a game about a journalist investigating a murder at the victim's home outside of town. Years of thoughts on design, the components of fear, and the mechanics of a good jump scare have come together in a tense virtual reality horror experience, one that, interestingly enough, came about from playing many bad horror games.

Japanese Dev Krobon on Making an Episodic Platformer for NicoNico Game Magazine

April 13, 2016 10:10 AM | Lena LeRay

pr1.jpgNicoNico Video, a Japanese video site much like YouTube, has been branching into the indie game scene for a few years now. It started with their annual Indie Game Fest, for which game creators can submit games to be used in Let's Plays during the judging period.

Last June, NicoNico parent company Dwango branched out even further by starting an ongoing project called NicoNico Game Magazine (JP, EN). Participating developers release their games as free episodic content with new episodes coming out every two months.

So far, two games which completed development as NicoNico Game Magazine offerings have been bundled up into full games and released on Steam in English, Hero & Daughter+ in February and Pharaoh Rebirth+ in March. The former is a clever, satirical RPG that makes fun of its own genre. The latter is a metroidvania platformer.

Living Electricity Brings Light and Kindness Back to a City in TurnOn

April 12, 2016 9:30 AM | Joel Couture

ss_2eddf3a288ec1a3fa4a95cc0ba4e1cd792ae44f8.1920x1080.jpg

As a living electrical impulse, you've got a lot of work to do during a blackout. People need their lights turned back on. Streetlights need to shine. The fair has to have its Ferris wheel shimmering in the night. This is where you come in for TurnOn, a game where you have to slide across power lines, leaping to the things that need your necessary electricity as you turn the bleak night into a beautiful city of multicolored light.

You'll get to see the simple happiness light can bring to people as you solve puzzles and tangle with weird creatures. Through visual storytelling, you'll experience a tale of making folks happier, and all of the ways people take electrical power for granted. TurnOn displays a lot of charm, built to soothe with its music and light displays, and should make for pleasant platforming when it comes to Steam and Xbox One soon.

Zombies Got Nothin' On A Ninja Outbreak

April 11, 2016 11:30 AM | Joel Couture

ss_3d2fdf62440e0e27f811f39d0a6a89de0604b0f7.1920x1080.jpg

Zombies are a drag, sure, but an outbreak of ninjas? Now you've got problems. I'd take slow, dumb undead any day over the situation on Venus in Ninja Outbreak, a top-down action game where you're counting your remaining shells as stealthy, super powered assassins dog you in the dark. Also, there seems to be bears there as well. Again - zombies any day.

Finite, limited ammo forces you to make some hard decisions in the game. Do you risk another fight to grab a couple more shells in a room? Do you delve deeper into the lab, potentially running into more dangerous creatures, or do you beeline it for the exit with whatever scrap items you can find? You're in a rough, tense spot in Ninja Outbreak, and it's up to you to think of how to best get out of it alive.

The making of Wadjet Eye's dystopian adventure Shardlight

April 10, 2016 9:19 AM | Tim

SL-manhole1.pngShardlight, the latest title published by Wadjet Eye Games, is a point-and-click adventure set in a bleak future that is plagued by a deadly disease. The story is about a young woman named Amy Wellard, a mechanic who contracted the plague and must find a vaccine for it to stay alive.

A brainchild of both Francisco Gonzalez and Ben Chandler, Shardlight was originally supposed to be set during medieval times and focusing on the Black Plague. But after some thought, the idea evolved into a post-apocalyptic setting where a disease is slowly killing the infected, and not much hope is left for the surviving population.

Gonzalez cites films and books like Children of Men, V for Vendetta, and The Hunger Games as some of his inspirations for Shardlight. Arkane Studio and Bethesda Softworks' Dishonored played an influential role too.

Click Here for All Archives

Contact Us

E-mail: editors@indiegames.com

We're also on:
twitter RSS Games We Care About
Steam Curators facebook YouTube

Our Sites

Gamasutra game career guide
UBM Tech