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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Skulk Through the Halls of an Ancient Syrian Palace in Qasir al-Wasat Today

January 19, 2016 11:00 AM | Joel Couture


Life doesn't seem like it would be too bad for an invisible assassin. It's not like the guards in 12th century Syria have infra-red detection to find you with. Still, blood splatter leaves a nasty mess and floating keys do tend to look pretty peculiar, so there are a couple of ways that a bumbling killer might still get found. The demonic main character of Qasir al-Wasat: International Edition isn't especially durable, either, so if do so much as walk too loud, expect to have your life cut short. Sometimes, a little misdirection is necessary in the newly-released game, though.

Trailer Roundup for January 19, 2016

January 19, 2016 7:40 AM | Lena LeRay

doors.pngWord must have gotten out that this is generally a slow time of year for video game news, because when I went to narrow down my pool of trailers for the roundup to ten, I realized I had thirty good ones waiting to be chosen. It was tough, but here we are. Enjoy!

Darkest Dungeon's Cruel Jaws Open Wide as it Leaves Early Access

January 19, 2016 7:30 AM | Joel Couture


Darkest Dungeon's cruelty has been tweaked, its monsters altered, its traps wound tight. It has been months in preparation, tested through Early Access by the resolve of brave and foolish adventures helping teach the merciless taskmasters at Red Hook Studios how best to break the human body and spirit. Every tactical avenue players have found has been closed off. Every flaw in monster's defenses has been countered. Today, it unleashes itself as a full release on Steam.

The promise of loot may pull you into this viciously hard dungeon crawler, but all you're going to find in the depths is death and madness. No one comes out of this place the same, because if the challenging turn-based combat doesn't get you, the sanity effects will. Are handfuls of gold worth losing your mind over?

Brave the Loneliness of The Aquatic Adventure of the Last Human

January 19, 2016 6:30 AM | Joel Couture


Humanity's fall has brought quiet along with it. It's the first thing I noticed about The Aquatic Adventure of the Last Human: the near-silence. Save for the ripples of waves and air bubbling up through the water, the world is just so, so quiet. Tranquil may be the better word, as this game isn't filled with monsters to blast your way through or hordes of enemies looking to punish you for coming back to your home planet. All that's left here is a stillness and peace to be explored - a wordless testament to the actions that lead to a race's destruction.

And heaven help you if you break that silence.

Knuckle Sandwich Trailer Makes Screwing Off Work Look and Sound Pretty Great

January 18, 2016 7:00 PM | Joel Couture


Your future digital fast food job keeps looking better and better, which you can see in the newest trailer for Andrew Brophy's Knuckle Sandwich. Not that the goofy RPG about puns, cults, part-time jobs, and murderers didn't look nice before, but the greater level of detail and bigger characters make the turn-based combat and food-serving action look that much better. Also, there's a taste of the soothing tunes that will carry you forward as you fight your way through the ooze and bat-filled streets, struggling to stay alive so you can continue flaking on your job.

After all, why risk dodging your real job when you can safely do it in a video game?

Find Strength in Balance in Even the Ocean

January 18, 2016 12:00 PM | Joel Couture


Anodyne was a marvelous game that told a mysterious, surreal tale as players explored its dream-like world, fighting danger with a broom as haunting music set an eerie mood. It was a thematically-rich game whose story and locales hid many secrets, and as soon as I was finished it, I wanted more from its two developers, Sean HTCH and Joni Kittaka. Luckily, they set straight to work on Even the Ocean, a game about finding balance as a power plant repair worker. It sounds simple, but knowing what these two developers are capable of, it will be anything but straightforward.

Shardlight: a first point-and-click look

January 18, 2016 8:15 AM | Konstantinos Dimopoulos / Gnome

shardlight1.pngShardlight is, above all else, great science fiction. Set in a horribly believable post-apocalyptic future ruled by the literally faceless oligarchy of the Aristocrats, it tells the engrossing tale of Amy Wellard, her struggles for survival and, possibly even, for something loftier. Living in a bombed-out city plagued by disease and a chronic lack of food and water can apparently help bring forth the best and worst in everyone, and it's great interactive storytelling when you can get players to actually feel and care for the world their avatar is living in while empathizing with its denizens.

Emotional Game Awards nominees announced

January 14, 2016 12:30 PM | Lena LeRay

ega.pngThe nominees for the first inaugural Emotional Game Awards have been announced. These awards are intended to highlight games which engender emotions in players, both positive and negative.

Talisman: The Horus Heresy: The Interview

January 14, 2016 10:00 AM | Konstantinos Dimopoulos / Gnome

Andy.pngHaving already created the digital versions of classic board game Talisman and having mastered the art of the rolling and the crafting of the virtual die, indie studio Nomad Games is now working on something terribly exciting: a 40k version of Talisman. Talisman: The Horus Heresy to be exact and here's art director, Warhammer connoisseur and industry veteran Andy Bate answering our questions for your pleasure, the Emperor's glory and the entertainment of the Ruinous Powers.

This is an Article About VIDEGOAME

January 14, 2016 7:00 AM | Joel Couture


VIDEGOAME is a VIDEO GAME. It has FEATURES. These are EXCITING and may INCITE YOU TO PURCHASE IT. In VIDEGOAME, you are a PLAYER and have to DO THINGS to reunite with PLAYER'S LOVE. Maybe if PLAYER'S LOVE had gotten to the bottom of a 28 FLOOR DUNGEON all by themselves, DODGING LASERBEAMS and MARVELING AT PARALLAX SCROLLING, maybe PLAYER'S LOVE should GET THEMSELVES OUT while PLAYER goes out and HAS A GOOD TIME. Why should PLAYER waste a perfectly good afternoon getting EATEN BY SOMETHING THAT MIGHT BE A BAT when PLAYER'S LOVE should be learning to KEEP THEMSELVES OUT OF TROUBLE.

PLAYER isn't exactly made of EXTRA LIVES, after all.

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