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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick - Title: Subtitle - an atypical, textual take on a platformer

May 15, 2013 12:53 PM | Nick Reineke

Title: Subtitle by Liz England is a rather experimental and interesting way to reimagine what a platformer could be. Essentially it's mostly by-the-numbers from a gameplay convention standpoint, but the interesting point is that everything you see in the game world is built out of text instead of graphical assets. The walls have a variety of words related to the materials they might be made of, the player is simply written in as the word "player", enemies shoot the word "shot" at you, etc.. It's a simple touch but it allows players to fill in details with their imagination - especially along with the eventual addition of colored text.

Triple Town devs' new title takes cues from a famous poem

May 15, 2013 10:12 AM | Staff

Road Not Taken is an upcoming puzzle game from Spry Fox, developers on Triple Town and Realm of the Mad God. It also borrows its name from the popular 1916 poem from Robert Frost, "The Road Not Taken" - and it borrows from the poem's thematic elements as well, as we see in the trailer above.

Browser Pick: even with two buttons, all of our actions have Consequences

May 15, 2013 12:29 AM | Paul Hack

consq.pngDeveloper Hypnohustler (Barbarium, Quantum Corps) keeps doing things in Stencyl that impress and amaze. His latest offering is the Ludum Dare 26 competition entry Consequences.

AudioBrush aims to cure iOS music games of their offbeat afflictions

May 14, 2013 8:56 PM | John Polson

Rhythm detection games on the Apple App store all have the same two main problems, says AudioBrush developer Ollie Edgington."[I]t doesn't feel like your music and the controls are really bad for a touch screen device." Instead, his upcoming touch-controlled rhythm game has multi-genre algorithms to analyze your own song collection and create stages that will "feel like they are your tracks," he claims. Control seems rather simple: players snake their way up and down to the beat-dots to get a high score.

Browser Pick: Lost Fluid, an epic science fiction adventure in about ten minutes

May 14, 2013 5:04 PM | Paul Hack

lostfluid.pngLost Fluid by JJ Wallace is a short platforming and puzzle-solving adventure that packs some cool surprises and an epic science fiction tale into its brief play time. Take a few minutes (or almost an hour, like I did) to complete this quest and solve an ancient mystery.

Alpha Demo - Ethan: Meteor Hunter manipulates time and space on PC and PSN

May 14, 2013 1:47 PM | Anthony Swinnich

As a kid, one of my favorite tropes in fiction was when someone gets hit with something and gains special powers. Who wouldn't want electricity powers after being struck by lightning? I'm not quite sure how getting hit by a meteor allows someone to manipulate time, or grants them telekinesis, but Ethan: Meteor Hunter looks like it's going to put this improbable scenario to good use nonetheless.

Freeware Pick: Guru, a cryptic triptych of point-and-click brain teasers

May 14, 2013 11:53 AM | Paul Hack

guru1.pngBrowsing through the Ludum Dare 72-hour jam games, a screenshot of a simple line drawing caught my eye. The image belonged to Guru by BrothersT, and I spent the next hour engrossed in unraveling its mysteries. Guru is a set of point-and-click puzzles presented in beautiful hand-drawn line art. The solutions are devious, logical, and quite funny.

Boon Hill: the graveyard simulation Kickstarter

May 14, 2013 8:30 AM | Konstantinos Dimopoulos / Gnome

Graveyards in games have so far been almost exclusively used as places to spawn zombies, vampires and other undead nasties. However, 14 Hours Productions' Boon Hill's gentle, story-heavy take on the places feels utterly unique; the graveyard is no longer a place of dread, but one of peace, serenity and old stories waiting to be uncovered. Boon Hill is, mainly, a game about reading epitaphs and one you can support via its Kickstarter fundraiser, while securing your copy and making sure you'll be one of the first to find out whether its lofty goal of crafting a unique and truly interactive brand of storytelling has been achieved.

Aliceffekt Interview: Hiversaires' World Without Words

May 14, 2013 2:45 AM | jeriaska

Labyrinthine point-and-click adventure game Hiversaires debuted last week for iOS and Android mobile devices. French Canadian designer Devine Lu Linvega, who performs electronic music in the Tokyo area as Aliceffekt, documented its creation in a series of devlogs posted to his website XXIIVV.

The Novelist trailer: stealthfully help a man grow as a writer, husband, and father

May 13, 2013 10:08 PM | John Polson

Developer Kent Hudson's The Novelist combines interactive narrative and stealth, allowing let you play a ghostly spirit that can guide writer, father, and husband Dan Kaplan through a family vacation and ultimately shape his life. While staying unseen, your abilities allow you to read the family's thoughts, explore memories, uncover desires and intervene in their lives.

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