Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Mibibli's Quest - Wild, Surreal Action Platformer Needs Greenlight Love

November 17, 2015 6:00 AM | Joel Couture


Distilling Mibibli's Quest's unrelenting energy and surreal atmosphere down to a single screenshot and some words doesn't do the game much justice. It's currently pay what you want on, and you owe it to yourself to at least experience a little of Ryan Melmoth's world for yourself. Shoot enemies. Dance. Hurtle through space. Explode. Find love. Street fight. It's tight platforming action and endlessly-changing combat, dodging really tall men with big feet one minute and then shooting tiny soldiers the next. It's a dizzying, delightfully infuriating experience, and every single one of these words you've wasted your time reading has meant less time playing the game.

Go fix that. Then try to pry yourself away from the game long enough to give it a Greenlight vote.

Work Your Way to Office Supremacy in Payroll

November 16, 2015 7:30 PM | Joel Couture


There is no better way to unwind from a hard day at the office than by turning on the ol' PC and booting up Payroll so you can pretend to be putting in a hard day at another office. Developer Astrojone has made this office building much more interesting than your usual clutch of cubicles, though, using cutting-edge Windows 95 era visuals. Picture B.J. Blazkowicz dropping off your mail, and you get the idea. Your job is delivering mail, dropping off diskettes, getting food, and all of the other white-knuckle experiences you undergo during a regular day at work! ARE YOU DILIGENT ENOUGH TO SURVIVE THE HARSH REALITIES OF OFFICE LIFE?

Adding in some soothing midi music to keep you productive, riveting beepy dialogue from your colleagues, and a mysterious, hidden goal, Payroll is far, far more interesting than your day job. It just pays less.

Sir, I'd Like To Report A Bug: A Platformer Of Errors

November 16, 2015 1:40 PM | John Bridgman

Games of course sometimes have the unexpected occur. Objects not behaving properly, improperly loading textures, weather effects that aren't quite functioning as intended. But what would happen if these sort of bugs were to leak out into the real world? Sir, I'd Like To Report A Bug is a basic platforming title by Lord Puggington Games which takes this odd concept and treats it with a fairly lighthearted spin.

The Last Federation's Lost Technologies

November 16, 2015 12:00 PM | Konstantinos Dimopoulos / Gnome

losttech.jpgArcen Games' brilliant space strategy offering The Last Federation has just (well, just-ish to be honest) gotten itself a lovely 3.0 update and its second expansion. It's none other than the aptly named The Lost Technologies and it unsurprisingly is an add-on that's all about tech.

Embrace Destruction - Weaving Player Death and Narrative Together in This Book is a Dungeon

November 16, 2015 6:30 AM | Joel Couture


Death is often little more than a fail state in games. It's a Game Over. A message from the developer to do it over again, but better. A repetition. Nathan Meunier, developer of Twine-based text adventure This Book is a Dungeon (TBIAD), sought to do something more than ask his players to try again. "Many choices lead to horrible, vivid death sequences. This stems from a theme I settled on early in the project: to kill players in horrible, awful, icky ways, but to make those death sequences as memorable as possible." says Meunier. In his game, death isn't a failure, but another aspect of your story.

Pankapu: The Dreamkeeper - Kickstarting A 2D Tale

November 13, 2015 10:30 AM | John Bridgman

Getting noticed on Kickstarter is not as easy as it once was. The numerous factors contributing to this effect have been discussed and picked apart time and time again. Resources like the Square Enix Collective are proving to be more helpful than ever, as games like Pankapu: The Dreamkeeper, a 2D action platformer from Too Kind Studio, have gone through the Collective's approval process, and currently the crowdfunding campaign is doing fairly well.

Turn Back the Tide of Unworthy Anti-Matter Tributes in Uriel's Chasm 2

November 13, 2015 10:00 AM | Joel Couture


Sometimes you're shooting huge antimatter tributes that keep firing fruit at you in Uriel's Chasm 2. Sometimes you're putting out fires in a garden. Sometimes you're looking out over an abandoned car park. Sometimes you're surfing. Whatever you're doing, you'd better figure out how it works in a hurry, as your destruction is only moments away every second you're playing the game. When you're not playing, though, the question of why you're doing what you're doing, and how these actions tie to Uriel's Chasm 2's sci-fi biblical storyline, will challenge you more than shootouts and garden-caretaking ever could.

And all the while, a blue guy will be playing the bongos. He's...kind of awesome.

New game market Playfield offers high revenue share, community building features

November 13, 2015 6:05 AM | Lena LeRay

playfield.pngThere is a new indie game storefront on the block called Playfield. It aims to improve game discoverability via algorithms and social features that allow players to discuss the games and make recommendations. If consumers buy the games via Playfield most of the revenue goes straight to the developer.

Murder mystery Devil's Bluff brings 11 vs 1 board-gaming online

November 12, 2015 6:30 AM | Konstantinos Dimopoulos / Gnome

Competently porting a board-game to, say, the contemporary PC is definitely something to be applauded and supported, but actually creating a board-game like murder-y mystery experience that could only work as a video game is something else entirely. Something quite brilliant and absolutely worth experiencing, especially when offered to you in the guise of the freshly released and very fresh indeed Devil's Bluff. The 11 vs 1 online murder mystery that does survival horror like no other.

Embed With Games Review - Heart in the Machine

November 12, 2015 5:00 AM | Joel Couture


Many talk about games like machinery - what parts go in to make it work, and why those parts are chosen. Even when speaking to the people who make them, games get talked about like mechanical devices to be optimized. How did you maximize fear? How did you streamline sadness? What parts did you install to make the player feel something? As such, it's almost strange to read Cara Ellison's Embed with Games, a collection of deep, personal interviews and captured moments spent with game developers all over the world. It's a collection of the personal motivations, secret histories, private heartbreaks, and stolen smirks that have made people want to create games.

Click Here for All Archives

Contact Us


We're also on:
twitter RSS Games We Care About
Steam Curators facebook YouTube

Our Sites

Gamasutra game career guide
UBM Tech