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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Soda Drinker Pro Is Simulated Soda Perfected

April 8, 2016 9:00 AM | Joel Couture


He has done it. Will Brierly, in his hubris, has perfected Soda Drinker Pro, the world's most advanced soda drinking simulation. This flawless representation of drinking soda with cats, underwater, in a human mouth, and in dozens of other locations has been coming together for years, and now, it is coming to Xbox One and Steam on April 14, bringing with it the end of civilization itself.

How are we to exist in a world where we cannot have soda any time we want when this impeccable simulation will let us have a drink whenever we like? How is the real world to compete with this? How will we even be able to tell when we're not in the simulation any more when it mirrors reality so immaculately? So, kick back, drink your soda anywhere you like across the cosmos and prepare for the fall of civilization.

Oh yeah and Vivian Clark, the game where you can play as any object you touch, is also hidden in there. So good times are coming.

Moustache Mountain - Scale Dizzying Heights For A Superior Stache

April 7, 2016 7:30 AM | Joel Couture


Only the most courageous aspire to truly awe-inspiring facial hair, which is what has inspired the perilous journey of the hero of Moustache Mountain. This randomly generated platformer, from the same mind that brought you There Was a Caveman, tasks players with leaping and wall jumping their way up a dangerous mountain, dodging pits and traps left behind by other moustache enthusiasts. Make it to the top of the game's fifteen stages, and the fabled moustache gel will be yours!

Do not endure scraggly facial hair any longer. Work those legs, get a good cardio workout, and prepare for moustache masterwork.

Rogue-like Arcade Pick: Kill to Collect

April 7, 2016 4:00 AM | Konstantinos Dimopoulos / Gnome

killtocollect.pngNot many people remember futuristic, isometric 16-bit shooter Escape from the Planet of the Robot Monsters, but I do. Fondly so, and was glad to detect a hint of it buried deep inside the soul of brilliant and just released rogue-like arena shooter/puncher Kill to Collect. It must have been the vibrant colours and imaginative enemies that triggered the memories I suppose, for Kill to Collect --despite its '80s aesthetic and retro sci-fi sensibilities-- is a very modern action game. It looks lovely in its 3D cartoon visuals, feels lovingly polished, has been filled with options, supports online co-op multiplayer, its procedural elements have been very cleverly designed and offers a most engrossing single player experience.

Sorcery! Part 3: The Seven Serpents

April 6, 2016 2:45 AM | Konstantinos Dimopoulos / Gnome

sorcery3.jpgI will assume you have all already played through the first two parts of Sorcery!, look at you in a weird way if you haven't, and promptly let you know that Sorcery! Part 3: The Seven Serpents has just been launched for Windows and Mac on Steam. It is, as you'd expect, a wonderfully illustrated and brilliantly written text adventure, though this time it is more non-linear than ever. The Seven Serpents, you see, is taking place in an impressive open world filling up two 3D maps spun off from the popular 1980s Steve Jackson's Sorcery! gamebooks.

Cyberpunk platforming with Until I Have You

April 5, 2016 3:30 AM | Konstantinos Dimopoulos / Gnome

untilhaveyou.pngJames Spanos and Andrea Ferrara of Wormwood Studios, the devs responsible for post-apocalyptic adventure Primordia, have just released dark and beautiful platformer Until I Have You; a game that would feel right at home on the 1980's super gaming machine that never existed. A stunningly pixelated, cleverly designed, story driven, occasionally gory and all around lovely action offering filled with unique ideas and supported by an atmospheric soundtrack.

It's The Super Arcade Football Interview!

April 4, 2016 10:50 AM | Konstantinos Dimopoulos / Gnome

saf.pngAnd before the news of the Super Arcade Football early access news even found the time to settle in, here's Ali Motisi of OutOfTheBit to answer our questions. Possibly to dribble someone too. Read on virtual football (or, well, soccer) fans, read on.

Sensible Pick: Super Arcade Football

April 4, 2016 5:30 AM | Konstantinos Dimopoulos / Gnome

SuperArcadeFootball.pngFIFA and Pro Evolution never really worked for me. They always felt like football games crafted for the TV audiences, in stark contrast to hectic, strategic masterpieces like Kick Off 2 and Sensible Soccer that always felt closer to the sport itself. Apparently, I'm not alone in this top-down obsession either, as many have tried --and failed-- to replicate said exhilarating 16-bit experience. The very same experience that the freshly launched (in Early Access) Super Arcade Football is aiming for, and so far seems so very close to both replicating and updating for contemporary gamers; you know, for those people that do not actually own digital joysticks.

Inside the lo-res Roguelike FPS inspired by Canadian politics

April 4, 2016 3:55 AM | Tim

BunkerPunks_1000x580.pngBunker Punks, which launched as an Early Access title on Steam last week, harkens back to the glory days of classic FPS titles like Doom and Wolfenstein 3D. A tough shooter with base management elements, Bunker Punks encourages players to go through the randomly generated levels multiple times to earn enough credits to upgrade their base of operations and improve their chances of survival.

The story of Bunker Punks came to Shane Neville when Canada was entering its ninth year under a Conservative government. In Neville's view, civil rights were being taken away, privacy rights eroded, corporations were gaining power, and there were huge environmental problems across Canada. The country is now under new leadership, but before that happened Neville channeled some of his perceived frustration and anger into making a game, and thus Bunker Punks was born.

The Last Door: Season 2 - Collector's Edition

April 3, 2016 2:30 PM | Konstantinos Dimopoulos / Gnome

lastdoor2.jpgYears of meditation allowed me to restrain myself and I had thus so far avoided jumping into the (excellent according to everyone) webisodes of the second season of The Last Door, despite absolutely loving season 1. Why, you ask? Simple really. Because I just had to wait for the complete Collector's Edition of the thing in order to properly enjoy the best Lovecraftian (with definite hints of Poe too, admittedly) point-and-click series the indie scene has to offer in its complete and most polished form.

Your Coworkers Are No Longer Who You Remember in K Station

April 2, 2016 7:00 AM | Joel Couture


Something has gone awry in adventure game K Station, which is on Steam Greenlight. Sure, it's New Year's Day in 2319 and folks are a little hungover in the lab, but they're starting to forget people. Say odd things. Go missing. People the main character, Maya, thought she knew are starting to change. The facility is starting to change.

Players will need to solve puzzles as the characters and game world start to fade away and fall apart, carefully typing out what they want Maya to do. Type out the right instructions, and maybe some of you will escape before whatever is afflicting your coworkers starts to affect you.

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