July 9, 2016 6:07 PM | Christian Valentin
IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
July 9, 2016 6:07 PM | Christian Valentin
July 9, 2016 9:30 AM | Joel Couture
Players can embrace the rock rolling, apple eating, liver saving action of Let's Play: Ancient Greek Punishment: Limited Edition, helping some mythological Greek characters out of their respective binds. By clicking rapidly, players can help Prometheus out of his eagle jam, as well as loan Sisyphus some back strength to get his boulder up and over the hill.
July 9, 2016 7:52 AM | Jeremy Ooi
Back by popular demand, here is another IndieBox unboxing. Before the next IndieBox arrives, I'm going to take a look at a previous IndieBox for fun. This time, it's for the April subscription and the game is Galak-Z. If you love mecha based anime from the 1960s, this game pays a homage to the retro charm and style of the era, and this theme carries on in the IndieBox as well. Lets take a closer look.
July 8, 2016 4:39 PM | Christian Valentin
The shadows are deep in Lumote's mysterious technological world, but your cubic hero is more than capable of finding its way through the darkness. Developer Luminawesome's puzzle-platformer revolves around the power of illumination and using light to manipulate the game's environments and its geometric denizens.
July 8, 2016 7:30 AM | Joel Couture
July 8, 2016 4:35 AM | Thomas Faust
Let's talk about the most important class in RPG parties for a second. No, not that guy in front with the big sword. Nah, not that cackling fool of a mad wizard either. And the thief, that old kleptomaniac, he's completely useless most of the time. Oh no, I am talking about the healer. Cleric, white mage, whatever - that guy is the best. It was high time that this underrated support hero gets his time in the limelight, and here we are: PonPon Games' A Healer Only Lives Twice let's you feel the thrill of non-stop healing. Escort a hapless knight through a seemingly endless dungeon and watch him cut down monster hordes while you try to keep him all in one piece.
July 8, 2016 2:16 AM | Jeremy Ooi
Replica is a point and click game developed by solo dev Somi from South Korea. You play as an investigator of sorts trying to solve a terrorist-related mystery about the owner of a mobile phone in your possession. The entire game takes place on the interface of said phone. You can pull down the status bar from the top, tap on icons to access apps, look through the contact list, and make and receive phone calls. Your mouse basically simulates a finger where you can swipe and tap on buttons when needed. Using all these tools, you have to find evidence that a potential crime has been committed for another investigator.
July 7, 2016 1:26 AM | Christian Valentin
Games love their towering bosses, as seen by Dark Souls, God of War, Dragon's Dogma, Jotun, and their towering monsters and deities. No Matter Studios' Prey for the Gods is seeking funds on Kickstarter to make its own wintry mark, combining survival elements, exploration, and desperate combat with dynamic battles against massive creatures.
July 6, 2016 3:02 PM | Thomas Faust
Born out of a game jam and greatly expanded upon for its recent Steam release, Gritfish's Killing Time At Lightspeed is based on a truly excellent idea. It is 2042. Traveling through space, towards an uncertain future, your only means of contact with the life you left behind is social media. While you're experiencing the journey as nothing more than a short trip, years go by on Earth, and every time you refresh your FriendPage feed, another year has passed by.
July 5, 2016 8:00 PM | Joel Couture
"If I don't create something before I try to sleep, I'll be laying there in the dark, trapped by ideas."
With the completion of Landers back in 2012, developer James Earl Cox III set out to develop one hundred games within five years. Now having completed seventy-seven games, he's well on the way to meeting his goal on time, having done so through a mixture of hard work, curiosity, and a need to question why games play as they do.
Running a gamut of play styles, genres, stories, and themes, Cox explores many varied territories with his games. Still, why so many in such a short time? For Cox, it involves a powerful need to create, a desire to grow his skills as a developer, and a constant search for the answer as to what games and play can mean for people.